JayTheUnseen
Smash Champion
- Joined
- Nov 15, 2014
- Messages
- 2,099
Ganondorf does feel a bit too good.Just feels like it's easier to win with him.He's not my main for the record.
Last edited:
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
No offense but this is a limited perspective of what RNG actually is. Risk management is a thing, and one of the deeper elements that can exist in competitive gameplay when done well. I'm not an olimar main so Im not going to comment on whether pikmin pluck does a good job of this or not, but if it seemed so for those who invested time into understanding their character youd have to have some extremely good reasoning as to why theyre wrong (not sure what SS's opinions on the matter are).and the reason I didn't take it seriously back then is because you don't know what "controlling the odds" actually means. it doesn't mean "being apathetic to your odds", for the record. judgement hammer having ways of limiting what you see next time you use it is controlling the odds, just dealing with whatever RNG gives you, being well-aware that there's objectively better results from RNG than the ones you might get, is exactly the source of my complaint
that's what i meant. it had the wrong armor class.No, the Down-Taunt is *supposed* to have medium armor on it. What is *does* have is Super Armor. As in the kind that keeps trucking even when hit at KO percents.
False. He doesn't have a hell of a lot of distance, but like Roy, it's actually fiendishly difficult to hit him out of his up-B -- on top of having the down B and the ganoncide option against opponents who get too randy offstage. Roy, Falco, Wolf, Luigi, Squirtle, Ness, Bowser, CF all have worse recoveries IMO.Ganon... the actual worst recovery in the game.
You just grab ledge and hit him out from below him, just like you would in melee. You dont get grabbed unless you try to contest it head on and miss place your hitboxesFalse. He doesn't have a hell of a lot of distance, but like Roy, it's actually fiendishly difficult to hit him out of his up-B -- on top of having the down B and the ganoncide option against opponents who get too randy offstage. Roy, Falco, Wolf, Luigi, Squirtle, Ness, Bowser, CF all have worse recoveries IMO.
People are basically saying the same thing about Meta Knight. Sure, his down throw isn't that good for techchasing, he lost his old divekick, and he has less reliable finishers ( IDC and up b were nerfed ), but Meta Knight got so much better at gimping, it doesn't really matter. I'd argue Meta Knight is one of the best onstage edgeguarders in the game possibly outclassing Marth. He has options for too many situations and the difference is his new dair and better fair. Down throw may not be good for techcuases at low percents, but you followup with so many things. The old divekick was too good in practice for changing position and it wasn't very good for anything else. Frankly, IDC was pretty broken and players like GuruKid were using it as a >insert strong fast finisher here and the same goes for up b. The only nerf that was a little much was his recovery, but you just need to be a better button masher and better sweetspotter. Some people think he's boring, but to me he is a perfect combination of the Melee top tiers.I waited a week so the 3.5 salt and complaining would die down again. It took forever for the ness talk to stop
Just want to say that Diddy is still really good, but my god do us diddy mains have to adapt to the changes. They changes didn't really nerf diddy so much as they completely changed what his goals are as a character
Imo he goes from a stage control+simple combo game+good kill power character to a tech chasing monster with good kill setups but weak kill moves. Nothing works at early%'s anymore so diddy has to either play campy or net multiple grabs and moves. Nair got knockback changes that make combos better later, but it doesn't put people into tumble for so long that even if they didn't CC it, they can just punish you for landing it.
I get the idea of wanting things to not work at lower percents, most characters are like that, but most characters also dont get punished for grabbing and combo throwing the opponent at low %s.
New up-throw is like the most frustrating design i've ever seen though. "Hey, lets get rid of his kill throw, and slap this new combo throw onto him. Oh wait, we were trying to get rid of guarenteed combo throws for the most part, and these numbers on it are way too good. Lets not change the number again, and instead add 10 frames of lag onto the end to make follow ups actually just harder to do."
It honestly feels like they threw Melee shieks D-throw onto diddy and realized it was still stupid, so they gave him a lot of extra lag to taunt the players with what almost was. Getting punished for throwing floaties at low percents feels horrible, and it losing the DI mix-up with Dthrow is really stupid because now there is always one direction of optimal DI for diddy's combo throws (behind diddy), but its still really good. Its a tech-chasing monster of a throw on a speedy character that constantly wants to force the opponent to be rolling on the ground because it controls it. The end lag makes it almost impossible to platform tech chase unless they miss the tech and go for normal wakeups, but eh.
Up-smash actually just doesn't work now which is stupid. Every character can just hold down and shield and get out of it, same with Fsmash (they could do that in 3.02 as well, just easier now). This completely kills fast faller MU's that aren't falcon imo.
I think since the Meta looks like it will be controled by spacies+Marth/shiek Diddy would be lucky to be high tier. **** that fox MU, it was horrible before, but now our combos dont actually start working on him till like, 60% because upsmash doesn't work as a move, and unless its FD or a large stage we can't tech chase him forever, 70/30 fox easy.
I really hope diddy players stick with the character, but if they dont like the new playstyle forced onto him I understand. It makes complete sense for a character with so many tools to win neutral multiple times to have to win neutral multiple times to take a stock. Most characters have similar balancing, and it'd be silly to ask to have for both fantastic neutral winning tools and stock taking tools without also already having a shine.
Also, why add the extra 3 frames of end lag onto Fair, just specifically so we can't Fair>DJ/waveland anymore qq. You already made it kill 20+%later, at least let it have fun interactions with bananas.
I'm over the nerfs mostly, but my god **** the upsmash changes
+1Ness's recovery is no where near bad lol.
hissThe only nerf that was a little much was his recovery, but you just need to be a better button masher
Reflect means just about nothing to Ganon's neutral game if you're playing against an opponent with even a little bit of experience playing around reflectors.ganon's neutral really isn't even that bad for most characters anymore now that he can reflect things back, tbh. I really love his neutralb's design, it's not good enough to overcentralize but it's juuuust enough to where he can find his way around most zoning, albeit still kind of painfully
Honestly at this point, I think the biggest thing that will come from capeslap will be optimizing use of jab-resetting a flamechoke with no opposed tech attempt (and my secret hope that it will somehow turn into an effective and troll combo starter.) Seriously, between hover, powershield, and his interaction with some medium strength projectiles (i.e. wizkick clanking), reflector as a reflect will prove mostly suboptimal to useless.Reflect means just about nothing to Ganon's neutral game if you're playing against an opponent with even a little bit of experience playing around reflectors.
It helps, obviously, but the move is just laggy enough to put Ganon in a worse position than where he began if used as part of an approach (assuming you're playing against a decently smart opponent). I like it when I'm recovering, since I can't powershield out there, but a smart opponent will be ready for it in neutral, mitigating it's usefulness on stage by quite a bit.
Why do people think Samus is so good? Just curious even though I main her. But to be fair, I'm a scrub with her. Decided Falco took too much practice from my MK.3.5 Tier List
Gah Tier
Bad Tier
Luigi Tier
Everyone Else Tier
Everyone Else
O_ORob is *deep inhale*
BROOOKKKEEEEENNNNN