i would never agree to such a statement and you know it.
I didn't think so, but that appeared to be precisely what you were getting at - hence my total, mindblown confusion. I'm glad I was wrong, heh
bowser and ganon in particular have surprisingly good counterplay to DD in this game (more than i expected after testing them anyway), and while i agree that bowser folds to DD abuse it's probably not the same way you're thinking of.
Uh, we're probably closer to the same track than you think. The only Bowser I've seen with consistent, disciplined (if imperfect) responses to DD was Kirk before he quit -- and I've developed some counterplay myself that I've simply never seen used by anyone else, partly because some of it is reliant on the new patch features.
DD+grab abuse is still probably Bowser's single greatest weakness in terms of playstyle, but yeah, he can do stuff about it. That stuff tends to be highly unintuitive for melee/nonbowser players in any case.
Saying that Bowser has to resort to mixups on approach isn't really saying much, as it's a woe shared by a lot of characters (saying it was a relatively poor mixup is valid enough, I guess).
I didn't say it was a poor mixup, I said it was a
fake mixup - as in, not a mixup at all. There were many valid responses that covered
both options, meaning that Bowser literally had no means of approaching
at all.
What often goes under-appreciated, I think, is that Bowser is actually quite good at taking small bits of stage control at a time when grounded, namely through run-crouch in 3.02 (it's still pretty godly, too).
That's true, and IMO literally every bowser that currently plays is
terrible at it. It helps that jab1 seems to combo into itself much like Sheik's Sm4sh ftilt in some situations.
There's also the whole deal that if you give Bowser too much space, you let him jump, where he gets a much better set of mixups (fair, klaw, flame cancel, nair in conjunction). Now he has a -lot- of leverage against pretty much any character (especially if they're cornered).
You forgot wavelands -- but that aside, while he's in the air, Bowser (like anyone) is still highly vulnerable to getting juggled / otherwise pushed back into the air or offstage. If you maintain proper spacing against Bowser as he's coming down, there is literally nothing he can do to you. Of course, some of his stuff out of wavelands (particularly off platforms) is pretty tough to react to, so that makes it more difficult than it used to be.
So what was the fundamental weakness? In general I'd argue it was that you couldn't safely pressure with much more than jabs/tilts without sacrificing your ability to move into that empty space you just created (because no run-crouch in the air, unfortunately). For the most part that will work, especially with jab and dtilt, it's just not very exceptional. That's why I think jumpsquat buff was awesome, and wavelanding changes everything; you don't really have to choose between approaching and good pressure/mixups against campy characters. Bowser can use his threatening presence from a short hop to pressure in itself, and if his opponent doesn't try to get him to commit to something out of it he still gets to transition back to his ground game seamlessly.
This is pretty insightful, and entirely correct IMO.
The [matchups] I think [Sheik] loses are:
Fox, Kirby, Puff, Peach, Ice Climbers
You're aware that she crushes Peach pretty hard in Melee and goes roughly even with Puff, yeah? Puff gets outspaced really hard, and effectively only has a winnable matchup because of her aerial mobility and the rest punish on a bunch of Sheik's grounded options.
Kirby has neither of those. His dash attack loses to Sheik's ftilt/dsmash in much the same way that half of CF's option's do. Sheik kills Kirby off the top at like 80%, and Kirby has a helluva time even landing hits on Sheik,
much less landing a killing move (which he struggles with against anyone).
It's also super easy for Sheik to edgeguard Kirby due to her vertical aerial mobility and ridiculous bair.
Kirby does have some solid spacing tools (read: tilts), and probably doesn't lose the matchup
that badly partially due to his edgeguards and nairplane, but I really don't see how he could possibly be favored in the matchup.