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TL is really good guys... I swear
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Just because a character has multiple ways to close the distance, doesn't mean that they have good approach. This is generally because of how Squirtle fares against characters who play better at neutral than him. Squirtle's ground game is generally better than his air game, but he can't even take advantage of that, because:I am certain that you're wrong here. However, I wouldn't bet against you, solely for the reason that the metagame is underdeveloped and there's no way to know how many years it will take before people begin to approach optimality.
I'm not sure why you think he needs camping to be viable, when he has tons of good approaches, plenty of ways to knock the opponent down, and a move that easily covers 3/4 tech options.
so he's a tiny, adorable shiek but not as goodCalling it now (as I've called it before): He'll have a niche in specific matchups but won't be viable without some serious camping. I would put money on it, even.
D-tilt is quite fast (and even faster with shell shifting) and has a decent (and also deceiving) range. It also launches the opponent in the air which allows for further follow ups like fair, grab on certain opponents, shell shift, side-b, another d-tilt, and more. Jab is also a quick move that can be deceivingly fast with shell shifting, although admittedly it has poor range. It does allow for a few follow ups like jab to grab or d-tilt. SHFFL'd nairs aren't too bad either, especially since it has armor. Bubbles has a little of a slow start up, but it has a large hitbox and can be used to surprise with shell shift.3. Has crappy range on any move he can do immediately do on the ground, with not much reward on hit either.
Don't forget nair.4. His 3 main ways of approaching outside of wavedashing (shell shift, moonwalk, side-B) are all lackluster or unreliable since they can lose to a lot of things.
His wavedash speed does not suck. His shellshift speed does not suck. This point is kind of irrelevant when he can still cover the entire stage in half a second.1. His dash speed sucks.
Slow, maybe. But if you think his dash dance is short, you're doing it wrong. Firstly because he can still cover plenty of ground if you use more of the initial dash animation (i.e. something closer to a fox trot). Secondly because he can easily incorporate shellshift into his dd game (and therefore is not bound by his initial dash range like many other characters are).2. He has probably the worst dash dance in the game because of how slow it is for the small distance he travels.
I agree about his range being crappy, and that's probably his biggest weakness (and don't get me wrong, Squirtle definitely has weaknesses--I'm not trying to argue for S tier or anything). However, his mobility helps him circumvent that weakness, and he does get some reward on hit. Grab, bubble, and withdraw all set up for tech chases; d-tilt has decent range and sets up for u-air combos.3. Has crappy range on any move he can do immediately do on the ground, with not much reward on hit either.
That's a vague and bizarre assertion to make.4. His 3 main ways of approaching outside of wavedashing (shell shift, moonwalk, side-B) are all lackluster or unreliable since they can lose to a lot of things.
Tell that to melee ICs. Squirtle's movement is incredible, and I find it really weird that you're trying to spin it as some sort of Achilles' heel. Shellshift and wd back are both really good for baiting approaches. He has more trouble approaching camping opponents, but he has enough weird momentum tricks that I don't think there's any reliable way to keep him out. Imagine you shellshift backwards and jump towards them (which covers a large portion of the stage in very little time). Assume they are on the ground; now you have two potent options. You can use withdraw to launch yourself toward them, which is relatively safe on shield and beats dash dance away. Or, you can turnaround bubble (with reverse momentum), which is also relatively safe on shield and outranges a lot of moves they might try to use to intercept withdraw. I know this is a pretty specific example, but hopefully it helps highlight what I mean when I say Squirtle's approach options are not so limited or predictable. His fast, unpredictable ground movement combined with ability to quickly advance or retreat midair give him a lot of options that are not all immediately apparent.5. All the previous problems make people more reliant wavedashing to get around or start offense, which gets really predictable really fast.
Ness should be a low tier character.
Why?
Because it's Smash tradition.
I cannot fathom this mentality
Be that as that may, a lot of players seriously think this...
You don't gusta him?You know what, Yoshi can go in a pit and sit there like a big baby
I swear if you were just talking about ledge cancels. I ****ing booted up M because I was hyped.Guys i dont think it's been addressed that wario can cancel ALL of his taunts. Maybe that's why he's doing so well.
Best footstool userWhy is Wario considered so amazing all of a sudden? I don't get what makes him so good.
Leffen NEVER took a set of me in PM. Not even at my first tournament with a few hours experience compared to when he had played the game way more.Leffen lost to Armada in the 2nd Set of GF's I'm not sure that counts as "Bodied".
Leffen NEVER took a set of me in PM. Not even at my first tournament with a few hours experience compared to when he had played the game way more.
So Im not sure what you get second set from since I have never been in a second set of GF since I have never dropped a set in PM
More details are always appreciated, especially from an expert player like you.Yeah, like you pointed out it is a bit hard since I don't play the game so much or even tried all chars in like 5 matches.
But from the information I have so far Im sure Pit will be in the top 8 at least.
Not sure if you wanted me to include more information or something. But if that's necessary make sure to tell me and I will try give more details
Yeah, like you pointed out it is a bit hard since I don't play the game so much or even tried all chars in like 5 matches.
But from the information I have so far Im sure Pit will be in the top 8 at least.
Not sure if you wanted me to include more information or something. But if that's necessary make sure to tell me and I will try give more details
How do you feel about the Pit changes in 2.6 regarding Arrows? I can't find anymore new/recent P:M footage of youin PM