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Tier List Speculation

Terotrous

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I feel like falco needs something done to his recovery. Either decrease charge time on up-b since it has no hit box and is shorter, or make it longer. One or the other
I actually might be okay with some minor Falco buffs as I don't think he's nearly as dominant as Fox, but the #1 buff I want is revert Fair to Brawl. Ideally FSmash too.
 

DrinkingFood

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@ DrinkingFood DrinkingFood , is that the first time you've encountered that glitch? I've never seen that before.
Yeah. I've seen some other weird things too, but they always seem to be one time occurrences (as in, one play time, although it might be multiple games that we play, testing the glitch on multiple stages) that go away if we load up a single player mode like homerun contest, and usually stuff nobody has seen before. And then they never happen again. Over in the bug reporting forum I posted one about ZSS's down-b.
Attached is the frame of two glitched Link Jab1's colliding... the hitbox is so huge, the left link hasn't even fully swung his sword but the early hitbox collides with the fully outswung hitbox of the right Link anyways.
 

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Empyrean

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I actually might be okay with some minor Falco buffs as I don't think he's nearly as dominant as Fox, but the #1 buff I want is revert Fair to Brawl. Ideally FSmash too.
The key word here is ideally. In reality, that ain't happening.
 

Terotrous

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Yes, let's switch Falco's Fair to Brawl. That will buff it from "situational" to "situational" but in different situations.
As far as I can see, Brawl Fair can still be used in most of the same situations as Melee Fair, but you can also use it offstage. And I believe one of the differences between Fox and Falco is supposed to be that Falco's offstage game is better.
 
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Thane of Blue Flames

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DJ Nintendo talked about some interested uses for Fair in his interview after winning NSA 2. It was for Fox, but using flutterhush to get follow-ups at higher percents since it has barely any KB is situationally useful.
 

Terotrous

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So ... what you actually want is earlier IASA frames.
Making it so he only kicks 2 or 3 times might be an acceptable substitute (is there ANY situation where all of the kicks will ever hit?), but I feel like the PM team is even less likely to go that route than to just revert the animation.
 

9bit

BRoomer
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Let's let Fox and Falco keep their not amazing moves ok? They're pretty good characters already...
 

Terotrous

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Let's let Fox and Falco keep their not amazing moves ok? They're pretty good characters already...
I'm slightly less convinced about Falco, he seems pretty one dimensional in this game and could maybe use a few more moves that are decent. Fox obviously doesn't need the help, but even then the dumb design of that move kind of bugs me. It could be a consolation buff after we reduce USmash's kill power.
 

9bit

BRoomer
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What I like about Fox and Falco's forward air is that, in Melee, it was sorta scoffed at for a while. People thought it was useless. Then the really good players found awesome uses for it.

That's what I want from PM. Moves that don't seem useful at first, second, maybe even third glance. But once you master the character, you find really good uses for them. Falco's f-air and u-air are great examples of this.
 

Terotrous

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What I like about Fox and Falco's forward air is that, in Melee, it was sorta scoffed at for a while. People thought it was useless. Then the really good players found awesome uses for it.

That's what I want from PM. Moves that don't seem useful at first, second, maybe even third glance. But once you master the character, you find really good uses for them. Falco's f-air and u-air are great examples of this.
I think it's pretty much impossible to intentionally create something like that, because it usually stems from the move having utility that you didn't originally intend. It's pretty clear that almost all of competitive Melee was a happy accident.

Also, for every move that has some kind of secret use, there's a move that remains completely useless. Warlock Punch anyone?
 

9bit

BRoomer
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I feel ya.

Yeah I still have my fingers crossed that they'll do something with Warlock Punch.
 

9bit

BRoomer
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On "Ways to Improve Ganon"

I really like an idea proposed earlier about being able to "store" a neutral B at its current charge by shielding -- like Sheik's needles or something. Other than that, it's kinda tough. I know in Melee Ganondorf is all about wavelanding around platforms to get in, and a hard punish game. The overall character design has some trouble in the PM environment for sure.

Maybe his n-air could be improved. I really like his n-air in the Ganondorf Sword Mod. It's basically an Ike n-air, complete with disjointed sword hitbox. Though I don't like giving him a sword in general.
 

9bit

BRoomer
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What was that thing? Forever ago... the Samus windmill. Invincibility on something on her dash attack? lol

Ganon's dash attack is so fast, armor on that would be crazy! It just might work...


Leave Falco as he is. Brawl players kinda don't matter Kappa :p
 
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JOE!

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On "Ways to Improve Ganon"

I really like an idea proposed earlier about being able to "store" a neutral B at its current charge by shielding -- like Sheik's needles or something. Other than that, it's kinda tough. I know in Melee Ganondorf is all about wavelanding around platforms to get in, and a hard punish game. The overall character design has some trouble in the PM environment for sure.

Maybe his n-air could be improved. I really like his n-air in the Ganondorf Sword Mod. It's basically an Ike n-air, complete with disjointed sword hitbox. Though I don't like giving him a sword in general.
my idea was that you could do the animation, cancel it, then resume the animation when you pressed B again
 

9bit

BRoomer
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my idea was that you could do the animation, cancel it, then resume the animation when you pressed B again
Yeah exactly! I like that. Sorta like Samus' charge beam right. You could charge it up in your free time, or when the opponent loses a stock, and then have a near-instant one to drop in the middle of a combo or something.

Maybe even this includes the idea to be able to unleash it early, like Samus' charge beam, by double-tapping B. Less damage/knockback, but you know, you get to use it.


woops i keep forgetting to

 
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9bit

BRoomer
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D3 came from brawl, thats cold..
yeah but like he was supposed to be in all the other games. if i remember, he was supposed to be in N64 but they couldn't. maybe. but i know for sure he was supposed to be in melee, but they couldn't

besides, i said "brawl players don't matter" not brawl characters <3

 

Terotrous

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I still like my idea for Ganon, which is that Air Warlock Foot travels horizontally, exactly like the grounded version. It can only be used once per airtime, doesn't restore your midair jump, and he can act afterwards. Ideally slightly reduced knockback so if you hit with the first part you can probably get a Fair at the end.


Also, while we're reverting moves to Brawl, revert Ganon USmash to Brawl. The upkick was glorious.
 
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9bit

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I still like my idea for Ganon, which is that Air Warlock Foot travels horizontally, exactly like the grounded version. It can only be used once per airtime, doesn't restore your midair jump, and he can act afterwards.


Also, while we're reverting moves to Brawl, revert Ganon USmash to Brawl. The upkick was glorious.
I mean, can you use another (traditional -- 45 degree angle) down-B after this horizontal aerial down-B, and regain your jump that way? That sounds like a hella good recovery + insane onstage mixup game.

Don't get me wrong, Ganon needs some help, but damn that sounds maybe 2legit

 
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JOE!

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Revert Charizard's Bair to brawl, why did he lose the wing hitbox? :C

(also, Zard is a 64 vet, he's always been a pokeball :D)
 

Terotrous

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I mean, can you use another (traditional -- 45 degree angle) down-B after this horizontal aerial down-B, and regain your jump that way? That sounds like a hella good recovery + insane onstage mixup game.

Don't get me wrong, Ganon needs some help, but damn that sounds maybe 2legit
I can't really see how you could have both, unless doing a second time makes it go downwards but that seems gimmicky. It's still a huge recovery boost as it is, since he can do Warlock's Foot to gain a ton of horizontal distance and then UpB afterwards, as long as he hasn't already used it.


I do think it'd be very powerful, besides helping you approach I suspect it would have some fairly crazy combo applications. This one change alone is probably enough to make Ganon really good.
 
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BluntedMask

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Yo just master that wizard's foot now that they gave it the ability to be wave bounced/b reversal and edge canceled.

You can get some dumb stuff from that.
 

jtm94

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Ganon's DownB is a form of transportation almost.

Also, Falco's recovery is definitely abnormally bad, especially in this game. One thing that I see people comment on about space animals recoveries is that they move NOWHERE after the UpB ends, so if Falco is miles above the stage and SideB's back and needs to move a millimeter to the right, he just stays completely still. Is there any way we can at least let Falco shift his movement or maintain some from the UpB?
 

B.W.

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Are we really talking about buffing Falco?

The character who most people agree to still be number 2 in the game?
 

9bit

BRoomer
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Shine is a little weak right now. Maybe adding 1 frame of invincibility at the start would help
 

Kati

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I still like my idea for Ganon, which is that Air Warlock Foot travels horizontally, exactly like the grounded version. It can only be used once per airtime, doesn't restore your midair jump, and he can act afterwards. Ideally slightly reduced knockback so if you hit with the first part you can probably get a Fair at the end.


Also, while we're reverting moves to Brawl, revert Ganon USmash to Brawl. The upkick was glorious.
upkick was disgusting. please no no no no no. Brawl dair is bad enough.
 
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