...I think I may actually want to do this now. I mean, why not? If 3.0 is ending, I might as well throw my scrubby bone.
I think the only characters you can solo main are top and high BTW and even high I'm iffy on. I do believe everyone here is viable, but duel maining becomes more important the lower tier your main is.
Top:
High
MidHigh
('s nair)
Mid:
MidLow
Low
Bottom:
I dunno
AND NOW TINY SCRUBBY BLURB BECAUSE I'M BORED!
Top:
Mewtwo's got some crazy spacing prowess and is incredibly safe. The combo of range and safe pressure/movement options makes him an easy pick for best in the game
Pit has AUTO COMBO AUTO COMBO ARROW ARROW ARROW! Nah, but really Pit just has a lot of great hit confirms off of... a lot of things. Honestly he doesn't seem broken in practice, he's just someone who excels in a lot of areas like Mewtwo.
Sonic has a crazy ground game, a super good recovery, and an incredibly good gimping game. I think I may be selling him short with just 3rd TBH. He's just so fast that he can cancel a bad option into somethign else easily, he's just frustrating and annoying to play.
High:
Fox is Fox. Kill everyone and gets killed by a grab by anyone. GG.
Meta Knight is like Sonic, but he can't run around making the match a game of "WHERE IS SONIC RUNNING TO NEXT?". He's also very light so his insane recovery doesn't seem as godlike. He has good disjoiunts sure, but he struggles in anyone who outranges him and has decent speed. I may be selling him short, but he's still extremely good with great spacing tools, good techases, and surprisingly reliable kill moves.
Mario is like Fox actually. Excels in everything and has a solid tool. Trade some glass canon stuff for some defensive fireballs and you're golden.
Marth is still extremely good and I feel still has some of the best matchups against PM newcomers in the Melee tops. Good disjoints and a solid ground games never hurt. Add that with a safer dair making off stage better for the man and I feel has has potential to be one of the best still.
Lucas is also like Fox. That seems to be a trend in this tier. He doesn't get combo'd to death and has a good recovery, but he doesn't excel in the neutral too well. If a tradeoff I feel bites him and he has a lot of trouble against anyone with a sword. Still great however.
Falco is still Falco. Lasers and killed by anyone. GG.
Diddy is great, I just don't particularly think anyone knows how to play against him yet so I'm leaving him in this spot. Really good and everything how, feels like an offensive Peach with his item game. The barrel misfire is frustrating however.
Wolf is the weakest of the spacies, likely because he doesn't have any of the OP jank stuff. He's still great and feels like a great inbetween of the other two. Really fun, like crazy fun. He's like a spacy who SD's like a Falcon. I know fun has no meaing in tiers, but damn he's fun.
MidHigh:
Link get's wrecked by anyone who can out maneuver his boomerang. So Meta Knight soup. NEXT
Charizard's Nair is the most well rounded tool ever. I swear, it's a great spacing, edgehogging, and punishing tool. It might as well also be a recovery as the Nair is godly.
Snake is good, has a lot of good tools and strong kill options. Stickies and everything rock. Still get wrecked by anyone who is decently fast due to his poor mobility options.
Lucario is really underrated. With meter he's able to make his recovery incredibly safe and that's all you should use meter for anyways. I think his poor neutral isn't as bad as we imagine, I hope this guy gets more use soon.
Strongbad said it right. DK wins any matchup where there's no projectiles involved. I think he's really solid and proves how viable the heavyweights can be. Great pick for sure, just be wary.
Ivy is the defensive character of PM. Great spacing tools, great projectiles, great recovery. It's a good combo weight and has difficulty once the opponent is in, so Ivy has to always be on the defensive.
Shielda is only really decent when you use both even. PM is matchup based and there's a great advantage has both of these characters under your belt. Take one out and you're left with a mediocrity however.
Mid:
Samus has a safe recovery and a good projectile game. She's like Ivy actually, except I feel her tools to keep away aren't that good, and she lacks a good "GET OFF ME" move.
G&W is weird. Every time I play him, he's so much better then I feel he is. That's weird to say. Anyways, he has great disjoints and killed mixed with a strange mixup game, not bad honestly.
Pikachu may be better, haven't seen anyone touch the mouse. Tiny disjoints make it hard to imagine however. Keeping em mid for now.
Yoshi is underrated. The super armor mixed with good kill moves and jumping out of shield make him great. As soon a parry is fixed, we'll see an influx, stubborn Melee Yoshi's >_<
Squirtle is incredibly fast but has predictable kill moves. Honestly I feel like he has all the right tools, but no one uses them correctly. Hopefully we'll see more well rounded Squirtles in the future rather then withdraw spam.
Kirby... err... Chudat. Nuff said.
Ike is solid. Good hit confirms, nice stuff off of grab. Can go surprisingly deep. I just think his weakness to fast pressure is too much for him however, poor guy just can't handle it. Still a great offensive beast. Probably sellling my main short because I'm horribly biased
Zamus feels like a weaker Marth with better disjoints. I dunno, I'm not too keen on her, she just seems lacking in good offensive options.
Wario is a great trickster with some great options both on stage and offstage. His disjoints size, or lack therof, is his biggest problem and it's a significant. Still, his playstyle is something to behold.
Falcon is still decent. The small buffs he has gotten makes him surprisingly good. He just gets techchased and taken out too easily. Still has a wonderful punish game and good mobility.
Midlow:
DDD has a good disjoint and recovery. I feel he has little approach options once you know the matchup however and that's wicked important considering his size.
ROB just feels... off. He's really reliant on his B moves for mobility, but I feel his size combined with his slower moves makes him difficult. He feels like a defensive character with a mobility game, he's really cool to watch but I don't think he's going to be breaking any boundaries.
Peach just doesn't do well against a lot of the new PM characters. Simple as that, we know why she's good, but she just isn't going to pull it out.
Sheik just is outdone by quite a few characters now. It feels out of all the Melee tops, she's just no pulling it out.
Roy dies at 20% next!
Low:
Ness has tiny disjoints and a super punishable recovery. PK fire though.
Tink dies at 20%, or to a shine. He lacks tools to keep the opponent away as well.
Luigi is just... too floaty for what his moves are. They don't mesh well I think.
Zelda is incredibly punishable by anything with a disjoint and has a bait reliant playstyle. Her teleport game seems underdeveloped so I hope that becomes something eventually
Bottom:
Bowser was thought to be great, then we figured out how to fight him. I think now that he's figured out, he's somewhat able to be brushed aside
Jigglypuff... poor Hungrybox. Poor, poor, poor Hungrybox.
Ganondorf is Falcon with the same punish game and worse mobility all the way around. I feel like talking about him is beating a dead horse.