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Sheik has a much easier time getting grabs than Zelda though.Also, while Zelda probably doesn't do better against spacies than sheik does, she might have an easier time getting them out of cc% bc Zelda has actual combos out of up throw at low %, where as sheik has to rely on tech chasing, after which she can switch back to sheik to close out the stock.
Eventually the opponent can close space and punish Falco for doing a short hop to laser. SH lasers aren't a free win in neutral. People are getting better at powershielding and even practice powershielding lasers exclusively to deal with Falco. They barely do any damage and have next to 0 hitstun.Why? He can just shoot his gun all day. Or he can use his gun to cover his approach to stop DDing, force shield, etc. He has a dumb amount of options in the neutral to do basically whatever he wants. PM introduced the usage of RAR aerials, and more interesting options like RAR>waveland>up tilt, which increases his effective threat zone.
Falco has very few gimps against the cast and most of them require bad DI near the ledge from Bthrow setups. The other "gimp" setup is shine off the top vs floaties, which is difficult to pull off on flatter stages, non triangle layouts, or stages with taller ceilings due to the set knockback of shine. His Upsmash still doesn't kill that well against a majority of the cast and barely leads to any followups. I know his Uair can kill at a decent percent, but is unreliable and many times doesn't kill when it should. laser -> dtilt isn't guaranteed, especially on floaties. I don't know why any of the floaty characters would be getting hit by that combo unless they're getting caught landing and Falco happens to be right in there face.I don't think that is very true at all. You very rarely see characters living to egregious percentages against Falco. He has the tools, conversions, mix-ups, etc., to close stocks out early. His up air is an amazing option out of shine or up tilt and kills floaties much earlier than you may think. He still has bair, laser>dtilt, great edge guarding, a DACUS that can be used as a tech chase. In conjunction with his frame one combo starter and slew of other pressure tools, he shouldn't have any problems killing.
I'm not saying that PM Falco isn't good. I'm saying that PM Falco isn't as good as a majority of characters in PM.Melee Falco isn't PM Falco. In my opinion, he has more options in not only neutral, but punish game as well. He's just a much more frightening version of himself.
It seems as if you refuse to accept the fact that people don't play perfectly 100% of the time and will get hit time to time. If Falco is over 40% and gets hit anywhere outside of center stage, odds are he's going to be sent near the ledge if not offstage. From there, Falco's recovery options are somewhat limited. This is like saying if you get hit by a floaty more than 3 times, you're bad.If a floaty is knocking you off stage and edge guarding you, you're getting outplayed
Yes if the falco is just standing in one spot and doing nothing but short hop lasers then of course the opponent can smack him mid shot, but a smart falco is going to know the threat range of his opponent and stop doing dumb lasers once their threat range overlaps with his potential escape options. Hes got plenty of options to punish a bad approach with dair, spacing bair, run up nair, shine, etc., and hes still got a decent dash dance to help abuse these.Eventually the opponent can close space and punish Falco for doing a short hop to laser. SH lasers aren't a free win in neutral. People are getting better at powershielding and even practice powershielding lasers exclusively to deal with Falco. They barely do any damage and have next to 0 hitstun.
Falco's shine doesn't have set knockback, only Fox's does. Uair is relatively reliable, but Falco doesn't really need to kill off the top. Most of his kills against floaties will likely come from either well spaced bairs or dair into tech chase kill move. He can kill early with dair but he doesn't really need to since he's got such a strong punish game most of the cast could very easily be consistently killed with only two solid openings.Falco has very few gimps against the cast and most of them require bad DI near the ledge from Bthrow setups. The other "gimp" setup is shine off the top vs floaties, which is difficult to pull off on flatter stages, non triangle layouts, or stages with taller ceilings due to the set knockback of shine. His Upsmash still doesn't kill that well against a majority of the cast and barely leads to any followups. I know his Uair can kill at a decent percent, but is unreliable and many times doesn't kill when it should. laser -> dtilt isn't guaranteed, especially on floaties. I don't know why any of the floaty characters would be getting hit by that combo unless they're getting caught landing and Falco happens to be right in there face.
Falco has the power to maintain center stage and win neutral much more than his opponents though. There are some matchups where he really struggles but most of those matchups seem to be against characters who see very little play (Puff, DDD(?), Kirby,It seems as if you refuse to accept the fact that people don't play perfectly 100% of the time and will get hit time to time. If Falco is over 40% and gets hit anywhere outside of center stage, odds are he's going to be sent near the ledge if not offstage. From there, Falco's recovery options are somewhat limited. This is like saying if you get hit by a floaty more than 3 times, you're bad.
Yeah I never figured out what people were smoking when they said this.So I used to think Sonic sucked.
That's because I sucked. He feels pretty gahlike now.
My logic at the time was that most of his hitboxes tend to lose to pretty much anyone else's. If you try to play him like Fox, he really does suck - you can't nairplane or get quick kills off of most tech chases. His strengths lie in other areas.Yeah I never figured out what people were smoking when they said this.
I totally agreeHis strengths lie in pressing B a lot
actually I feel like that's the trap that most sonics fall intoI totally agree
So I used to think Sonic sucked.
That's because I sucked. He feels pretty gahlike now.
Cliffhanging harder than a korean dramaMy logic at the time was that most of his hitboxes tend to lose to pretty much anyone else's. If you try to play him like Fox, he really does suck - you can't nairplane or get quick kills off of most tech chases. His strengths lie in other areas.
Maybe Wizzy was spamming B moves because he was playing 2.6 SonicJust for clarification, a more normals-based Sonic is more the way to go in a lot of MUs rather than the classic Wizzy spamming B moves.
I spent like 15 mins trying to write a good, succinct, sarcastic response but I couldn't not be mean so instead you get this weird meta-response about how that's kind of how matchups work.A balance of the two is how to play Sonic, though some matchups call for one more than the other (Eg. more spins versus Falcon, more normal/grabs versus Zelda)
My message was that bland because of a lot of Sonic players don't seem to understand both can be used in harmony and resort to just one or the other in all matchups.I spent like 15 mins trying to write a good, succinct, sarcastic response but I couldn't not be mean so instead you get this weird meta-response about how that's kind of how matchups work.
The day I see a Sonic player able to adopt different styles of play, switch between those efficiently in neutral and with good understanding of his punish game is the day Sonic will be truly feared by all. Sonic has so many individual techs going for him though, that constantly changing up his playstyle without repeating one of his aspect more than the others can be a tricky business.My message was that bland because of a lot of Sonic players don't seem to understand both can be used in harmony and resort to just one or the other in all matchups.
Having everyone in my room was fun, tfw the project m twitter tweeted out the room number lol. Too bad it ran so late, it was otherwise really fun. I didn't get to play many people besides prof and delicous octorock so maybe I'll get to play you and more MI people at bh6, assuming pm will be there again.I'm just sad I couldn't enter because I spent literally all of Saturday setting up the hotel rooms and organizing **** while dealing with 20 people at a time then stayed up till 6am to see the event thru the finish. Looking forward to next time though lol
Can't wait to get the rematch vs Prof and vs everyone else I didn't play at TBH5
Oh man I didn't know they tweeted out the room haha. Im assuming you were in the suite?Having everyone in my room was fun, tfw the project m twitter tweeted out the room number lol. Too bad it ran so late, it was otherwise really fun. I didn't get to play many people besides prof and delicous octorock so maybe I'll get to play you and more MI people at bh6, assuming pm will be there again.
Fox says otherwise (lol, it's actually Peach though).I still think MK vs sonic, in theory, is sonic's worst matchup (MK can force a lot of sonic's stuff to become a game of trades, MK wins almost all trades in the game) but I've also never seen the matchup at a high level so for all I know sonic has something that lets him play around it
only his tech in(or out, I forget) is terrible, his opposite tech is fine(oh and sonics tech roll is bad so hooray)
I just back throw him and kill him, don't really notice the differenceonly his tech in(or out, I forget) is terrible, his opposite tech is fine
Sonic is 1 of only 3 characters that don't have symmetrical tech rolls. the others being Ivy, and sheik.
METAKNIGHTLUNCHABLES IS BROKEN FEED HIM PIZZA RAWR