Rizner
Smash Ace
I feel like you addressed why her changes were good for the game, not how they made her any better which was what they were getting at. As a character, how do those traits help her against her bad matchups?Fsmash is still fast and large.
Her kick still KOs at 90, the super sweet spot was entirely problematic.
The new projectile is better. Old dins was incredibly flawed. It was slow, punishable, and did not reward interaction which she needs to do well. At best it was free damage.
You can still UpB cancel it just isn't a wavedash. And you can platform cancel and grab edge from half the stage away.
Recovery nerfs mean that her kick doesn't KO, they just can't recover from that far.
As for throws they slightly hit up throw, but it still goes into a lot and fthrow bthrow is a mix-up now. And her grab is one frame faster.
I played her for 7 months and I honestly think she is better this way. Oh and new din's is pretty good at the edge.
How is the projectile better? Has does it now reward interaction, and why is that better for her in terms of a matchup? (also the old one could be used to create interactions against the non-fox/sonic/falco). How is an up-B cancel where you can't chose the waveland direction better? You could do it off of a platform to do similar things before, as well as snap to ledges from halfway across the stage. Her kicks, while it could be argued were problematic, were at the same time better. You say now they kill at the same percents due to worse recoveries - sounds like a neutral thing overall. The grabs - are you saying the 1 frame faster advantage gives more of a benefit than the uthrow/bthrow changes?
Just trying to understand why you think she's actually better in terms of matchups or in a tier list than she was before, because I feel like your previous post didn't answer what was asked originally.