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Good, Ganon should be scary. He's the goddamn king of evil.Comebacks against Ganon would become incredibly difficult. Oh we're on dreamland? Oh Ganon is on his 4th stock and I'm down to 2? Oh Ganon lives forever here? Oh I'm down and have to approach? Oh Ganon has double strength now? Oh Squirtle literally dies in 2 hits now? Oh this is getting old?
But really, that sounds scary to me. Ganon needs something, but I'm hesitant on this one.
Yes, but giving him a play-style where purposefully not engaging with the opponent is the best option would in fact be extremely toxic. Stalling through various methods like planking, while not 100% safe, would become a more appealing option and make the match extremely aggravating at best.Good, Ganon should be scary. He's the goddamn king of evil.
Seal him away early on while he's still maintaining a facade of harmlessness. Give him 7 years of prep time? Looks like your Hyrule's getting conquered.
You're absolutely right. I actually originally conceived the power-up idea as a NB charge move when I posted it on the Ganon boards a while ago (I imagine it as him assuming that iconic pose where he faces the opponent and holds his fist up in front of him with the triforce glowing). It's a much better way to go about it. All I'd add is that it'd need to be relatively quick and safe to start/stop charging, or else he could just be harassed out of it with projectiles and it wouldn't solve anything.Yes, but giving him a play-style where purposefully not engaging with the opponent is the best option would in fact be extremely toxic. Stalling through various methods like planking, while not 100% safe, would become a more appealing option and make the match extremely aggravating at best.
Giving Ganon an active way to increase his power, maybe through 'charging up' with his NB would be a better way of achieving this. There would be clear risk, reward, counterplays and strategy involved instead of "Try to run away for thirty seconds until I go uber beast mode."
Its not amazing.People still don't know that Olimar has amazing recovery lol.
No, it's pretty amazing.Its not amazing.
You have 4 primary tools at your disposal.It's pretty good, if you don't have to use the actual Upb. You could avoid most arguments about good/bad recoveries, by actually stating what exactly makes it good/bad in the first place.
My god, brilliant. Well my concerns are nil now, carry on.Theoretically, you could just ban Dreamland. That's the essence of counterpicking, after all.
No.Ganondorf
Nspec: Triforce of Power
Hold the b button for the equivalent time of the old Warlock Punch in order to build your power.
Once attuned with the triforce, Ganon gains an added "darkness" hitbox to his attacks as well as brief light armor on some maneuvers.
The buff lasts for X amount of time / X amount of % taken, and alternatively can be expended with a press of B for an instant Warlock Punch.
Grab?!?!?!I would say Lucas,his recovery and grab make that clear.
I never mentioned the actual throws just the actual grab,It lasts a long time has good range and gives him a tether to boot.You could also mention the fact that lucases projectile is better in more situations.Grab?!?!?!
WOLF HAS SOME OF THE BEST THROWS IN THE GAME
Something to combo anyone into anything from anywhere at anytime!
Can't beat that!
His Grab Range >>>>>> LIFE too
But yeah Lucas has great grabbage too
Yeah... the stalling thing was a good point. This would work though. I can't really imagine him doing this pose in the air though. Any thoughts on neutral B in the air? Still the punch?You're absolutely right. I actually originally conceived the power-up idea as a NB charge move when I posted it on the Ganon boards a while ago (I imagine it as him assuming that iconic pose where he faces the opponent and holds his fist up in front of him with the triforce glowing). It's a much better way to go about it. All I'd add is that it'd need to be relatively quick and safe to start/stop charging, or else he could just be harassed out of it with projectiles and it wouldn't solve anything.
EDIT: Maybe it could also have light armor. Just enough to resist things like Falco lasers
Then fire breaths should be out as they don't get enough use to warrant being useful.Yeah... the stalling thing was a good point. This would work though. I can't really imagine him doing this pose in the air though. Any thoughts on neutral B in the air? Still the punch?
I really do think it's good to minimize useless moves, so this would definitely be an improvement imo.
I know it has uses but its very limited as is falcon punch,warlock punch and if people want warlock punch changed I cant see how they would argue against flamethrowers,falcon punch going out the window as well.Hell, I co-main Zard and i even overlook the utility of Flamethrower at an edge sometimes, still vs. Turn a stock around tho.
I understand that Its nice for putting out for a second when dropping through platform's,or tacking on some damage from the ledge and that its under used a little bit.But I cant really see it getting more use than that on the topic of the punches I know removing falcon punch would piss a lot of people off. And yes again it has its uses as does warlock punch so I think just changing NB isn't going to be a fair change or even really a fix I think Ganons issues stem from a deeper issue that isn't being addressed I wish I knew what it was honestly but I don't.But im also saying if his punch gets changed due to that being why I think those should as well for the sake of being fair as well as good game design.Flamethrower has much more practical utility than the punches. It doesn't take seconds to come out.
And even falcon punch is important if you're trying to style
Everything I bolded, underlined, and italicized sounds way too silly or crazy. I'm terrified at letting you fiddle with Ganon: you'll break him in one shot.1 - Let his Jab reflect projectiles
3 - Armor:
3.1 - General Weak Armor:
3.2 - Strong Armor Tilts and Smashes:
4 - Air game buffs:
5 - Different Side Special:
6 - Attack Changes (Strong Attacks):
6.1 - Forward Tilt:
6.3 - Down Tilt:
7 - Attack Changes (Smash Attacks):
7.2 - Up Smash:
9 - Special Attack Changes:
9.2a - Down Special (Aerial):
9.2b - Down Special (Grounded):
10 - Sword:
Mewtwo hover, hate to be nit picky but might as well not be confusing with the whole peach float thing.Ganondorf gets Mewtwo float.
Because SCREW originality.
2deep4meMewtwo hover, hate to be nit picky but might as well not be confusing with the whole peach float thing.
Actually Zard's neutral B is really useful against spacies recovering. Like, to the point where it has a significant impact on the match up. It's also moderately useful in other matches when near the ledge. Not really sure if Bowser's is any good though.Then fire breaths should be out as they don't get enough use to warrant being useful.
Bowsers can be good. Instant flame on landing, and if they di in then bowser covers the end lag with a bite. I imagine its a good anti dd mixup.Actually Zard's neutral B is really useful against spacies recovering. Like, to the point where it has a significant impact on the match up. It's also moderately useful in other matches when near the ledge. Not really sure if Bowser's is any good though.
Edit: That said, I'm not a huge fan of the move despite it being on my main.
Well you would know better than me so I cant really argue after giving my opinion.Actually Zard's neutral B is really useful against spacies recovering. Like, to the point where it has a significant impact on the match up. It's also moderately useful in other matches when near the ledge. Not really sure if Bowser's is any good though.
Edit: That said, I'm not a huge fan of the move despite it being on my main.
Honestly it was only in the last month or so that I started using the move cause I just assumed it was bad, so I don't blame you for thinking it's useless. It's definitely one of the most boring moves :/Well you would know better than me so I cant really argue after giving my opinion.
I can see that happening with spacies. I play a little bit of bowser and I really only use it when coming down from platforms if someones approaching to cover some space and get some damage.Honestly it was only in the last month or so that I started using the move cause I just assumed it was bad, so I don't blame you for thinking it's useless. It's definitely one of the most boring moves :/
It helps against spacies cause it means it can make them recover from below the stage. If you neutral B near the ledge it will stop side B and up B for spacies, which makes them fall below the ledge, forcing them to up B. at which point you can pretty much guarantee meteoring them to their death with down air.
Well, knowing that Ganondorf's Flame Choke would already suicide him, I think it would be proper and better for Ganondorf to twirl the opponent in a windmill after gaining some height and then slamming them downwards.I agree with 1,4,7.2 ,8.1 and 9.2,
I don't really understand why you want 5 or 10 though. The beam switch I feel didn't work well,Its a cool idea on paper but in execution it feels sloppy and just a bit worthless.I cant say I support all of this but you certainly have some good ideas in there.
Radical Larry, Radical Ideas, Radical Time!Radical
So much radical