I was feeling really scatterbrained on mobile. My phone crashes a lot on Smashboards, but no johns.
So the projectile is better because it is far more usable from a mid range unlike the old dins which was only viable long range or you got punished, even by slower characters. Now you can use it to extend combos, tech chase, and alter your opponent's movement without having to have it placed in advance. It also holds position for longer controlling space more effectively without renewed commitment every second allowing you to actually play smash instead of having a full-time job placing dins.
I never said the UpB cancel was better, but it is still there. I was reiterating that it is still good and she didn't lose too too much there.
Kick is also easier to land because it isn't like threading a needle anymore, it's just the regular kick hitbox that has been buffed that used to KO at like 110% and now KOs at 90%.
1 frame faster grab is pretty good. Especially when her grab distance is as decent as hers. Upthrow got worse by a frame and fthrow actually got made better. *shrugs*
All of her difficult MUs from before Mewtwo, Diddy, Pit, Link, Mario, Sonic have been changed to make them much more tolerable and borderline even in some instances. What other bad MUs make her unviable in this game??