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haha, i was actually just talking about something like that in the ganon forums and i actually train of thoughted to it from thinking of urien : por a ability to throw up a hitbox wall like that one character in 3rd strike. That **** would be HYPE.
Thank you for reminding us that sometimes players lose because they lack match-up knowledge/skill and not because,"omg fox op!" This isn't just Fox, This goes for every character that someone loses to and shouts "OP!"Ok I see,
cuz i won like every tourney with fox lol (altho i use a LOT of chars every tourney most people only post Fox on the results pages i noticed. I also notice that PM "pros" who don't come from a melee background have NO IDEA what they're doing vs fox/falco).
and top melee pros, who a lot of which use fox, make a strong, but ot that strong transition into PM (they do well cuz they're top players that used the char for 100s/1000s of hours), which should be expected but still surprises people
and yeah PM is very counterpick based game imo
in response to "knowing the matchup" i disagree. Fast fallers are characters that should be hit VERY HARD when they get hit. Most people do not take their hits as far as they can go.
example - when you hit a floaty, you will still hit them once or twice. A mediocre marth in FD might do a 30% chain grab to fox on FD. Since I know how to take my hits far (and it's all 100% guaranteed unless I mess up), I can guarantee a 0-80 at very least (or mixups like ken combo instead of smash, etc). Fast fallers will get hit REALLY hard when they get hit. The fact I get away from only being hit with tiny combos, to me, proves that people aren't that good at the game yet. )I actually feel this way about pretty much everyone, in every smash game, besides the top top players of each game. but it applies even more to PM since it's way newer and less mastered and more unexplored). At least not in combos/followups/etc.
Hits could be taken WAY further.
They said it was 95 frames, his pivot grab is 58. Links grabs are hard to look at compared to some other characters because of the frame speed modifiers so people often get the data wrong. I originally guessed 50-60 from memory and then saw the graphic someone else posted and forgot about FSM's. Cross referencing sources is good though and I found the frames of his grab posted in here were incorrect. I posted a list with the correct framedata of every tether in the game if you are interested in looking a few pages back. I like that you went and tested it for yourself though .didn't someone say that the pivot grab was like 80 or something?
This doesn't necessarily prove much because this combo is probably escapable at multiple points via DI.
I can see a few uses for it:How is a horizontal aerial downB gonna help his neutral game much? Hell, outside of recovery or a godly read when would you use it over aerial sideB?
You don't need FD to hard punish spacies."most people can't take spacies 0-death like I can on FD, people need to take their punish games farther"
you know, I would agree, IF spacies ever let me take them to FD. like really? the only reason spacies ever get punished that hard is
1. because they don't know to ban FD, meaning they are terrible.
2. They made t to winners finals and are against an amazing opponent who can do that AND take them to FD.
the PM ruleset does not let Fox get taken to FD and a huge weakness of his is removed
Stop stealing my strategy. Hylian taught me how to get likes.This thread is stupid.
Well, "near impossible" is a bit of a stretch. Getting a spacie to hard land on a small platform and then following up for big damage is well within the bounds of optimization.You don't need it, you're right. but m2k is saying that he can consistently do that.
Consistently doing that on every other stage is near impossible.
Like I said, FD is not a forced stage in PM compared to melee and m2k should stop comparing the games like it is
Are Chillin and SilentWolf not considered really good players? If so, do you only consider good players you, Armada, Mango, and Peepee? What about Hbox, who plays Olimar? Does Ally count? Other top Brawl players?I think wolf is prob better, but no really good wolf player yet
and by no really good wolf player i mean, if someone of armada's calibur picked up wolf he would pretty much instantly be the best wolf
L-Cancel is super easy, I picked it up pretty much instantly. Wavedashing gives me a little more trouble, I sometimes end up with a triangle jump instead. It doesn't help that the timing is a little different for every character.It is called project M, not Project B, lol. Melee skill transfers extremely well. Brawl players would have a harder time wavedashing and L-cancelling I would imagine. Also Ripple, is there no Show Me Your Moves this year?
It's all easy. The only problem is implementing it into your game at a competitive level/not screwing it up in tournament setting when you have nerves to deal with also.L-Cancel is super easy, I picked it up pretty much instantly. Wavedashing gives me a little more trouble, I sometimes end up with a triangle jump instead. It doesn't help that the timing is a little different for every character.
I agree 100%It's all easy. The only problem is implementing it into your game at a competitive level/not screwing it up in tournament setting when you have nerves to deal with also.
Well yeah. I can wavedash easily enough in training mode, but it's a bit trickier to always get it when I want it in a real match.It's all easy. The only problem is implementing it into your game at a competitive level/not screwing it up in tournament setting when you have nerves to deal with also.
FTFYBeing good at Melee helps a lot more than being good at Brawl in Project M. In addition, all of the Melee tops are extremely potent so it's essentially a bird and a fox with 1 stone.
Not saying you or others can't pick it up easily, doing it consistently though, in tournament as well, is much harder than it sounds. It's like Osennecho said, nerves play an important role and take a well mind set as well.L-Cancel is super easy, I picked it up pretty much instantly. Wavedashing gives me a little more trouble, I sometimes end up with a triangle jump instead. It doesn't help that the timing is a little different for every character.
That's a bunch of bull. L-cancelling and wavedashing are effortless. I NEVER played melee competitively, but I can do that simple crap effortlessly.It is called project M, not Project B, lol. Melee skill transfers extremely well. Brawl players would have a harder time wavedashing and L-cancelling I would imagine. Also Ripple, is there no Show Me Your Moves this year?
That's a bunch of bull. L-cancelling and wavedashing are effortless. I NEVER played melee competitively, but I can do that simple crap effortlessly.
Brawl isn't a brain dead game like everyone makes it sound, I can imagine that skilled brawl players have no problem learning techs and applying them in their gameplay, and if you we're good at brawl you are probably good at pm because the fundamentals transfer over. The only thing that would probably give brawl players a hard time would be the different physics and mechanics, and more options to utilizeYou may be a special case sir. Everyone may not be technically sound like you are, I started with melee and had trouble at first. Once I was good at melee, I heard about Project M and started playing it a lot as well and my tech skill naturally fit into the game. If I went to Brawl from these kind of games and tried to learn all the good tech skill, then it would take me a while as well.
Seeing as how ganon 0-60+ chain grab most of the characters in PM and can DACUS follow up... unlikely. Plus you should be able to get grabs if you are mind gaming well enough. (or you could just... I dunno U-air forced getup like I've done in melee... there are a few setups in PM for this...)While the throws themselves are excellent, Ganon's grab range is ridiculously short. Extending it a bit won't make him broken or anything. Either way, it's just a suggestion, albeit a more realistic one than other buff suggestions I've seen.
I humbly disagree with Sonic being boring to watch. If you think about what he is doing, its actually incredible how he is getting all these different moves to chain together into a solid combo. Maybe against plup it wasn't as great but I most certainly enjoyed it and rooted for Wizzy.Glad to see Wizzrobe playing again.
That being said, Sonic is extremely boring to watch in tourney, especially against MK.
yeah it's incredible when you run so fast that your any move links into your any move and then if they go too high you run then up-b and hit them with your any moveIf you think about what he is doing, its actually incredible how he is getting all these different moves to chain together into a solid combo.
Lol, it's fine but your second sentence is basically what I was saying. I definitely think Brawl is a game that requires tech skill to be good, but it doesn't transfer well in some cases. Terotorus was saying that he had to adjust to hit stun. Every player is different, some have a natural knack for mechanics of games and others work hard and train at the game constantly (not that natural players don't either, it's just necessary for someone who isn't that type.)Brawl isn't a brain dead game like everyone makes it sound, I can imagine that skilled brawl players have no problem learning techs and applying them in their gameplay, and if you we're good at brawl you are probably good at pm because the fundamentals transfer over. The only thing that would probably give brawl players a hard time would be the different physics and mechanics, and more options to utilize
I have no idea what I'm talking about lol I'm just trying to sound smart