You might have just opened a can of wormsI feel like falco needs something done to his recovery. Either decrease charge time on up-b since it has no hit box and is shorter, or make it longer. One or the other
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You might have just opened a can of wormsI feel like falco needs something done to his recovery. Either decrease charge time on up-b since it has no hit box and is shorter, or make it longer. One or the other
I feel like falco needs something done to his recovery. Either decrease charge time on up-b since it has no hit box and is shorter, or make it longer. One or the other
I actually might be okay with some minor Falco buffs as I don't think he's nearly as dominant as Fox, but the #1 buff I want is revert Fair to Brawl. Ideally FSmash too.I feel like falco needs something done to his recovery. Either decrease charge time on up-b since it has no hit box and is shorter, or make it longer. One or the other
Yeah. I've seen some other weird things too, but they always seem to be one time occurrences (as in, one play time, although it might be multiple games that we play, testing the glitch on multiple stages) that go away if we load up a single player mode like homerun contest, and usually stuff nobody has seen before. And then they never happen again. Over in the bug reporting forum I posted one about ZSS's down-b.@ DrinkingFood , is that the first time you've encountered that glitch? I've never seen that before.
The key word here is ideally. In reality, that ain't happening.I actually might be okay with some minor Falco buffs as I don't think he's nearly as dominant as Fox, but the #1 buff I want is revert Fair to Brawl. Ideally FSmash too.
Fix'dYes, let's switch Falco's Fair to Brawl. That will buff it from "useless" to "situational" but in different situations.
As far as I can see, Brawl Fair can still be used in most of the same situations as Melee Fair, but you can also use it offstage. And I believe one of the differences between Fox and Falco is supposed to be that Falco's offstage game is better.Yes, let's switch Falco's Fair to Brawl. That will buff it from "situational" to "situational" but in different situations.
So ... what you actually want is earlier IASA frames.As far as I can see, Brawl Fair can still be used in most of the same situations as Melee Fair, but you can also use it offstage. And I believe one of the differences between Fox and Falco is supposed to be that Falco's offstage game is better.
Making it so he only kicks 2 or 3 times might be an acceptable substitute (is there ANY situation where all of the kicks will ever hit?), but I feel like the PM team is even less likely to go that route than to just revert the animation.So ... what you actually want is earlier IASA frames.
I'm slightly less convinced about Falco, he seems pretty one dimensional in this game and could maybe use a few more moves that are decent. Fox obviously doesn't need the help, but even then the dumb design of that move kind of bugs me. It could be a consolation buff after we reduce USmash's kill power.Let's let Fox and Falco keep their not amazing moves ok? They're pretty good characters already...
I think it's pretty much impossible to intentionally create something like that, because it usually stems from the move having utility that you didn't originally intend. It's pretty clear that almost all of competitive Melee was a happy accident.What I like about Fox and Falco's forward air is that, in Melee, it was sorta scoffed at for a while. People thought it was useless. Then the really good players found awesome uses for it.
That's what I want from PM. Moves that don't seem useful at first, second, maybe even third glance. But once you master the character, you find really good uses for them. Falco's f-air and u-air are great examples of this.
They have to help ganon out somehow if they truly want balance.I feel ya.
Yeah I still have my fingers crossed that they'll do something with Warlock Punch.
my idea was that you could do the animation, cancel it, then resume the animation when you pressed B againOn "Ways to Improve Ganon"
I really like an idea proposed earlier about being able to "store" a neutral B at its current charge by shielding -- like Sheik's needles or something. Other than that, it's kinda tough. I know in Melee Ganondorf is all about wavelanding around platforms to get in, and a hard punish game. The overall character design has some trouble in the PM environment for sure.
Maybe his n-air could be improved. I really like his n-air in the Ganondorf Sword Mod. It's basically an Ike n-air, complete with disjointed sword hitbox. Though I don't like giving him a sword in general.
Yeah exactly! I like that. Sorta like Samus' charge beam right. You could charge it up in your free time, or when the opponent loses a stock, and then have a near-instant one to drop in the middle of a combo or something.my idea was that you could do the animation, cancel it, then resume the animation when you pressed B again
D3 came from brawl, thats cold..What was that thing? Forever ago... the Samus windmill. Invincibility on something on her dash attack? lol
Ganon's dash attack is so fast, armor on that would be crazy! It just might work...
Leave Falco as he is. Brawl players kinda don't matter Kappa
yeah but like he was supposed to be in all the other games. if i remember, he was supposed to be in N64 but they couldn't. maybe. but i know for sure he was supposed to be in melee, but they couldn'tD3 came from brawl, thats cold..
I mean, can you use another (traditional -- 45 degree angle) down-B after this horizontal aerial down-B, and regain your jump that way? That sounds like a hella good recovery + insane onstage mixup game.I still like my idea for Ganon, which is that Air Warlock Foot travels horizontally, exactly like the grounded version. It can only be used once per airtime, doesn't restore your midair jump, and he can act afterwards.
Also, while we're reverting moves to Brawl, revert Ganon USmash to Brawl. The upkick was glorious.
I can't really see how you could have both, unless doing a second time makes it go downwards but that seems gimmicky. It's still a huge recovery boost as it is, since he can do Warlock's Foot to gain a ton of horizontal distance and then UpB afterwards, as long as he hasn't already used it.I mean, can you use another (traditional -- 45 degree angle) down-B after this horizontal aerial down-B, and regain your jump that way? That sounds like a hella good recovery + insane onstage mixup game.
Don't get me wrong, Ganon needs some help, but damn that sounds maybe 2legit
Give it the brawl implementation of Fox's reflector Invincible on reflection. Only jump cancel-able on reflection as well.we should make shine invincible
upkick was disgusting. please no no no no no. Brawl dair is bad enough.I still like my idea for Ganon, which is that Air Warlock Foot travels horizontally, exactly like the grounded version. It can only be used once per airtime, doesn't restore your midair jump, and he can act afterwards. Ideally slightly reduced knockback so if you hit with the first part you can probably get a Fair at the end.
Also, while we're reverting moves to Brawl, revert Ganon USmash to Brawl. The upkick was glorious.