yeah, like, his dthrow is stuuuuuuuuuupid. but it's attached to ganon, so it's not that crazy since you can avoid getting grabbed by him pretty well and he can't just force grabs easily.
fair has a huge arc and the hitbox on his fist is stupid big (seriously, look at it in debug. that's HUGE!). but ganon doesn't get to move through the air that quickly, and combining that with its startup, it's not that crazy.
bair's hitbox is similar to fair's, and it has decently fast startup (and ending lag, too! you can sh-wl it!). but, ganon, so even wling it isn't that egregious.
and then, let's look at nair. two hits, first one comes out on frame 5. each deals 12%. it's not that uncommon to link both together at lower-mid percents. but, it also autocancels after the second hitbox comes active, so you can shff it and autocancel. it deals 12%, so fully fresh, that second hit is +3 on shield. PLUS. THREE. guys, this is cray. staled, it's around 0. how the hell? and it has pretty nice hitbox coverage. that just feels crazy! but it's on ganon. it's cool, man. have you seen that character? he needs something crazy like that (he kinda does, for real...).