D
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i just figured nair was close enough to his jump attack
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Did you use debug to figure that out?People don't do the multiple wall jumps because it's a one-frame window that will kill you if you mess up.
Can you make this video please??This is actually a lie. Ike can still do more than one wall jump. I have been lazy about it, but I was planning on making a video.
Disclaimer
Ike can do more than one walljump and I will tell you some of the ways that you can do these.
IKE CAN STILL CLIMB THE WALLS
- Go for the wall jump, use a jump, and then you can do a wall jump again.
- You can do a side b wall jump, then do an aerial and wall jump again. I've done it maybe 5 er so times with just bair.
Simple
I can make this a video for those who do not believe.
- Get gud at wave bouncing.
- Go to wall.
- Side b wall jump>>>
- Then before you get to far away from the wall, start doing your climb ( start doing wave bounced side b's to climb the wall.)
- There is no cap on this.
It can be crouch cancelled and its weight and percent dependant, but you are right though, it has pretty neat followups.Real talk, Sonic dash cancel -> jab -> grab -> Up Throw -> Up Air seems mad good. I don't know much about getting in with Sonic, but this seems like a safe guarantee. Not sure why people don't do it, lol.
Awesome! Looking forward to it!I'll try to have it up today. I'll post it here and in the ike section when its done.
@ V vanhuynh16
Rephrase that so I can understand what you're saying.Been meaning to test if you can footstool out of Down B for Sonic. Can anyone check this?
IT AINT THAT CLEARthat isnt hard to understand
can you footstool out of sonics down b
Except Squirtle.mario's footstool should be instakill
Oh god whyLet's give his jump a hitbox.
If you ment during down b the no (it would be funny broken though) but you can do it AFTER down b since its essentially just doing a double jump.Been meaning to test if you can footstool out of Down B for Sonic. Can anyone check this?
YESSSSSSSSSSSSSSSSSSSSSSSSSS +999 POINTS TO DVDIf it makes you feel any better, DVD JV5'd someone in his pool and the kid unplugged his controller and left the venue.
Yeah, I tested it a while ago. Ike's walljump animation is 5 frames (I think; it's been a while). If you input something on frame 4, it will cancel the animation and skip the walljump check, allowing Ike to walljump again. The game seems to check at least 2 things though, because the walljumps decay in height over time, so the game does seem to know how many walljumps you've done.Did you use debug to figure that out?
@ImG | PF | Softie It's funny because you play Fox in Melee yet you liked this comment.can't expect brain usage from a fox main AMIRITE kappa?
...which would fit entirely in with "decentralize shines", yes?Friendly reminder that lowering Shine's damage makes it worse vs shield and changes timing for on-hit jump canceling it.
Like two of them Kappa Kappa"Ike is so broken, his moves have to start up really slow"
Looool
Its Gahtzu all over again, but with AllyYo so I missed it, what exactly is m2k complaining about, specifically, on ike? Like of the janky things in this game, ike doesn't have that much, and ally was always good. I could see adjustments to his qd attack. Maybe making it smaller and or laggier before removing it completely, but that's an option too. I personally think his dtilt has too early of isa frames as well, but that's nitpicking.
Anyway lol, yeah what was he buttmad about?