Oracle
Smash Master
Lol at people still putting ike in top tier
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Lolz, I'm a Taurus too! Well actually, I'm born directly between Taurus and Aries so that might explain my 'war-like' argumentative tendencies.Listen, bubbaking. I sometimes like what you have to say. I agree with your tier list for the most part and especially compared to most. But if you can't find me any videos of Squirtle doing the theories that you're saying, especially against good players, then I'm just going to be a stubborn Taurus like I am and not listen. Pretty much every other character except maybe Diddy has a spearhead or two.
Wait, unless Marth's SB is safe on shield, I don't see what's preventing anyone from WD OoS > grabbing that crap. It's a nice mix-up, but I wouldn't call it a "HUGE buff". I think a nicer buff is how his DB seems to combo a lot more nicely now than it did in Melee.Use Marth's Neut-B on a shielding opponent.....that is a HUGE buff lol.
His Squirt is nice, but I'm wondering why he isn't abusing his bair's tail invincibility more. Like when he first tried to gimp PKT2 with Bubble and failed, getting hit, I wonder if he would have been successful had he just baired him out of it. In addition, he misses like, all of his usmash punishes on Ness' high PKT2 recoveries and he DIs bthrow badly. Also, does he know that WG can take out the PKT? It's little things like these that can make a huge difference in a MU. Still, his Squirt looks pretty smooth. Now I'm wondering if Withdraw and SS can go through Ness' PK Fire and fair.http://www.youtube.com/watch?v=d6Eb85dKRP4
Here is a squirtle thats pretty good (even though he kind of gets scraped)
This is an interesting idea. I wonder if the PMBR has actually tried this out. I mean, they gave this to Peach (when it probably wasn't even that important for her). Why not G&W? Perhaps some controllable insane power is what he needs.Or make him good by giving hm a roulette for his 9-hammer........actually no, plz no.
Actually, his moves staying out long is part of the reason I think G&W is mediocre. It means that he can't safely throw out moves because his opponent can easily just weave around them and punish his lag. It also means that these moves are very unsafe on block. I mean, they're good for covering 'wake-up options' out of hitstun, but they hurt his neutral game. Thank goodness for Bacon, though.Yea, my friend plays G&W ALL the time, I think people seriously underestimate him, ******* bacon, his moves stay out long, they're powerful and some have good range, this is just my observation, don't take it too seriously but it comes from playing against G&W constantly
This is exactly what most people were saying about 2.1 Lucario, early meta.I'm of the opinion that if anyone puts serious time into Lucario and figures out some crazy combos, he could be top tier. I never really see anyone play him though. He's got potential
My sentiments exactly. I also think the change to his sideB feels like what I imagine changes to Falco would feel like if they removed/changed his lasers, maybe got rid of the land cancel on them or something.I feel like 2.1 Lucario was pretty high up in the right hands. Not so sure about 2.5 Lucario though. The change to his down-B feel like what I imagine changes to spacies would be if they got rid of their 1 frame shine.
Also, I believe once Luigi gets his first misfire, he's guaranteed to get his next one after exactly six missiles. Along those lines, he's also guaranteed to get his first misfire within his first six tries, I think.No
The first part is right. The green flash comes at the first "charge" of Luigi side B. When it will come is random. Once you see the flash, you can either let go immediately to use Misfire on the spot, or charge side B for any length of time afterwards to store it (also if you get hit or die after you see the green flash, you will keep that misfire charge).
Well, I actually think bucket still stopped all momentum no matter what in Melee, so even with all this momentum stuff you're talking about, bucket breaking still would have worked if not for the removal of hitstun cancelling.Also, bucket braking only worked because of how brawl handled hitstun and character momentum. Hitstun is back to melee, so it already won't work, and that isn't going to change. I believe there's been some changes to how the game handled momentum too (that being that character launch speed and the character's movement speeds are completely separate, iirc) that wouldn't allow it to happen. It's not removed from GaW because someone wanted GaW to be bad (although that would be a stupid way to make him better) but because the current game mechanics won't allow it.
Still though, Pit's recovery WAS nerfed in the transition from 2.1 to 2.5. The loss of a glide is a pretty big thing, and the loss of the ability to attempt to glide (and go into that 'launch' animation) to gain momentum when out of glides is pretty big too.Brawl Up-B wouldn't have fit into a Melee environment. It was too good as a recovery move and slowed gameplay down. On the bright side, he still has a great recovery and is hard to gimp.(though i'm having trouble getting used to pit's up B... why was his recovery nerfed?)
I think it was warranted. His recovery was a bit too much before. There's more of a risk to going offstage. Overall, I feel that Pit is a more complete, balanced character. He lost the ridiculous recovery but gained the ability to actually KO while still maintaining a good recovery.Still though, Pit's recovery WAS nerfed in the transition from 2.1 to 2.5. The loss of a glide is a pretty big thing, and the loss of the ability to attempt to glide (and go into that 'launch' animation) to gain momentum when out of glides is pretty big too.
That's kind of insulting to Lucario players.People quit lucario because the main reason they played him in the first place was because he was cheesy and simple, which is no longer the case
I used Lucario because there were so many creative ways you could link moves together. AKA he was fun as hell and still kind of is now.People quit lucario because the main reason they played him in the first place was because he was cheesy and simple, which is no longer the case
What the heck does he mean by roulette hammer? Also, he really needs controllable power. He needs the buff.This is an interesting idea. I wonder if the PMBR has actually tried this out. I mean, they gave this to Peach (when it probably wasn't even that important for her). Why not G&W? Perhaps some controllable insane power is what he needs.
Well if you do them low to the ground and L-cancel properly, it's not as bad as it seems. He can also duck under most grabs (well, most JC'd ones anyway) and punish with d-tilt, so he's not completely devoid of options.bubbaking said:Actually, his moves staying out long is part of the reason I think G&W is mediocre. It means that he can't safely throw out moves because his opponent can easily just weave around them and punish his lag. It also means that these moves are very unsafe on block.
He already has that. Side b is slower and harder to hit, down b has more startup, and missed dash attacks are more punishable. You ain't suggesting he get nerfed AGAIN, are you?Give Lucario an incentive to use more than Dash Attack, Side B, and Down B, and I'm sold
No. The power part is fine, but the mixup factor isn't there. G&W can't get close to people, and on the fly change what he's gonna do. He can't shield pressure like a god. He's a brick wall. (Not implying some of this for Ike, G&W has his own set of problems but I have to say I'm starting to like him more and don't consider him the worst anymore at all)I just think Game and Watch is subpar because he has all the slow of Ike and a third of the range with none of the power.
No lol. I was talking from the perspective of 2.1 Lucario. That shifting away how centralized he was around those moves was good. People are debating the pros and cons of 2.5 Lucario, and I basically said as long as you shift less focus on those moves and flesh out the rest of the character it's good.He already has that. Side b is slower and harder to hit, down b has more startup, and missed dash attacks are more punishable. You ain't suggesting he get nerfed AGAIN, are you?
YEAH BROBecause a better linking U-smash and the ability to reverse down B are such big nerfs.
Uhh, bacon? Force shield then approach or force an aerial approachNo. The power part is fine, but the mixup factor isn't there. G&W can't get close to people, and on the fly change what he's gonna do. He can't shield pressure like a god.
neither can the PMBR, apparently2.5 is amazing, so much was improved. Can't even list it all.
Oh snap! Get me, then.
No no, not a tier list discussion
A DK discussion
He's awesome Eli. He's Buttered Toast AND Biscuits