dirtboy345
Smash Ace
- Joined
- Jan 18, 2010
- Messages
- 715
Can confirm, prof beat me at BH5, though it was g3 and he knows in his heart it was mine </3 rematch when?Snake is as busted as squirtle
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Can confirm, prof beat me at BH5, though it was g3 and he knows in his heart it was mine </3 rematch when?Snake is as busted as squirtle
yeah man that sounds like bull****, a character that can kill you with two down bs? outrageousAt one point you down b'd me and I went flying up as you were coming down (you were popped up from a combo ender of mine). As you passed me while I was in hit stun you restuck me and blew me up again, killing me.
You can imagine how much I have dealt with this already, so it's nothing new for meAll the turmoil and dirtboy be like View attachment 98177
You can also include that I beat you at like 1am/2am when my mind was literally 80% at 'When is this tournament going to end' because I had Melee Top 64 in the early morningCan confirm, prof beat me at BH5, though it was g3 and he knows in his heart it was mine </3 rematch when?
I mean... I did a **** ton of TOing for the event too and didn't get to relax during the event at all. ANYWAYS I look forward to whenever we play next.You can also include that I beat you at like 1am/2am when my mind was literally 80% at 'When is this tournament going to end' because I had Melee Top 64 in the early morning
And I still want to go Shots Fired 2 but that's not confirmed, so have no idea the next event I will be at with you
You're such a derp rofl. Good job winning Super Bit Wars 4.holy****itshimitsmyfavoriteplayerofalltimeSEAGULLMOTHER****INGJOEILOVEYOUjk****you
So goes a true heroAnd now a PSA:
Ganon on WarioWare isn't even good. Swordies are much better there anyway. + don't be bad and lose to Ganondorf. He's still Ganondorf. GG.
Alright, did my post for this half of the decade. See you guys in five years.
but Bowser and Pit are OPAnd now a PSA:
Ganon on WarioWare isn't even good. Swordies are much better there anyway. + don't be bad and lose to Ganondorf. He's still Ganondorf. GG.
Alright, did my post for this half of the decade. See you guys in five years.
Don't we mean he pulled the pin on the PMDT?Prof buffed snake and then pulled the plug on the DT
Never trust a snake main
not as broken as Squirtle apparentlyHey nerds
Is Fox still broken?
sheik is awful
sheik is awful
This is a real quote =^]3.5 Roy wouldn't even be top half of the cast in 3.6
Sometimes I can't help myself. Sorry.
I think if you smoke dank product, you shouldn't add personal changes. Gotta stay true to the original message!
I think the fact that people can use platforms to get around lasers is a bigger factor than you think. Flatter stages basically trades some punish for some better neutral. Falco, like Fox, simply has a toolkit that works on just about any stage, so it comes down to personal preference and matchup, so I don't think the stagelist makes a difference in Falco's viability at all.The inclusion of much flatter stages that remove Falco's ability to pillar combo and tech chase across platforms is also a hindrance to his playstyle. While opponents can use the platforms to escape lasers, Falco's combo game is best with triangle platforms and allows him to choose multiple options if he can recover.
A much larger cast with the inclusion of multiple floaties / viable floaties from Melee also creates a difficulty for the bird. Most characters in Melee were outright bad due to a lack of recovery / kill power, or poor approach options / defensive game. The characters that weren't bad, however, were primarily fast fallers aka combo food. While Falco still retains a similar matchup spread to the Melee top tiers, he suffers in part to larger stages and floatier characters, or at least ones that have a good recovery.
Aside from the lack of knowledge versus Brawl characters, Falco players simply have to deal with other characters having better kill power, punishes, and overall neutral games that can ignore Falco's gameplay.
Why? He can just shoot his gun all day. Or he can use his gun to cover his approach to stop DDing, force shield, etc. He has a dumb amount of options in the neutral to do basically whatever he wants. PM introduced the usage of RAR aerials, and more interesting options like RAR>waveland>up tilt, which increases his effective threat zone.While flat stages are nice and all, Falco has trouble converting past 80% or so depending on the character. With platforms, he can get a Fsmash / Dsmash read or punish with a Bair. So you can shoot your gun that does 1-2% in PM all day long, but at the end of the day, Falco still needs to get in and approach.
I don't think that is very true at all. You very rarely see characters living to egregious percentages against Falco. He has the tools, conversions, mix-ups, etc., to close stocks out early. His up air is an amazing option out of shine or up tilt and kills floaties much earlier than you may think. He still has bair, laser>dtilt, great edge guarding, a DACUS that can be used as a tech chase. In conjunction with his frame one combo starter and slew of other pressure tools, he shouldn't have any problems killing.As for why floaties are trouble, as mentioned above, Falco struggles to convert into kills after a certain %. Think of Marth when it comes to floaties. He can zone them out all day long, but has difficulties getting landing kill moves.
Melee Falco isn't PM Falco. In my opinion, he has more options in not only neutral, but punish game as well. He's just a much more frightening version of himself. If a floaty is knocking you off stage and edge guarding you, you're getting outplayed. Falco has an amazing neutral game and you need to play to that advantage. If you're dying because of "random hits" it's a player problem, not a character problem.As Westballz has said numerous times, fighting Armada's Peach or Hbox's Puff has become difficult as a Falco main. You have to win neutral about 7-10 times against a character that only needs to win neutral maybe 2-5 times to take a stock. As if that alone isn't difficult in and of itself, Falco HAS to make the most out of every single hit and capitalize in the best possible way (be it having heavy stage control or dealing lots of %). Floaties on the other hand can knock Falco offstage in a few mere hits. Just one good conversion or random hit can lead to Falco's stock.