Hinichii.ez.™
insincere personality
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- Nov 2, 2013
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My idea was to give him oil like Hakan in Street Fighter 4. Ganon looks like he could be from Turkey, right?Let's give Ganon a shell shift, that'll help his neutral
I'd say him being from Turkey is more reasonable than the rest of the cast, I admit that an oiled Ganon might be detrimental to the appearance-metagame though.My idea was to give him oil like Hakan in Street Fighter 4. Ganon looks like he could be from Turkey, right?
Lazarond mains Pichu However, he's been picking up YL, and he beat some random sheik player at a WDW one day rofl. Then I completely annihilated him.M2K (and you) are fools for not even considering there may be players in melee that do not play the spacies or a good character. Lazarond could very well play link in melee and you and M2K are saying that because he couldn't make it to the top of melee with Link or become famous that he is less skilled and "should" lose to Kels.
Kels is a great fox, but does he have Years of experience of what new link can do? absolutely not and neither does M2K. his options have changed dramatically and what I hear is that because kels could probably shut down laz's link in melee, he should shut down his link in PM which is stupid to hear
TBQH I think that's just Melee talking. He doesn't really have the results or the theory fighter to back it up in PM.Are we really talking about buffing Falco?
The character who most people agree to still be number 2 in the game?
Well the horizontal Wizard's Foot would definitely do that. It is kinda similar to Quick Draw, though with much more commitment.Ganon needs something to spice up his neutral game. A better recovery, a disjointed aerial Wizards foot or Brawl upsmash aren't gonna help much.
didn't someone say that the pivot grab was like 80 or something?Lazarond mains Pichu However, he's been picking up YL, and he beat some random sheik player at a WDW one day rofl. Then I completely annihilated him.
I think Hylian said Link's grab is 62 frames . Pivot grab is 58.
Could easily be the matchup, Charizard in particular is enormous and obviously super susceptible to the pillar combo, so Falco might well do better against him than Fox. Not sure about ROB, though he does have an amazing recovery that can't be stopped by much, except possibly for Falco Dair. Matchup experience is also a possibility, if those were Brawl players they might not have a lot of experience against Falco, because he hasn't been too common in PM so far. On the other hand, Fox is quite common so most people know that matchup.I find my falco to do better vs a lot of people than my fox, despite my fox, skillwise, being like 10 times better. a charizard and a rob both 2 stocked my fox in money matches and tourney matches yet when I go falco i get 2 stock mid % and 3 stock low %.
Honestly, that's really easily explainable. Falco and Fox die by their mistakes, and win when they make minimal amounts of them. PM matches you against situations you haven't experienced/ don't know how to optimally handle FAR MORE than melee due to 41 viable characters. Therefore, the frequency of you "making a mistake" is much larger until you learn every matchup as well as you know your melee matchups.I find my falco to do better vs a lot of people than my fox, despite my fox, skillwise, being like 10 times better. a charizard and a rob both 2 stocked my fox in money matches and tourney matches yet when I go falco i get 2 stock mid % and 3 stock low %. These are only the examples that stuck out to me off the top of my head. But my falco should never do better than my fox imo, because I have fox mastered to the extreme so much more. I play fox a LOT in melee/PM. My most used in PM for sure (mewtwo might be 2nd idk). I actually think I play fox in PM more than i play fox in melee (I'm usually playing sheik/marth in melee; sheik more so but i should use marth more since im a lil' rusty w/ him).
Melee was Super Smash Matchup as well for its first few years. Until everyone learned to deal with Shiek and Marth, Jiggs learned to deal with Fox, IC's learned to deal with their AI, Peach learned to deal with Falcon, etc. Lack of matchup knowledge inevitably leads to "Super Smash Matchup" since matchup knowledge IS half the battle.^
Project M might as well stand for Project Matchup.
cuz i won like every tourney with fox lol (altho i use a LOT of chars every tourney most people only post Fox on the results pages i noticed. I also notice that PM "pros" who don't come from a melee background have NO IDEA what they're doing vs fox/falco).I agree with you M2K, Fox just doesn't seem right in PM. We played at KiT and Mewtwo was much more of a versatile threat than Fox was. It could be that other characters have more options? Falco on the other hand, his laser game transferred well into PM. I'm so confuzzled as to why Fox made the top of the list.....
...I am not a top player by any stretch, but I feel like Fox players haven't adjusted their range enough...
Don't see where people were saying "the best", rather it's just the case that his neutral game is adequate / strong against every character. There are clearly characters whose worst matchup is not against Fox (ie, Jigglypuff fears Mewtwo / Ivy way more than Fox), but Fox is pretty much never an easy matchup for anyone.So what makes Fox's neutral game the best against every character? Sorry im a bit of a newb
I agree, crouch canceling is pretty dumb.No one should have free retaliation to a move that causes major hit-stun.
Ganon can't handle the Windmill of Fury. NOBODY CAN HANDLE THE WINDMILL OF FURY.What was that thing? Forever ago... the Samus windmill. Invincibility on something on her dash attack? lol
Ganon's dash attack is so fast, armor on that would be crazy! It just might work...
Leave Falco as he is. Brawl players kinda don't matter Kappa
not the biggest fan regardless, but this bit is spot-on. there was a lucas theory video done in TAS a while back that does murderous pressure that would make a TAS space animal weep slowly, but nobody is close to that level of tech skill with him yetin response to "knowing the matchup" i disagree. Fast fallers are characters that should be hit VERY HARD when they get hit. Most people do not take their hits as far as they can go.
example - when you hit a floaty, you will still hit them once or twice. A mediocre marth in FD might do a 30% chain grab to fox on FD. Since I know how to take my hits far (and it's all 100% guaranteed unless I mess up), I can guarantee a 0-80 at very least (or mixups like ken combo instead of smash, etc). Fast fallers will get hit REALLY hard when they get hit. The fact I get away from only being hit with tiny combos, to me, proves that people aren't that good at the game yet. )I actually feel this way about pretty much everyone, in every smash game, besides the top top players of each game. but it applies even more to PM since it's way newer and less mastered and more unexplored). At least not in combos/followups/etc.
Hits could be taken WAY further.
How is a horizontal aerial downB gonna help his neutral game much? Hell, outside of recovery or a godly read when would you use it over aerial sideB?Well the horizontal Wizard's Foot would definitely do that. It is kinda similar to Quick Draw, though with much more commitment.
Ganon having arguably the best downthrow in the game makes me kind of hesitant to directly buff his grab.In regards to all this Ganon talk, I think it might be a good idea to give him a grab (I mean, you can't flame choke all the time).
nah, that was... 2.1, last I remember. there was one based off of shield pressure from 2.5 or 2.6, and it had some amazing stuff happen
While the throws themselves are excellent, Ganon's grab range is ridiculously short. Extending it a bit won't make him broken or anything. Either way, it's just a suggestion, albeit a more realistic one than other buff suggestions I've seen.Ganon having arguably the best downthrow in the game makes me kind of hesitant to directly buff his grab.