Burnsy
Smash Lord
You'll get no sympathy from meNess so low :<
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You'll get no sympathy from meNess so low :<
Ness so low :<
This isn't trying to make the game in to Melee. Diddy is an extremely interesting character and there is a lot of technique to bananas. It's particularly interesting with the ability to combine glide tossing and wavedashing in Project M, and picking up bananas with wavedashing. Very technical. I love P:M Diddy and would stop playing him without the naners.Personally, I wouldn't even mind if they'd remove Diddy's Bananas and replace it with another move that has a 'tripping' effect. Like, a quick tail spin. I think that would truely make him fit better in the Melee-enviorment than the Brawl-specific Bananas.
Nah she has a neutral game. It's just very one dimensional and inflexible.
Edit: On another note can we seriously get rid of the League of Legends mentality of "if I don't know how to handle the character they should be nerfed"? It's seriously unproductive here and very groan worthy every time I see a post like it in here.
Things like MK's Fsmash are valid to bring up though from a design perspective since it's pretty brainless and too safe.
Am I alone in thinking Peach is really not that good in Project M?
Look, it's basically Melee Peach + glide tossing. That's fantastic and everything. Except, Melee Peach did not have great matchups on the top cast, and now they've buffed the rest of the cast.
Seriously, try playing a *good* Project M Link player with Peach. It's absurd how bad the matchup is. You can't do *anything*. Peach already had a poor matchup with Link in Melee. With his buffs, he mops her up.
Same thing everywhere...Peach stays the same against good characters (i.e. "okay"), but the bad characters she used to trounce are all buffed.
She's not horrible, but I don't see her as remotely good. Middle of the pack, maybe lower middle.
Not if you've got a wall.Below the stage divekick equals death.
I agree that the new Brawl characters are much more distinct than the melee veterans, but I can appreciate the clash of Nintendo's and the PMBR's game design. I think it gives players the ability to choose a very fleshed out, dry type of character like Shiek or Marth, or go full whack with Squirtle or Snake, all of whom can contend with one another. Lucario is actually pretty easy to figure out because defensive game against him is very basic. Hold away until you see a power move coming and then survival DI.Actually, this is my #1 complaint about Project M. They try too hard to give the "new" characters uniqueness, and this makes characters take much more thought to figure out.
There's a certain consistency to Melee and Brawl characters; their melee attacks (aerials, tilts, smashes) are generally pretty linear and you just have to figure out how to space their hitboxes. You can go against a character you haven't fought before and figure out the basics really fast, and get surprised just by ATs.
In Project M, you have to figure out very complex matchup intricacies to even fight characters. Playing against Ivysaur, Charizard, Diddy, particularly Lucario, etc will get you completely wrecked unless you've got extensive practice.
Get rid of his absurd dair and we'll call him good. That ridiculous move, on top of its tech-chasing capabilities, provides a risk-free way for him to poop on people offstage. All you have to do is plop it on their heads while they recover and after the first three hits get done forcing you below an area you can tech, you get meteor'd. I think the move would be less dumb if the first two hits were taken out, leaving only a single stun kick before the meteor.Lucas is da bes.
Lucas's dair can be escaped with good smash DI. Also, if they are recovering they are presumably off stage, so if they're getting hit straight down I'm not sure how they could able to tech anything, so the fact that you fall farther doesn't affect that. The only possible benefit of carrying them down is that it might let you knock them outside their recovery range more easily, but it's questionable whether this is as beneficial as having the strong hit come out immediately. I know Calabrel has written about why he thinks the 2.5 dair was better, and I think it's pretty close between the two. Out of all his moves, dair is definitely not the thing that makes Lucas broken. Lol.Get rid of his absurd dair and we'll call him good. That ridiculous move, on top of its tech-chasing capabilities, provides a risk-free way for him to poop on people offstage. All you have to do is plop it on their heads while they recover and after the first three hits get done forcing you below an area you can tech, you get meteor'd. I think the move would be less dumb if the first two hits were taken out, leaving only a single stun kick before the meteor.
I do absolutely love watching a good Lucas get off, though.
Peach already had a poor matchup with Link in Melee.
It's the invincibility that really frustrates me. She can use it to escape combos and also to push through with strong reaction time, then passing over her opponent, can just get off scot-free by flipstooling. Several times, I've seen her ledgehop right through Pikachu's Dsmash with invincibility and then flipstool to interrupt the Dsmash and then play off the tech chase.It's not a footstool. It's the worst meteor in the game technically.
Also it might be the only recovery move in the game without a hitbox. My only gripe with the flipstool is that you can hold the B button to activate just in case you get close enough to someone.
you're actually crazy. link can't do **** to a good peach that just floats and waits.
I find the best way to manage Peach is to just straight up outzone her. And I don't mean classic keepaway zoning, I mean the more modern maximize your opportunities and minimize the opponent's opportunities in neutral zoning. She only has turnips to rely on while Link has 2 more projectiles and disjointed normals to outrange her with. Taking Peach with head on rushdown I think is just bad idea since her defensive game is very strong and like you said she punishes hard.Yeah, I actually think Link has a pretty hard match-up against peach in PM because he has so much trouble comboing her compared to other characters and she punishes him really hard when she gets a hit.
Any reason why Ness and Zelda are in E tier?[Collapse=2.6b tier list]S tier:
1. Fox
2. Metaknight
3. Wolf
4. Falco
5. Sheik
6. Peach
A tier:
7. Ivysaur
8. Wario
9. Pit
10. Toon Link
B tier:
11. Lucas
12. Lucario
13. Mario
14. Snake
15. Link
16. Marth
C tier:
17. Donkey Kong
18. Mr. Game and Watch
19. Ike
20. ROB
21. Zero Suit Samus
22. Charizard
D tier:
23. Sonic
24. Diddy Kong
25. Captain Falcon
26. King Dedede
27. Bowser
28. Pikachu
E tier:
29. Zelda
30. Ness
31. Jigglypuff
32. Squirtle
33. Luigi
34. Ganondorf[/collapse]
Just my quick two cents.[Collapse=2.6b tier list]S tier:
1. Fox
2. Metaknight (above spacies? maybe in the future when the meta progresses, but not now.)
3. Wolf
4. Falco
5. Sheik
6. Peach
A tier:
7. Ivysaur
8. Wario
9. Pit
10. Toon Link (at least you think your own character is good, I haven't seen the play from him to be this high tho)
B tier:
11. Lucas
12. Lucario
13. Mario
14. Snake (lower than I would think - but I just may be bitter about how dumb his c4 is)
15. Link (above marth? disagree)
16. Marth (I just haven't seen the play from 10-15 that warrants marth being this low)
C tier:
17. Donkey Kong
18. Mr. Game and Watch
19. Ike
20. ROB
21. Zero Suit Samus
22. Charizard (too high, pressure just kills him. Does anyone even main him anymore?)
D tier:
23. Sonic
24. Diddy Kong
25. Captain Falcon (I don't see falcon being this low, maybe 16th on this list with link being 18th)
26. King Dedede
27. Bowser (Should not be below zard or ddd. The much better big with his jankarmor)
28. Pikachu
E tier:
29. Zelda
30. Ness
31. Jigglypuff (shows how much the tier list is condensed compared to melee)
32. Squirtle
33. Luigi
34. Ganondorf (glad others agree with me that he is the worst in the game atm)
[/collapse]
Any reason why Ness and Zelda are in E tier?
Just because I think the other characters I listed above them are better. Tournament results so far have shown that both of them can do well, so I don't think they are terrible characters.Any reason why Ness and Zelda are in E tier?
I can definitely see your points regarding Falcon and Zard, I had Zard several spots lower for a while and I can still see him being there. I can also see Falcon being in C tier, it just gets difficult to tell at that point.Just my quick two cents.
Yeah, this is why I have Puff so low, not just because the balance in PM is overall better. Puff does well in Melee I think because she's very anti-Meta, it just so happens that her strong polarising traits are effective in that game. She has decent match-ups vs the fast fallers that dominate most characters in the game and also is really strong vs Sheik/Peach. In PM I think she's received a bunch of soft/hard counters like Ivysaur, MK, Snake, Bowser, Ike and Toon Link that really puts a dent in her viability.Jigglypuff being that low doesn't necessarily mean that the tier list is that much closer together (I know I don't feel that it is). I'm pretty sure Jigglypuff struggles these days simply because her strategy and spacing options don't work nearly as well on what is probably now a majority of the cast, which just makes her noticeably worse on average than she was in Melee.
There will always be tops and bottoms.
Only thing that jumps out at me on this like is Toon Link at #10, I mess with the guy but I'm pretty unexposed to what he's actually capable of. Where might I find some Tink video evidence? I'd put ZSS, Diddy and Squirtle higher and Bowser in E. But otherwise, it's the most agreeable tier list I've seen posted here in a while.[Collapse=2.6b tier list]S tier:
1. Fox
2. Metaknight
3. Wolf
4. Falco
5. Sheik
6. Peach
A tier:
7. Ivysaur
8. Wario
9. Pit
10. Toon Link
B tier:
11. Lucas
12. Lucario
13. Mario
14. Snake
15. Link
16. Marth
C tier:
17. Donkey Kong
18. Mr. Game and Watch
19. Ike
20. ROB
21. Zero Suit Samus
22. Charizard
D tier:
23. Sonic
24. Diddy Kong
25. Captain Falcon
26. King Dedede
27. Bowser
28. Pikachu
E tier:
29. Zelda
30. Ness
31. Jigglypuff
32. Squirtle
33. Luigi
34. Ganondorf[/collapse]
Where might I find some Tink video evidence?
Aero has a few recent videos up, he's a solid player. I'll have some new videos recorded soon as well (likely this weekend or next weekend), considering that the only ones I have atm are of when I initially picked up TL and do not do a good job of showing his potential as a character.Only thing that jumps out at me on this like is Toon Link at #10, I mess with the guy but I'm pretty unexposed to what he's actually capable of. Where might I find some Tink video evidence? I'd put ZSS, Diddy and Squirtle higher and Bowser in E. But otherwise, it's the most agreeable tier list I've seen posted here in a while.
B tier:
12. Lucario
Note: I am only just starting Melee and not playing Peach. I have been told that Peach vs Link is one of Link's best matchups against the high tiers. I have not played this matchup in Melee.you're actually crazy. link can't do **** to a good peach that just floats and waits.
I find the best way to manage Peach is to just straight up outzone her. And I don't mean classic keepaway zoning, I mean the more modern maximize your opportunities and minimize the opponent's opportunities in neutral zoning. She only has turnips to rely on while Link has 2 more projectiles and disjointed normals to outrange her with. Taking Peach with head on rushdown I think is just bad idea since her defensive game is very strong and like you said she punishes hard.
I still think it's in Peach's favor though because when she gets in Link is basically helpless since his weight class just lets her go to town.
I agree with this statementPeach is really not that good in Project M?
I guess it just depends on the play style of the Link main then. What PM Links do you face and how do they play?Note: I am only just starting Melee and not playing Peach. I have been told that Peach vs Link is one of Link's best matchups against the high tiers. I have not played this matchup in Melee.
I am playing Peach in P:M, and against a Link main it's brutal.
imo mobility is really important in this game and Wolf's air mobility/jumpsquat along with his laser control is strong, makes it a lot easier to beat stuff like retreat wd oos as counter-options against lasers. Having better juggling tools vs mid-weights/floaties is cool, too, though it's not like Falco is lacking in combo options lmao.Movin up in the world, awwwww yeah
I'm not totally sold on Wolf > Falco though. I'd like to hear your opinion on what puts him on top, Jolteon.
Curious to see these as I am definitely not on the TL hype train. I just don't see what makes him a top 10 (or even top 20) character.Aero has a few recent videos up, he's a solid player. I'll have some new videos recorded soon as well (likely this weekend or next weekend), considering that the only ones I have atm are of when I initially picked up TL and do not do a good job of showing his potential as a character.
I'll post them up when they're done, or if you're referring to Aero then you can scroll up to Nazo's post.Curious to see these as I am definitely not on the TL hype train. I just don't see what makes him a top 10 (or even top 20) character.
Change my opinion?
Snake lower than TL.I'll post them up when they're done, or if you're referring to Aero then you can scroll up to Nazo's post.