metroid1117
Smash Master
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I am pretty sure that all tech rolls and standing techs are the same.I think tech rolls should be worse cause the worse they are the better my character is
Kinda wish Sheik's tech rolls were a little worse for real honestly. Not sure if her tech rolls are the best, but of the characters I play against often they definitely stick out. (Are they the best? Mewtwo's seem absurd but you could probs memorize the animation for each roll so you can react to that instead of him moving...)
Tech rolls definitely vary in distance traveled. Check out Sheik and Mewtwo and then compare them to the garbage tech rolls of C Falcon. Not even close to the same.I am pretty sure that all tech rolls and standing techs are the same.
Get up rolls however...
All three are different actually.I am pretty sure that all tech rolls and standing techs are the same.
Get up rolls however...
Unless I'm missing something it seems to be worse than everyone elses by like 1 frame.He means their distance, not their invincibility durations.
Pikachu's tech-in-place is better than everyone else's as well.
This is from Melee (found in a Magus post) but:oh, well in distance yeah that's PRETTY obvious
Unless I'm missing something it seems to be worse than everyone elses by like 1 frame.
What am I missing
help strong bad
in all seriousness
how can you say that with a straight faceGANON:
he can store warlock punch, charging throught the start up, l cancel store, then release.
Armor is the lamest possible solution.Ganondorf just needs some sort of armor on his dash attack and maybe his FAir.
Not much else TBH.
I hate the idea of "Heavy character sucks? Just give him armor on everything!" It just seems like a lazy way to go about balancing the character. I think the decision to give Bowser armor on so many of his moves is justified just because he's so stupidly huge, but I really don't want Ganon to be buffed by just giving him armor. I think buffs that would be best for Ganon would be very minor ones like making his grab reach slightly lower. It's just dumb how often you can whiff grabs with Ganon's already pathetically short grab range because of animations on some characters that put them lower to the ground (looking at you, Mario's dash attack). Armor on Ganon wouldn't feel rewarding and I feel would just generally make him more thoughtless to play.Ganondorf is meant to be a more punish heavy character compared to Falcon.
So... armor fits his design a lot better then dumb **** like holding a warlock punch?
I'm not saying I know the be all, end all for Ganondorf. I'm just thinking of what buffs compliment his design already present.
that is really not necessaryGanondorf could have armor and types on these portions:
Head: None
Chest: Strong Armor
Upper Arms: None
Lower Arms: Light Armor
Hands: Light Armor
Belly: Light Armor
Waist: Light Armor
Thighs: None
Knee Down: Strong Armor
Re-arrange the hitboxes a bit to fit these and P:M would have a better Ganondorf. But this is just an idea or concept that could fit Ganondorf and make him a better character.
Well, it would give Ganondorf uniqueness and a use for his armor in the game.that is really not necessary
why would you want something so awkward and complicated
this isn't ****ing call of duty we don't need location damage
This is seriously one of the worst suggestions I think I've seen on these boards in a while. I'm actually laughing pretty hard at the sheer absurdity of this suggestion.Ganondorf could have armor and types on these portions:
Head: None
Chest: Strong Armor
Upper Arms: None
Lower Arms: Light Armor
Hands: Light Armor
Belly: Light Armor
Waist: Light Armor
Thighs: None
Knee Down: Strong Armor
Re-arrange the hitboxes a bit to fit these and P:M would have a better Ganondorf. But this is just an idea or concept that could fit Ganondorf and make him a better character.
I agree on Ganondorf's grab needing a change and I understand your viewpoint. I just think Ganondorf just needs more safe options while retaining his current playstyle, and super frames do that.I hate the idea of "Heavy character sucks? Just give him armor on everything!" It just seems like a lazy way to go about balancing the character. I think the decision to give Bowser armor on so many of his moves is justified just because he's so stupidly huge, but I really don't want Ganon to be buffed by just giving him armor. I think buffs that would be best for Ganon would be very minor ones like making his grab reach slightly lower. It's just dumb how often you can whiff grabs with Ganon's already pathetically short grab range because of animations on some characters that put them lower to the ground (looking at you, Mario's dash attack). Armor on Ganon wouldn't feel rewarding and I feel would just generally make him more thoughtless to play.
Holding a warlock punch is dumb, I'm not trying to argue that lol.