Axrz
Smash Apprentice
Even if you can be punished for hitting it?Within reason, sure, but a move that takes a whole stock off somebody any time it's used is kind of excessive.
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Even if you can be punished for hitting it?Within reason, sure, but a move that takes a whole stock off somebody any time it's used is kind of excessive.
you missed all the DDD actionDiddy, diddy, diddy is what I see from this last weekend. That, and a few wolves.
I'm not suggesting that Rest is overpowered, it backfires as often as it succeeds, I just think it's too volatile. Either you land a OHKO or you take a huge punish (usually an OHKO since Jiggs is so light). Having one DI mixup decide so much is a bit ridiculous.Even if you can be punished for hitting it?
I do quite a lot and while I do agree I can exaggerate how bad it can be at times I also think you give it too much props.Imagining everything in the perfect possible scenario wont cut it in the end I fee,but neither is my habit of doing it in the worst possible scenario.I know Yoshi is a bit unexplored but saying several high caliber players have to mess around with him for a year to know anything about him simply isn't true.Ill hush up about it though because arguing is not productive and I don't learn anything which is why im here.Except that you can usually make it back pretty easy.
@ Saproling outta curiousity, do you play Yoshi? Not tryna come at you, I'm just genuinely curious. On paper his recovery might seem lacking, but it really isn't.
You know, there's a reason the first Brawl tier list looks so f***ing stupid today.I know Yoshi is a bit unexplored but saying several high caliber players have to mess around with him for a year to know anything about him simply isn't true.
I think Puff's general design is so bad that you almost have to drastically revamp her for her to be viable and fun. I don't really like any of the suggestions I've heard so far (from myself or others), but I don't doubt that something quite major is necessary.I don't really know how I feel about puff. I think that she might need just like one or two tools that compliment her good air game in some way. Rollout has tons of potential to not suck (Randow spitball but if you could go downwards with it and it had minimal landing frames it would be a bad *** way for Jiggs to get down ffom juggles/refresh her jumps).
Honestly I feel Pichu is a much better design than Puff. All Pichu needs to be a viable character is some tradeoff for his self-damage mechanic and he could be viable. The idea I like is having a "Discharge" special that gains power and range the more Pichu hurts himself, but the power is lost if you die so you can't just run away and hurt yourself or anything.I think they should just go all-in and make Jigglypuff the joke character she was always supposed to be. Make her the Pichu of PM.
FixdI think they should just go all-in and make Jigglypuff the joke character she was always supposed to be. Make her the Dan of PM, with a super-taunt ending in Rest
Jiggs is fun as hell, what are you talking about lmao.I think Puff's general design is so bad that you almost have to drastically revamp her for her to be viable and fun. I don't really like any of the suggestions I've heard so far (from myself or others), but I don't doubt that something quite major is necessary.
Go fight Jiggs vs Ivysaur a few times and tell me how much fun you're having.Jiggs is fun as hell, what are you talking about lmao.
A lot of people really hate playing against Jiggs though. It's hella fun to play as Jiggs, but a lot of people HATE getting rest used on them.Jiggs is fun as hell, what are you talking about lmao.
I actually asked the Pichu boards a while ago how good Pichu would be if the self-damaging mechanic was removed, and the answer was that he would move up like only 2 places on the tier list. Even without the self-damaging aspect, Pichu still sucks because he has absolutely terrible range, and his moves deal little to no damage. Pichu doesn't have any kills move either, so he would still suck a lot if that one thing about him was removed.Honestly I feel Pichu is a much better design than Puff. All Pichu needs to be a viable character is some tradeoff for his self-damage mechanic and he could be viable. The idea I like is having a "Discharge" special that gains power and range the more Pichu hurts himself, but the power is lost if you die so you can't just run away and hurt yourself or anything.
What do you mean? like up-throw rest? Its not hard for spacies to DI throws on reaction, expecially because if a spacie got grabbed its because they messed up and they know that they did (like if you miss an L cancel because your shine didn't come out, and you're getting grabbed, most spacies will just DI to a side by pure habit).I disagree with the statement that Jiggs is one-dimensional. Jigglypuff is the definition of a glass cannon. Even one mistake can spell death for a Puff player, I just wish the PM team would add in some more opportunities to DI in response to the up(?) throw.
I definitely agree that there isn't some hidden gold mine of special Yoshi tech, I just think it'll be more about refining his punish game. It's early in the game's life span and without an Armada showcasing optimal punishes with the character he may seem lacking. Once that is improved upon I just believe that his recovery will seem justified.He really is only a bit unexplored I don't think theres as much as you think there will be.
I really think were not gonna find a whole bunch of new stuff out about him just a few which is still an alright reason.
Uhh, what? Pichu has no kill moves? Have you seen his up and forward smashes? Even Nair has decent power. He's also super crazily fast. Watch this and be afraid.I actually asked the Pichu boards a while ago how good Pichu would be if the self-damaging mechanic was removed, and the answer was that he would move up like only 2 places on the tier list. Even without the self-damaging aspect, Pichu still sucks because he has absolutely terrible range, and his moves deal little to no damage. Pichu doesn't have any kills move either, so he would still suck a lot if that one thing about him was removed.
Fine, here's M2K Pichu vs Amsa.lol, m2k vs insert name
I think the problem is that a buffed Pichu would basically just be Pikachu.Fine, here's M2K Pichu vs Amsa.
http://www.youtube.com/watch?v=juydI7BjM9M#t=8m10s
He's still putting in work.
Anyway, Pichu is obviously not high tier in Melee, but he can put in damage and he has some kill potential, with some buffs that could be viable.
seriously, do not argue with terotrous
it's not worth the time
You posted a Drunk2King set as evidenceFine, here's M2K Pichu vs Amsa.
http://www.youtube.com/watch?v=juydI7BjM9M#t=8m10s
He's still putting in work.
Perhaps Jigglypuff could get a reworked up-B? Maybe making her a bit faster overall, or increasing her range would help her control space better?Let's go back to talking about how to fix Puff, that discussion was far more interesting than ridiculing Terotrous. Is there any way to save her melee iteration as we know it? Maybe its just me but she seems really lacking in this game, so many characters seem to zone much better than her now and are more versatile on top of it.
Not if he kept the self-damage mechanic.I think the problem is that a buffed Pichu would basically just be Pikachu.
The problem is just that Jiggs really isn't a very good character in this game. Even Hungrybox, who is by far the best Jiggs (arguably the only one worth talking about) has to switch away from Jiggs constantly because there's a lot of matches Jiggs just can't win.Lol what is this? I thought complaining about Jiggs was a fad that died out like 4 years ago.
Anyway, @ Terotrous , the main problem I have with your stance is that you are trying to criticize Jiggs based on your preconceptions/personal opinions of "fun", "good design", or how a "glass cannon" should work. You should simply try to understand that Jiggs isn't like most characters and that's precisely what makes her interesting. Jiggs, ICs, Lucario, Zelda, etc. are all characters that don't really fit the traditional mold. The typical gameplay tropes they change/take away adds depth to the overarching metagame (as well as adding diversity to the roster).
D2K would still beat like 90% of the people here. Maybe 100%. His spacing and movement with Pichu is still incredibly on point.You posted a Drunk2King set as evidence
Really