- Joined
- Feb 27, 2008
- Messages
- 26,560
Yeah, there's at least a small chance of that I'd say =P
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He has enough in the mix of DD Grab/Dash-A, and DJC's, as well as PKFire, anti-airs and disjoints, to make him function. If he's getting cheesed out, there are risks he can take that give immeditate and certain high-rewards for, and he can cheese people out in the sense that taking risks on him can be risky enough to favor Ness, the threat is at least there. Lucario and Diddy can't crack neutrals universally to any hail-mary factor, as the dynamics of their games rests in control in pace and process-stock-elimination, which most characters have to deal with spacies that way instead of literally everyone.What stale mate breaking do you think Ness has? Besides pkfire? Because the sense I get is that bananna set ups, peanuts, and aura sphere do plenty to put a timer on the opponent. Whereas with Ness, if you aren't committing, you are pkfiring. Which is great if your opponent doesn't know how to respond...but after some matchup experience, the potency of Ness's neutral game becomes much worse.
Diddy just needs an aerial that can swat them too, to be built for Banana-game implies he can do something efficient to get control of them OTHER than the initial toss. A quick tail-swat U-Air or something, swat > grab, would make it less detrimental to the already technically risky projectile to throw. Since he's all about duration through cheese and stock-taking processes, he should have things that lean towards his presence lasting even when Banana's back-fire.Diddy's neutral game would be 5x better if you could not swat bananas. I understand that it's practical AND makes sense that people can hit them as they travel, but it makes his life so much harder. It's also abnormally hard to get the strong Side B, and the nerfed window for Side B kicking could probably be relaxed some. He's got "short + annoying" going for him but I think he needs help being less gimmicky and cheesy.
Oh yeah, I've been so tempted to fuse C into B- and move B and B+ to A and A- or something. hahaSomething just sort of bugs me seeing A/B/C/D/E tiers rather than S/A+/A/A-/B+ etc.
I guess it's that since P:M strives for balance, and generally all characters are viable (mostly), it presents a bigger gap than there really is. Tiers for stuff like SF4, P4A and BB:CSE usually only go to B- or C because of balance, so I guess it's just a little frightening to see some of these lists reach almost Brawl levels of visual gaps when they aren't anywhere near that huge.
I dunno.
This.No, he can't. Too much commitment on his movement options, and not enough overall coverage on the attacks he can use out of them in comparison to Sonic. He's significantly slower and less threatening with it.
Not nearly enough mention of F-Tilt changes in here given how many people are talking about differences between 2.5 and 2.6.
WD > F-Tilt alone was the reason Squirtle was good in 2.5, and not just ok. Take that away and he wouldn't have been able to keep up with the developing meta-game at all. Now he has a lot of dynamics to him at the cost of losing the silly-single-dimensionalness of what that gave him.
He was touched like Sonic by the PMBR, and that touching made him feel like Sheik.
Squirtle is Sheik in Turtle form... Sheik must be master Splinter.
This has been a greater factor in direct results, in every happening from tournaments to friends houses, than anything else to date with PM games.That would just show how much the losing player doesn't know about the match up.
...secret... shhhhExcept Dedede, he's probably secretly Ivan Ooze.
yes but people naturally compare them their relative goodnesses with other characters to other games' characters' relative goodnesses with each other
in which case low tier = pretty good
but no matter what you do you're never going to have perfectly even characters unless they are all mechanically the same; relative only to each other and not to other games, you're always gonna have a low tier and thus there will always be something "bad" about those characters. That's a pretty ****ty premise for calling something bad tbbqthat just sounds like flawed thinking to me. i think we can safely ignore it.
Toon Link needs #autocombos for that....which would make the character top 10
I'd say that the gaps between tiers are closed enough to the point where a stellar GnW with experience in general tech skill can beat a Mario player with some basic skill. With characters being more balanced, and the mechanics of the game tailored to their skillsets, player skill is a stronger factor than just character matchup (if that makes sense to anybody).Question - in some games, "bad" characters are not viable in competitive play. Do you guys feel like that's the case with PM, where "bad" / low tier characters are not viable, or that "bad" characters are only "bad" because they aren't as good?
PM viability post.
Yeah, I guess something more polarizing would be appropriate. ****, I don't know, G-dubs against Ivy. But, yeah, you're right about that.Mario vs GnW is probably not the best example, since it's a relatively even MU in the first place.
Maybe something like... Sheik v Pika? Sheik vs Luigi? idk. Something that was more of a Squash than GnW v Mario.
'Random' and 'moderator', at least, I think it's moderator.Umbreon, what are those characters under your name? The ? and the other one.
1599 - 41 (dittos) = 1558 / 2 (mirrored) = 779 MU'sIt is impossible to make the 1599 match-ups in the game 6 - 4 or better.
how does math work again?1599 - 41 (dittos) = 1558 / 2 (mirrored) = 779 MU's
bit less drastic, but still a ton lol