Hinichii.ez.™
insincere personality
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U highThere should only be one stage ban allowed anyway. :/
No posting while high
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U highThere should only be one stage ban allowed anyway. :/
*Wario Corkscrew*the thing wit DDD is that its not running at all, its taking the top platform and jumping over and over
To me, it sound more like "Hop, hop, hop" which I find hilarious, as it sounds like he's announcing his moves.Wait, you don't like Santa Roy? "Hoh, hoh, hoh, hoh".
Like this or something? https://www.youtube.com/watch?v=eiQp5w-9IAE#t=564the thing wit DDD is that its not running at all, its taking the top platform and jumping over and over
its exactly like this, but now imagine kirby is a super heavy weight AND can throw a projectile down at you from up there.Like this or something? https://www.youtube.com/watch?v=eiQp5w-9IAE#t=564
The technology just doesn't exist yetNo expert on 64, but uh why would they not use an IRL/outside the game timer for stuff like this? Seems like a solution anyone with a $5 Timex, or any cell phone ever, could have solved
1 stage ban is still fine for 18 stages. Or 20. Or 30. or 100.How many stage bans you get should probably correlate in some way to how many stages are available (and also set length considerations). 1 stage ban is inadequate for 18 stages if we were to use an example
I've never been high in my life. And I have every intention to keep it that way.U high
No posting while high
I've never been high in my life. And I have every intention to keep it that way.
Checks outSomewhere magical
Might be "fine", but not as good as giving more stage bans if you go higher up in stage count. I'd rather seek for improvement than settle like that.1 stage ban is still fine for 18 stages. Or 20. Or 30. or 100.
1 stage ban is an improvement over multiple bans no matter the stage count, at least imo.Might be "fine", but not as good as giving more stage bans if you go higher up in stage count. I'd rather seek for improvement than settle like that.
FD is the only match that drastically changes a MU ratio. and people already play on that in melee.For 11+ stages? Even for ten it's kinda absurd
I dunno. Bigger stages like Dreamland/Skyworld and smaller stages with small blast zones like Yoshi's Story/Warioware can skew some MUs pretty hard to honestly.FD is the only match that drastically changes a MU ratio. and people already play on that in melee.
what's the problem with PM doing it?
unless you think there are more than 1 other stage for some characters that drastically skew MUs
Being able to ban every good stage the opponent has beats the purpose of CPing.Yes
Lets ban 1 stage
So then the next guy can cp a stage just like the one you banned
So smart
final destination does ruin matchups but it isnt the only one.FD is the only match that drastically changes a MU ratio. and people already play on that in melee.
what's the problem with PM doing it?
unless you think there are more than 1 other stage for some characters that drastically skew MUs
Kinda the same with GHZ except that it's smaller.final destination does ruin matchups but it isnt the only one.
smashville is the same ****ing thing that platform is pointless most of the time against characters like marth that can just outspace you and want you on the platform
also, blast zones are another huge thing that should be considered.
what is this postYes
Lets ban 1 stage
So then the next guy can cp a stage just like the one you banned
So smart
Not really. You could argue that skyworld is bad for him, and dreamland in certain match ups where he can't get quick shine gimps. New Norfair is meh for him too, but not particularly bad. It's all match up specific, like don't let DDD go to skywolrd or dreamland, don't let fire emblem take you to fd/ghz/norfair, etc.Reduce the stagelist all you want, if you cut GHZ I cut you.
... Also reduce the stagelist and lower bans. Stages are honestly very important when it comes to cast balance and every character should always have a stage that they'd want to go to available ... Banning should be about leaving the option that you're most comfortable with open while not necessary taking away all the opponent's good options.
Does Fox even have a bad stage?
And don't say FD, that kind of counts v/s three whole characters.
That depends on the stages. Percents and ratios don't really work. If you have ten stages, but the only small ones are wware and yoshis, characters who like small stages get wrecked by two stage bans while the rest are fine with it.Fox doesn't have stages that are particularly bad for him because he's an all-around good character. Fox doesn't really fit into any of Smash's character archetypes that generally have good and bad stages, and he also lacks major flaws that can be exploited in certain stages such as having a bad recovery, being lightweight, or not having a good projectile. On the other hand, Fox does have stages that are very strong for him, such as those with low ceilings. You can't really design a stage that's generally bad in many of Fox's matchups unless you change Fox.
Also, I think that banning should be about the ratio of stages available. Banning does what it's supposed to when a player can ban somewhere around 15% of stages. That way, a player can ban the stages that might significantly favor the opponent, but the opponent is still able to pick a stage that they have a slight advantage in the matchup. Each match should be exciting and a test of skill between the players, and not be heavily in favor of one character because of the stage. In PM, a lot of stages affect certain character archetypes similarly, so having only 1 ban with like 10 stages makes counterpicking pointless. That's why I think 2 bans is ideal for a stagelist with 10-ish stages.
I agree. I was prepped for another Sonic overhaul in 3.5. The PMDT didn't really deliver. Now he's just less fun to play and no one still likes fighting him. I'm awaiting the day when down B gets scrapped and turned into something cool. Maybe an iteration of his side B in brawl minus or something, just less broken. All of his other special moves are okay for the most part imo.On Sonic. Sonic is the type of character that will always have disgusting design as long as they try to keep him true to his games. To give him actual good design he would need a complete rehaul and normalization done to him without giving consideration to his games. Otherwise he will continues to be a disgusting character.
Well, yes. If the stagelist is poorly balanced, then banning will be unfair regardless of how many bans there are.That depends on the stages. Percents and ratios don't really work. If you have ten stages, but the only small ones are wware and yoshis, characters who like small stages get wrecked by two stage bans while the rest are fine with it.
People have to start planning real stage lists and ban counts outside of bottom two row shenanigans, where all stage types are represented in a fair way.
But that gets hard to do with the current stages and traditions
False. WW/YS/FoD(Mostly WW) made Bowser borderline playable even in 3.0.FD is the only match that drastically changes a MU ratio.
Actually, I think 3.5 Sonic is tons more fun then 3.02. The 3.5 has a tighter engine and it make him feel more controllable, at least to me as in 3.02 I just felt so out of control with him, and I like that now I don't feel bad for not using his specials. I'm really debating about subbing him as a result due to him being a rather easy character to use still and being rather fun and the fact that people hate him in Smash, makes him all the more fun. But I need to find a main first.I agree. I was prepped for another Sonic overhaul in 3.5. The PMDT didn't really deliver. Now he's just less fun to play and no one still likes fighting him. I'm awaiting the day when down B gets scrapped and turned into something cool. Maybe an iteration of his side B in brawl minus or something, just less broken. All of his other special moves are okay for the most part imo.