ilysm
sleepy
If a character has shorter jumpsquat, then the time they need to wait before sliding is shorter, leading to a faster wavedash. Not sure about the lag from actually airdodging into the stage though.
EDIT: I actually think that we're talking about two different kinds of speeds here. Correct me if I'm wrong, but Gravy is talking about the momentum the character moves with during the actual wavedash (and I believe is correct in his assertions), where I am talking about the amount of total frames it takes to initiate the wavedash.
EDIT: I actually think that we're talking about two different kinds of speeds here. Correct me if I'm wrong, but Gravy is talking about the momentum the character moves with during the actual wavedash (and I believe is correct in his assertions), where I am talking about the amount of total frames it takes to initiate the wavedash.
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