I'm very curious to see how Diddy will be in the next update. I think he's easily a top 10 character, probably around number 5 being under Fox, Falco, MK, Wolf in that order... He has so many strengths and aspects to him that are straight up better than the majority of the cast, so seeing @
Praxis
downplay him sooo much just gives me the feeling that you just don't want your character nerfed dude (which is totally understandable). If I were to predict how hard he is getting nerfed, I'd expect:
- The angle in which fair sends you to be less devastating.
- A worse recovery (not just the barrel getting removed/reworked).
- MAYBE take away a banana peel.
Don't assume I'm downplaying him just to prevent a nerf, this is a community speculation thread, I don't expect the PMBR to read this.
Also, I'm actually saying I think Diddy's in the top ten (which makes him very good), or I wouldn't play him- I just think people are massively overhyping him in crying for nerfs, because he's not IMO top five or OP or broken in the slightest.
As to your suggested nerfs...he definitely needs the barrel misfire removed, and I wouldn't be surprised if they give him some extra landing lag frames or a slight fair nerf, but a major fair nerf would knock him clean out of the top ten because he doesn't have much kill options. I'd prefer to see nooby moves like dash attack nerfed because those moves aren't great at high levels anyway and are half the reason people complain about Diddy, than see a staple like fair nerfed, but whatever decision is made is made.
But taking away the second banana peel would make Diddy trash tier. It would completely upend his logic and make him a very campy character as well, because it would be extremely high risk to let his opponent take the banana peel, so Diddies would just pull one naner and camp, rather than using one naner to approach and the second naner to combat the opponent taking the first one.
Making bananas disappear faster is preferable to taking away the second naner. Taking the second naner away would have very negative effects on Diddy's meta and make him more annoying and less technical, if anyone bothered to keep playing him.
Zelda's grab has a normal speed in PM. It's not slow.
Lol, I play against Zelda a lot. Her grab range is huge, but it's abnormally slow.
Zelda vs Diddy is another matchup that is stupid for Diddy, bu few people do it right. She can pick up bananas out of teledash, and worse, she can do up-B to AGT by airdodging up out of the up-B as she crosses the banana and C-sticking to cancel the airdodge with AGT. Nobody ever thinks to do this except one of my crewmates though, but it means that Zelda has instant control of any naner left on the field.