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Back when 3.0 dropped, I noticed that a lot of the cast remained unchanged/ tweaked very little (with exceptions such as Ivysaur). It seems as though the PMBR is allowing older characters to develop before any sort of major change is released. Newer characters like IC and Kirby will be subject to review as their designs are very young, but tested designs like Wolf and ZSS change very little (exception with Snake's new tranq gun, but I'm sure we all agree that was a brilliant move).How many more iterations of this game do the developers need to make before they can take their hands off it for a year and let the balance and techniques settle out? Should they tweak Ganon and Olimar a bit and then let it be, or do they need to be making continual updates once every few months to get where people want the game to be?
Ness main. His worst MUs are easily (in no particular order):I kinda wanna analyze invidual match ups.
Like, are there any people out there that know there main well enough to name what some of there bad MU's are? Just outta curiosity of course.
I know a lot of Ivys hate the Falcon match up and that's about it. :T
QaC is worth it, highly useful move. Your opponents don't expect it, and when you throw it out they dont know where your going, you could also cancel it directly into a nair/bair, not only that but your could also cancel it onto a platform and immediately react out of it with any air options. You could also jump out of it, giving you all his air options in a new position. Its one of the best mix ups because it also deals damage and makes your opponents flinch. QaC is very useful, thats why we always bring it up. You could apply some pretty scary shield pressure when you mix QaC with shffling
And a lot of people in the cast still get gimped by Uair, shockwave, and reverse thunder. Recoveries in this game are good, but once your below stage pikachu can gimp a lot of people. And tail spike sends them below stage, so really he can still gimp people.
And one thing Pikachu has is speed, and in this game movement is key. He has an amazing Dash Dance along with decent run speed, he could also use shockwave to help approach and also use quick attack for a mix up. Pikachu's grab range is terrible, but the throws themselves are useful, and Pikachu does have some chaingrabs on a few characters. And ive found that Pikachu can shffl through shields, which is also very useful.
His smash attacks are all pretty good, i find his Dsmash to be the most useful. His up smash+thunder kills pretty fast, and his Fsmash is kinda slow but it does a lot of damage.
And Pikachu is able to chase you down, so his combo's don't suck as much as everyone makes them sound.
I dont main pika anymore, but he is very good. I think hes in the top half if you ask me.
This is a very good point, and it's definitely worth considering. I'm pretty sure that most of us (including me) created our tiers based on either sizable gaps in skill or on a template with "Top/High/Mid/Low/Bottom Tier." Since we talk about how balanced this game is, it's worth thinking about whether these tiers are closer to S/A/B/C/D or S/A++/A+/A/A-Also, I'm fairly curious where people think the low tier characters are in terms of relative power. People claim the game is much more balanced than other versions of Smash, but... to people who put Sonic at the top of their bottom tier, could he crack top 4 at a major? Or are the bottom 15 or so characters still relegated to never doing well in tournaments, despite having better matchups than the bottom chars in other games? When people name a tier "D" or "F", to me that means more than just "the lowest tier in the game", to me that says something about their tournament viability.
To me, the tiers mean:
S - pervasive tournament presence, a threat to win any major
A - strong tournament presence, wins majors but not as frequently as S
B - a strong player can easily place top 4, a small threat to win a major if the stars align, likely has a bad matchup in S tier which requires a bit of luck in tournaments
C - top 8 appearances are possible but rare
D and lower - virtually no chance at getting top 8 at a major, almost always a character with similar archetype in a higher tier that makes this character wholly obsolete
It would be cool if the worst character in this game was somewhere in the C tier range... I wonder if the developers think it's possible?
Female Pikachu have dents in their tails, while male Pikachu don't. This has been the case since 4th gen onward, and Brawl came after DPP.And idc what you guys say, that down taunt is too cute for pikachu to be a boy.
You can still gimp spacies as easily as you could in melee, but I do think that the majority of the cast having such good recoveries is a problem that shouldn't be attributed to Pikachu specifically. It's definitely my major gripe with this game.Pikas offstage game in melee is reliable that you could expect to get a gimp or two most games which was important vs spacies. In PM you are lucky to.
Ivysaur is a dude. Fushigisou is a girl.Just like nothing about ivysaur can be girly.
It isn't necessarily that the cast in PM has better recoveries, characters in Melee have some good recoveries too, it's just that the only 3 playable characters in Melee don't really have the best recoveries and people base everything else off of that.You can still gimp spacies as easily as you could in melee, but I do think that the majority of the cast having such good recoveries is a problem that shouldn't be attributed to Pikachu specifically. It's definitely my major gripe with this game.
It's not debatable: PM recoveries are by and large MUCH harder to gimp. Mario's upb/walljump game, the wallclimb game on Squirtle and Lucario, Zelda's upb, Ike's upb, AGT recoveries like Link's and TL's. A lot of recoveries are much stronger in this game, and its not just the flying characters.It isn't necessarily that the cast in PM has better recoveries, characters in Melee have some good recoveries too, it's just that the only 3 playable characters in Melee don't really have the best recoveries and people base everything else off of that.
That aside though, there is an increase in flying characters who I will agree have really good recoveries. (Pit, DDD, MK, Charizard, R.O.B.)
But with these recoveries in mind we still don't see an excess of them topping every tournament, but they are out there nonetheless and may pull Pikachu down because Pika can't really gimp them like he can a space animal.
The biggest things that I don't like about Pikachu are how you either throw into uair, or bthrow into gimp.(Pikachu has below average grab range) Fair and dair still aren't really amazing. Nair is really decent and does like 11% damage, but still uair only hits for 4%, come on son.
Guess you haven't played Lucario in awhile huh? lolthe wallclimb game on Squirtle and Lucario, .
Mario can walljump in Melee, wallclinging isn't anything new and they took it away from Lucario actually, Zelda has the same recovery she does in Melee, Ike's walljump off of his SideB is much better than his UpB, but I guess it goes pretty high. Link and Young Link can float indefinitely in Melee not new.It's not debatable: PM recoveries are by and large MUCH harder to gimp. Mario's upb/walljump game, the wallclimb game on Squirtle and Lucario, Zelda's upb, Ike's upb, AGT recoveries like Link's and TL's. A lot of recoveries are much stronger in this game, and its not just the flying characters.
Gimps are still possible, even on chars with better recovery.I don't know about you, but I think gimps are way more exciting than regular KOs. One of the draws of Smash is how quickly the dynamic of a match can shift, "a stock is not a lead", etc. If you restrict fights to be strictly on-stage and force players to work their opponent up to kill percent for every single stock, you're left with, well, Brawl.
Mario's walljump out of upb was much harder to do in melee, Zelda's recovery is much better now that she can love jump and guard the edge with her side B (her upb also has a hitbox at the end of it now), and the Links' recoveries were much harder to pull off in melee because the lack of their AGT.Mario can walljump in Melee, wallclinging isn't anything new and they took it away from Lucario actually, Zelda has the same recovery she does in Melee, Ike's walljump off of his SideB is much better than his UpB, but I guess it goes pretty high. Link and Young Link can float indefinitely in Melee not new.
So basically you just mostly brought up characters that already had decent recoveries, they just don't suck now and that makes it a problem?
Mewtwo, Kirby, and G&W also have decent recovery straight out of Melee, I guess they're all a problem in PM too.
I wouldn't really consider Fox's, Sheik's,As I said before the only reason this seems like an issue is that the only good characters in Melee bar Jigglypuff and Peach have subpar or average recovery. Now you can play as anyone, and the meta will change accordingly. You can't play against a pit just like you would a Fox and try to gimp him with Sheik's needles, the game isn't as straightforward as that now. And more commitment must be made to gimp the characters with better recovery, but they are also lighter and can be KOd much earlier on with a solid hit, meaning that a gimp may not exactly be necessary.
Fair can be auto-canceled into grab, which means you could grab someone out of shield before they could react. His fair also leads into any ground move.It isn't necessarily that the cast in PM has better recoveries, characters in Melee have some good recoveries too, it's just that the only 3 playable characters in Melee don't really have the best recoveries and people base everything else off of that.
That aside though, there is an increase in flying characters who I will agree have really good recoveries. (Pit, DDD, MK, Charizard, R.O.B.)
But with these recoveries in mind we still don't see an excess of them topping every tournament, but they are out there nonetheless and may pull Pikachu down because Pika can't really gimp them like he can a space animal.
The biggest things that I don't like about Pikachu are how you either throw into uair, or bthrow into gimp.(Pikachu has below average grab range) Fair and dair still aren't really amazing. Nair is really decent and does like 11% damage, but still uair only hits for 4%, come on son.
If we ever cross paths, I'll throw down a Hamilton on that.Ooooh confidence .
Money match?
Hey I fixed it for you.S:
Falco
Marth
Fox
Sheik
Wario
Link
Metaknight
Mario
Mewtwo
R.O.B.
Captain Falcon
Roy
Dedede
Charizrd
Zelda
Ike
Pit
Snake
Ivysaur
Wolf
A:
Lucas
Donkey Kong
Diddy Kong
Zero Suit Samus
Luigi
Toon Link
Ganondorf
Bowser
Pikachu
Squirtle
Kirby
Peach
Samus
Mr. Game and Watch
Lucario
Sonic
Jigglypuff
Yoshi
Ice Climbers
Ness
Olimar
Nothing that cute can be manly.
If we ever cross paths, I'll throw down a Hamilton on that.Ooooh confidence .
Money match?
In any game, you will have a theoretical ranking of characters from top to bottom (this is unavoidable), but to me it's *how* these characters relate that are interesting. How much better is the best character than the worst character? Can the worst character still kind of compete? These are all questions that can be answered by labeling the tiers with certain letters. If you have three tiers that are labeled A, B, and C, to me that means that there is no obvious best or overpowered character, and likely most of the characters in C can still compete. This is far different if those tiers were S, A and D. If you don't like the letter grades in particular, that's fine, as long as you're able to distinguish relative character strength in some manner. This system also lets you compare tiers across games somewhat ("he's about the same relative strength as Falcon in SSB64, compared to the top").I'm not a fan of letter tiers, since they have a lot more tendency to make more splits as characters are arbitrarily graded between B- and B. Even worse, the existence of an "S" tier above A or A+ further seems like it's made just to push characters up (The whole cast is effected, really).
I have A-, B- and C- Classes, with divisions between them being larger than divisions between tiers. Within those classes are the Top-, High, and so on tiers, whos names mean just that, top of the cast and bottom of the cast.
I look at a game that has letter tiers and see "B Tier" which would sound like "Great, but not the best," and then that tier is at the bottom of the tier list, after S++, S+, A+, A, A-, and B+ Tier. It just seems like kind of a joke to keep pushing the "top" and "bottom" like that.
It's as bad as modern Game Review scores.
I agree that gimps should still be relatively frequent and possible, just not guaranteed when knocked off the stage at 30%. PM might skew a bit on the recovery side, but a) I think that's better than skewing on the gimp side, if you had to choose, b) gimps are still frequent enough that a stock is not a lead, and c) the sheer speed of this game means that Brawl-like drawn out fights where it's hard to KO anyone are basically not an issue, and d) most characters with *way* above average recovery are also very light, which is a fair tradeoff; with the amount of strong KO moves in this game, being light sucks.I don't know about you, but I think gimps are way more exciting than regular KOs. One of the draws of Smash is how quickly the dynamic of a match can shift, "a stock is not a lead", etc. If you restrict fights to be strictly on-stage and force players to work their opponent up to kill percent for every single stock, you're left with, well, Brawl.