While I agree that Captain Falcon's and Wolf's playstyle is similar to an extent, it's wrong to assume they deserve the same positions and match ups simply based on that. They have almost no moves in common and many of their moves have different properties of each other. While the end result is the same, they approach and combo in very different ways, requiring certain DI's and different moves to watch out for. For example, depending on the character, Falcon uses aerials to combo into knee whereas Wolf can simply use his 1-frame shine to combo into energems. But side-b is also high risk high reward making it a different type of move than Falcon's knee.I see a lot of people putting Wolf in top tier, which I can somewhat agree with as long as you consider Captain Falcon top tier in melee. While the actual movesets are pretty much nothing alike, they have very similar "go all in" playstyles that can result in an SD more often than not at least once a set. Despite this they are incredibly powerful characters capable of stringing together magical **** resulting in Energem combos or knees respectively.
Personally I would consider Wolf as a high but not top tier character, with maybe the existence of lasers and a better recovery possibly pushing him up, although I haven't seen much laser play yet.
In other words, it's a bit ridiculous to assume that simply because they have similar objectives of offense that they are equals and belong in the same tier. They have different moves that have different properties and thus are very different in terms of their offensive game. It would be like comparing Marth and Roy; both focus on poking shields and capitalizing on grab combos so they can zero to death opponents, but ultimately their moves are vastly different and require different methods of spacing edgeguarding, and etc. There are probably better examples, but hopefully you get the gist of what I'm trying to say.
Also, SD's shouldn't be taken into account of a character's placing since SD's are based on human error, and unless there's something fundamentally wrong with the character's design where SDing is necessary or inevitable, they should not be considered. Plus, neither Wolf or Falcon SD often.
You misread the sign as Brawl -.Isn't the whole point of the Project to make every character as good as Fox was in Melee, because it's better to buff than nerf? Or did I read the sign wrong?
I think he's underrated in the sense that he's not a very popular character to use. I believe that there will inevitably be a time where there's a huge influx of amazing Charizard mains (or one of the current Charizard mains starts traveling more) and simply because Charizard is generally a solid character with some very good match ups plus the added on fact that players like you, Zen, Metroid, and John Numbers will be further expanding the metagame, people will complain about how crazy and overpowered Charizard is after a number of these players place very well with Charizard as either a main or a secondary at majors. Then people will realize how to adapt against him and start punishing his glide game, his somewhat reliance on his nair, and other things I'm probably not aware of and then he'll drop down a tier or two until one of you guys discovers something new or finds ways to nullify the adaptations against Zard and starts going ham on everyone.What are peoples' current thoughts on charizard?
Essentially how I project Charizard's lifespan in the near future assuming the new version of PM doesn't come with balance changes/doesn't come anytime soon.
I say this because I believe Charizard is a good character that nobody really has solid experience against, so I think a lot of players will start abusing a lot of the good tools that Charizard has. Players will have to adapt, and Charizard's metagame will have to be forcefully upgraded. A bit like natural selection.
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