Yet the most played characters are the ones most people would say are on the higher half on the tier lists so yes being able to look at a character and see what they are blatantly capable of do matter in finding out more about the character faster.Im not saying there isn't a lot to be explored with every character but saying its pointless is just stupid many people will play a higher end character because its nice to win and wont touch or play around with a character like Yoshi even close to the same amount.These things matter in how a meta will be shaped until it reaches its peak and since were in the middle of it I think it only makes sense to view it that way.Unto Samus theres still no reason to play her when all she got was a ****ty gimmicky move swap which doesn't do her justice I can also mention changes to how tethers work from Melee along with what.Yes people will play some Yoshi but his recovery will still turn many people away from him and having something so important be so terrible to being successful isn't fair to the idea of overall balance in the game, if thats what they are truly going for this needs addressed and a mediocre tether would be a good way to address the issue(at least as a start).
The general consensus on the Yoshi boards is that recovery is fine. Yoshi is heavier than da** Charizard.
His mix up is plenty.
Go high with double jump.
You can quickly change directions with side B at least twice.
Down B to insta ledge when they cover top option.
edge cancelled eggs.
Actually throwing out aerials.
The good 'ol reliable option of just tanking the hits (just not knees and ganons)
Yoshi is a strong character who stuggles against really powerful projectiles and the occasional sword (which still doesn't destroy him in my opinion.)
Is punish game is absurd and has barely been tapped into.
The main issue with the character is that you can't go far with just a good handle on fundamental skills.
Yoshi incorporates a high amount of more obscure and difficult tech. While you can get by with Shffling for some, Yoshi's have to get used to throwing out DJC aeirials. He has an unorthodox double jumb and even his mobility can seem limited if you're not proficient with wavelands.
That said, he has amazing tools that people just rarely use:
Amazing range on egg lay
egg roll as a tech chase/combo extender/what have you
punish game that should consistent 0>death spacies/falcons/etc...
amazing survivability (im always SD'ing unfortunately)
PIVOT GRAB, arguably the best in the game
Amazing edge guard game
Crouch Cancel D-smash (definitely used a lot but so good I feel wrong not bringing it up again.
Characters like squirtle and fireball need more adjusting than Yoshi, not that I actually believe either are in desperate need of tweeks.