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Not to mention DA clanks with any clank-able move regardless of percent difference iircLol yeah he does have that weird quirk where his only move that clanks with projectiles is DA.
I don't know about that "regardless of percent difference" bit, but it definitely clanks aerials. Yhat's goofy at.Not to mention DA clanks with any clank-able move regardless of percent difference iirc
Even clanks aerials last I checked
It was negatively disjointed, iirc.angleable disjointed divekick
It wasn't negatively disjointed. It just didnt cover the entire sword.It was negatively disjointed, iirc.
Didn't make it much less dumb, though...
Not to mention DA clanks with any clank-able move regardless of percent difference iirc
Even clanks aerials last I checked
Yeah it still follows the rule of high-low, so if something does sufficient percent, it'll beat the dash attack.I don't know about that "regardless of percent difference" bit, but it definitely clanks aerials. Yhat's goofy at.
The simple answer is no and their won't be a one for a while.is there a agreed upon tier list for this game at the moment?
tier list defined as a rough grouping of characters into "tiers" of relative tournament result prevalence/perceived theoretical quality? more or lessis there a agreed upon tier list for this game at the moment?
There are characters that are agreed upon to be on top, in no particular order, such as Diddy, Snake, Fox, Wolf, Falcon, Sheik. But for an official tier list like melee or brawl has, no not really.is there a agreed upon tier list for this game at the moment?
In theory it's due to a skewed punish game.personally i'll never understand why anyone says samus beats any of the top tiers. wolf mk rob mewtwo and zss sound awful on paper, cf sheik are still pretty bad, maybe diddy and fox are doable? do not understand. pm players are hella optimistic lol
The theory is closer to Samus' punish being a 1 and their's being a 2 but Samus has like twice as much health. I think she is around even with Diddy Wolf Fox and loses to the rest.In theory it's due to a skewed punish game.
If Samus's average punish is worth 7 points and Wolf's average punish is worth 3 points, then even if Wolf wins neutral *twice* as often, Samus is still getting the better end of the deal. I'm not sure if she actually wins any of those matchups, but I wouldn't be terribly surprised either.
MURRICA!!!why did professor pro get a warning in his post ?
this is bull**** LMAO
We couldn't have Bowser being a playable character :/Watching all the spot dodges in that set reminded me... even if they were sorta kinda normalized, what is the reasoning behind everyone having drastically different dodges?
Play Sheik: https://www.youtube.com/watch?v=7VNGye4bsyw&ab_channel=GameUndergroundStoreIs there actually effective counterplay to Tink? Watching Thunderz vs. Lunchables at Big balc was so sad, and I was wondering if there was anything that Thunderz should've done differently.
Malachi is a monster. I think that was the first time I've ever seen a Tink (and DVD for that matter) actually look like he was struggling.
https://docs.google.com/spreadsheet...__Ts1A6NTVKx3y8fnfO9AWwVg/edit#gid=2027605070Malachi is a monster. I think that was the first time I've ever seen a Tink (and DVD for that matter) actually look like he was struggling.
Also on spotdodges, where would I find a "tier list" of them? I heard samus has a really good spotdodge.
That sorta makes sense, but at the same time isn't it kind of arbitrary? Why did characters with questionable defenses also get questionable dodges? lolhaving different varieties of spot dodges make sense based on what kind of character youre playing.
its just sad that the worst tier of spot dodges are still almost unusable