| Kailex |
I smell like salty coins and milk
Just like how gahlike eli said it, get better. Oh I cant do x easily, I want to buff A B C D E F G H I J K L M N O PLEB
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The one he did when he jumped over the cliff/waterfall would be perfect for the Star KO.PMBR plz
THIS ****ING GUY.Buff Fox because I want more of a challenge
Jigglypufff....Well you are forgetting one thing. Squirtle is INSANELY light. What really light character in melee did really well? Its exactly like you said. Its the luigi effect.
Luigi: Good combat, good mixups, good mobility, GREAT gimps, small, good aerials. But his recovery is weak and hes too light.
These things will limit squirtle, no matter what. He is just way too killable. We'll see what happens over time, but offensive options aside I think squirlte is pretty easily killable and therefore won't be very good after the meta has evolved.
Except for ChillinAny consistent wolf player (Rat, Scythe, Silent Wolf, Chillin) don't SD aside from a few times so I have no idea where you're pulling this from.
I told you, this thread goes out of control sometimes ^^*Comes into thread*
*Reads people still think is good*
*Leaves*
Wow how can one person be 100% wrong so many times in a post. It's almost like you're saying things just to say them, and then your justification is "well I mean ya' know, mindgames and balance".I actually like the current system of tethers. I think it adds lots of mind games. Plus from a gameplay standpoint implementing Melee's would be really hard. Zairs would have to be made longer and not usable as an attack to be balanced. Then you'd have to completely redesign the recoveries of ZSS, Ivysaur, Olimar, and Lucas. It would be a big endeavor for very little improvement.
What minds games does it add? It's just a ticket for a free ledge/stage that you have to somehow mitigate. Tethers attacked in melee and weren't a problem. I'm pretty sure they had a similar length too. And nobody said anything about ZSS Ivysaur or Olimar (Lucas? Lucas doesn't have a tether upB). They can keep their brawl tether upB for all anybody cares, it's pretty fair that it's the only option they get unlike Link and Lucas.I actually like the current system of tethers. I think it adds lots of mind games. Plus from a gameplay standpoint implementing Melee's would be really hard. Zairs would have to be made longer and not usable as an attack to be balanced. Then you'd have to completely redesign the recoveries of ZSS, Ivysaur, Olimar, and Lucas. It would be a big endeavor for very little improvement.
Pikachu on top? I am interested in this one and look forward to the continuation.My Tier List:
Will continue when I have time
- Top Tier
- Chaingrabs most characters, excellent Recovery, amazing Gimp game, can kill in any direction quite easily, reflector, adaptive projectile and somewhat counters species, moderately fast, disjointed
- Two amazing tech chase throws, excellent Recovery, amazing off-stage game, great Gimp game, can kill easily in both vertical directions, very fast, disjointed, counters spacies, amazing shield pressure
- Excellent stage control and presence, excellent recovery though very hard to perfect, great gimp game, command grab, items, okay projectile, moderately fast, spike
- Excellent recovery, hard to gimp, great projectile, can kill easily off the top, thunder, moderately fast, great at racking up damage, great jab, amazing up-smash
- Upper-High Tier
- Amazing Shuffled Nair, amazing Up Smash, can easily rack up damage, super fast projectile, easily chaingrabbled, bad recovery, easily gimped, great tech chase throw, shine, very fast, fast faller, can easily kill off the top, up throw up air, amazing pressure
- Can Pillar, spike, great projectile, can kill off the bottom and sides, fast faller, shine, easily chaingrabbled, great tech chase throw, great drill shine, horrible recovery, amazing shield pressure, great at comboing
- Amazing back throw, can easily gimp, solar beam, amazing up b, can easily kill off the top and sides, great shield pressure, hard to gimp, great recovery, tether, great projectile
- Highly adaptable, amazing stage control, can easily kill off the top, down throw shenanigans, items, explosives, boomerang, tether, zair, can bomb jump, great on-stage edgeguard, amazing zoning
- High Tier
- Great rushdown, fast, spike, great projectile, amazingly long tether, zair, amazing up throw, pseudo-shine, absorber, floaty, great at comboing
- Reflector, amazing recovery, fast, great projectile, spike, great at comboing, hard to gimp
- Reflector, Amazing Projectile, amazing zoning game, amazing recovery but hard to angle, floaty, hard to predict fairs and bairs, hard to hit fairs and bairs, hard to gimp, amazing gimp game
Yes!!!! Someone finally understands!!!!Thanks for your input guys, I fixed the Pit thing thanks to you guys.
As for the Pikachu part, I have been seeing pika jus go quite far in tier lists due mainly to that up b of his. It's an amazing way to rack up damage and is quite safe. His up b is also an extremely powerful recovery tool and can make very clean edge guards. His thunder is amazing and overall plays quite smoothly.
Or you don't have interest, play, or play against Pikachu seriously enough to understand all the depth. I still haven't seen it used to much benefit, though my time watching Pikachu play is pretty minimal as I never really see the lil guy on stream.QaC is a beast of its own, if you still don't see its usefulness then you are probably just bad at the game.
If you want to see a QaC heavy pikachu watch Anther.Or you don't have interest, play, or play against Pikachu seriously enough to understand all the depth. I still haven't seen it used to much benefit, though my time watching Pikachu play is pretty minimal as I never really see the lil guy on stream.
Will do.If you want to see a QaC heavy pikachu watch Anther.
If you want to see less QaC, and more rush down watch Axe.
And there is some guy named Esam.
-citation needed-I've beaten proficient pika mains with Pika and I don't QAC.
So because you have beaten these #proficient pika mains in dittos that means that QaC is a gimmick? Gee I guess you learn something new every day.Pikachu is more mid tierish though, QAC is nothing more then a fancy gimmick. I've beaten proficient pika mains with Pika and I don't QAC.
I'm not saying that QAC is useless, more that you play Pikachu like Fox except gimping > QAC. I feel though that if someone mastered QAC, almost like how Axe used it in melee, Pikachu would be top tier.-citation needed-
-citation still needed-I'm not saying that QAC is useless, more that you play Pikachu like Fox except gimping > QAC
QaC is in brawl not melee -__-I'm not saying that QAC is useless, more that you play Pikachu like Fox except gimping > QAC. I feel though that if someone mastered QAC, almost like how Axe used it in melee, Pikachu would be top tier.
The point of the Project M is to be well-balanced.Isn't the whole point of the Project to make every character as good as Fox was in Melee, because it's better to buff than nerf? Or did I read the sign wrong?