Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I also want to add that, minus like one or two people, no one EVER talks about Diddy. Like ever. He might actually be the least discussed character in all these boards.Question: why is Diddy so low? Haven't played yet, but from what I heard most said he's just as good as in Brawl. So why everyone ranking him so low?
Well its not like diddy kong is an interesting character
My response was only in relation to how well Falcon does against those characters, not on where the characters are placed themeselves. Wasn't even aimed at the guy who made that list, but to the person who assumed Falcon bodied all of those characters.Yeah, page 148 of this thread. Here is Nguz95's tier list:
And here is a partial list to counter Nguz95 by DMG:
Diddy is janky and nobody really proves why he's supposed to be legendary. He's hard to play effectively, because there's not a whole lot that makes sense besides standard juggles and edge guards.I also want to add that, minus like one or two people, no one EVER talks about Diddy. Like ever. He might actually be the least discussed character in all these boards.
That's what I mean, it's not much of a neutral gameNah she has a neutral game. It's just very one dimensional and inflexible.
On another note can we seriously get rid of the League of Legends mentality of "if I don't know how to handle the character they should be nerfed"? It's seriously unproductive here and very groan worthy every time I see a post like it in here.
Things like MK's Fsmash are valid to bring up though from a design perspective since it's pretty brainless and too safe.
I'm glad you found my post funny. :DOne of the funnier posts I've read.
"Stop complaining you scrubs and learn the matchups! It's hurting our progress as a community!
Oh yeah, nerf MK's Fsmash cuz it's dumb!"
As far as I'm concerned, the main objective of Project M is to make it into a fun, balanced, competitive Smash Bros game using the Melee engine as a medium. Certain play styles don't exactly have to mimic or even contribute to the one's in Melee; in fact, I'd rather have a character with a new niche that I can experiment with instead of one that's been done before.Personally, I wouldn't even mind if they'd remove Diddy's Bananas and replace it with another move that has a 'tripping' effect. Like, a quick tail spin. I think that would truely make him fit better in the Melee-enviorment than the Brawl-specific Bananas.
As far as I'm concerned, the main objective of Project M is to make it into a fun, balanced, competitive Smash Bros game using the Melee engine as a medium. Certain play styles don't exactly have to mimic or even contribute to the one's in Melee; in fact, I'd rather have a character with a new niche that I can experiment with instead of one that's been done before.
In that argument, you already have Peach that heavily relies on items that she pulls out. I'd say that's enough of a reason to keep bananas in since items have been proved to be an effective metagame in Melee.Am just saying that item-play outside of Peach's Turpins is pretty much non-existant in Melee. And that's the whole point of Diddy's competitive play in Brawl. I can see why this doesn't translate that well in a Melee-enviorment. Hence my suggestion for a change.
It's less of what I think should be done with Diddy and more of what you could do do Diddy as an instant "let's make Diddy better because why not?"I agree with Plum's idea of having Diddy pull out the banana and hold it like a regular item (like Peach and Link do with their Down-B) rather than throw it in the air.
*walks in*Not really, that's just what happens when you play poorly and make bad decisions. I can take him out if I play well.
Lol i just playtested him and realized. I feel like such an idiot. Still though. Some valid points about the spirit of Project M were made, I feel. Also the banana straight to hand would be good.He can pull out two in this version.
I liked this post. Not because it's the truth, but because I'll get to use my old patented "quote-for-contradiction" tactic when I 3-0 you. =D*walks in*
No, you can't.
No, you haven't.
No, you won't.
*walks out with truth left behind*
Sounds like Lucario and Aura Charges too.I think Diddy has a fairly large disparity between him having a banana and not having a banana. Unfortunately getting a banana(s) and maintaining control over them easier said than done. He's at least serviceable without them, but nothing special.
I agree with this idea for the most part, but then I think ROB mains will be like "WTF."I agree with Plum's idea of having Diddy pull out the banana and hold it like a regular item (like Peach and Link do with their Down-B) rather than throw it in the air.
That does seem strange, but to be fair, at least Diddy has hitboxes on his recovery moves.My only gripe with Diddy is that he doesn't get his side B back if he's hit out of it, while ZSS's down B which serves basically the same purpose while recovering comes back after getting hit.
That's true. ZSS has the option to put out a hitbox though as well, and it's jump cancellable, so dive kick doesn't equal death.That does seem strange, but to be fair, at least Diddy has hitboxes on his recovery moves.