Lol, no worries. I would say fox alone wins real hard which makes tournaments difficult. Any character that controls the mid range and close range and can quickly get above fireball placements. Then people with long projectiles like falco.
The new dins is no longer effective to edge guard, and you can't use it in conjunction with your body placement for safer approaches, because now you can't keep momentum on jump fireball as well to traverse the stage, and it's super easy for opponents to deal with when you aren't right there. That's why characters who can get up and over the midrange threat win imo.
I would say Ness and meta knight matchups got a good bit harder, ice climbers probably aren't as free. Wolf is probably hard, but I haven't fight any good ones. Sheik didn't get any easier. Peach can likely do work. Stuff like that.
The up b cancel I think is worse now/has less utility because you're forced to ledge cancel or have super lag, and can't go in and out to bait anymore, but I could see that argument as a negligible change based on the rest of character changes in 3.5, but I think it hurts at the mid and upper levels of gameplay.
Everyone loses to Fox and struggle with Falco now that's a null point. At least she has touch of death against them like most characters do.
Alright now we are just arguing stances on playstyle at this point. Saying new dins no longer edge guards effectively is like saying old dins didn't either. What makes it so different? I've used new dins at edge into Dsmash, Fsmash, Kicks, Dair, and Grabs. And new dins make it to ledge faster from mid range than old dins. It
still stands that actually taking edge and trying to intercept recovery is and was a better way to edgeguard. As far as keeping momentum with dins, you don't need momentum because it places so fast there is no need to retreat or approach with it. Old dins was easy to deal with when you weren't there either, it was just more annoying because you had more to swat away.
I do agree with characters who can get around it with movement are problematic, but new dins is faster and can apply a pseudo pressure that makes people want to interact with the less uber defensive Zelda and that's how she wins. The dins is fast enough that it is much harder or almost not punishable mid range or beyond so even if they get around it you should be waiting with an attack. You either win as Zelda by forcing yourself on the opponent or if they force themselves on to you. While the Fox MU is difficult, he typically goes in and out with shield pressure and lasers, you can just shield that and net a grab to KO him. If he plays incredibly safe there is little you can do and you will likely lose. She halts hyper-aggressiveness to an extent.
Ness is still good, Zelda is mostly unchanged. He could absorb dins before, the only different is we can shield PK Fire safely now. I played it and you can outrange all of his aerials with fair/bair + he doesn't have incredibly fast movement.
MK is kind of a pain because of his speed, but he actually got slowed down pretty hard. His follow ups aren't nearly as guaranteed out of dthrow or ftilt. Juggles hurt, but Zelda's weakest position has always been above. Especially now that dins doesn't allow you to come down safer.
Ice Climbers as Zelda are incredibly easy. Played that with a really good friend from Erie on Sunday. He's trying to pick up a new character just to deal with Zelda. He's far better with ICs than I am with Zelda imo. Nothing that made the MU bad for them has changed.
Wolf is spacie I wouldn't expect him to have any incredibly terrible MUs.
Sheik has always beat Zelda, that's just how it is.
Zelda beats Peach in my experience. Peach plays similarly applying positional pressure and coming in with dash attack, but you can play the DD game in this MU and kick her. The only trick she has is float, but it's very forecasted, try to buffer roll to escape her shield pressure.
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Scuba Steve
Am I a god for beating local squirtle players with Zelda then? I had a squirtle player tell me Squirtle beats Sheik and I laughed. I honestly think she can deal with him, it isn't unwinnable at all.
On Sonic:
In a game based on movement, having arguably the best movement seems a little good, yes?
My main training partner is Sonic and I have been with him since 2.5 on. We started in 2.5 so didn't notice much, but Sonic was annoying. 2.6 came by and didn't I didn't notice
too much and my friend was kind of let down, but sonic was annoying. 3.0 came back and I noticed a few things being better, and Sonic was incredibly annoying. 3.5 and he lost recovery, but on stage he's still annoying. Even Nazo said his on game play barely changed, he just has a fair-er recovery. There's not really any weakness besides other disjoints, but I am 100% positive he outpaces every character with those besides Fox. I don't know how I deal with playing against the character on a day to day basis.. I guess it could always be Fox or Falco.