PMS | LEVEL 100 MAGIKARP
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>makes claimLOL there is no way in hell DDD beats G&W
>provides no argument to back it up
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also @Machiavelli.CF
why does ivy lose relatively hard to kirby
and why does ivy beat icies so hard
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>makes claimLOL there is no way in hell DDD beats G&W
No dash dance makes it easy to catch kill separate nana.landing up airs and junk can result in double charge/heal gained. its easy to keep nana locked in a spot and away with leaf. Overall they just have trouble staying to gather let alone contesting Ivys kit.>makes claim
>provides no argument to back it up
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also @Machiavelli.CF
why does ivy lose relatively hard to kirby
and why does ivy beat icies so hard
>makes claim>makes claim
>provides no argument to back it up
no, he actually does win a few of themddd bops kirby or so I've heard
real talk, does kirby have a worse mu spread than bowser?
Hidden power Rock. Kappa.How does ivy beat charizard? I thought fire was super effective vs grass
I hope by "relatively fast" you only mean "fast relative to DDD"bruh, do you really need me to explain this? explain how a relatively fast character,
yes that's what I meant. I was only talking about the G&W vs DDD mu.I hope by "relatively fast" you only mean "fast relative to DDD"
because everyone is fast relative to DDD, and GnW is not fast at all by just about any other metric
I stated no argument for or against your point I just wanted to see more than what you gave>makes claim
>provides no argument to back it up
>pulls out meme-arrows when others do the same
bruh, do you really need me to explain this? explain how a relatively fast character, with insane punishes on most of the cast (especially fatties), an essentially lag-less projectile that occupies air space (aka DDD's home) quite well and leads into just about any combo you want, beats the ooze? Didn't you main DDD at one point? Do I need to pull out his frame data to remind you how slow and disgusting he would be compared to the likes of G&W? Even I think DDD is underrated by most people, but c'mon.
To answer the previous poster's question of "Can GnW consistently force DDD into bad positions and/or combo to death without getting hit by waddles, Ftilt, and grab?", yes, yes x 1000 he can.
No to DK, yoshi, and G&W. Hell no to G&W.marth roy fox pit bowser dk rob yoshi zard sheik gnw etc
checkmate, atheists!But that's still more than 5. ****
loland ddd wins a cc dtilt war
Diddy is really good on warioland. platform arrangement is great for his combo game, no top center top platform is great for peanut gimmicks and throwing the banana up, wall stages give him access to wall cling for recovery stalls and edge guards. Plus shorter blastzones remove his killing problems.Alright, guys. "Fighting on Wario Land" tier list. Go.
S tier - Ganon/Bowser/Marth at least
F tier - Falcon/Sonic/Diddy at least.
Y'all fill in the rest
because everyone bans warioland against him because they don't want to be taken there by his ganonI guess I was just assuming because of what I see from Junebug. He seems to universally prefer medium/large and flat/open stages.
no one bans wario land against Junebug. you'd rather fight his diddy on large stage than his ganon on WW?because everyone bans warioland against him because they don't want to be taken there by his ganon
but yeah diddy normally does prefer those kinds of stages, but he isn't bad on any stage.
The more you know...It was not changed.
I'd have to ask what you're doing throwing out Bacon at a range where Ganon can reach with his poor air mobility and frame 14 Fair and a Nair with only 4 frames of active hitboxes.The more you know...
I know Yoshi's was changed so I wouldn't be surprised if Bowser's changed with the update as well
==
re: June going Ganon vs GnW
I've played that MU as GnW and it's not fun. What should GnW be doing to win the MU?
Ganon's aerials go straight thru bacon just like Marth's sword, only they can kill around 80-100 on most stages. The only moves that seem to beat Ganon's aerial approaches are Utilt, and even then it's slow / laggy. Ganon kind of plays around GnW's Dtilt and is usually outside of jab/grab range. Bair & Fair are about the only good moves to get in on and expose Ganon.
wotUtilt, and even then it's slow / laggy
Good luck getting a non-pocket Ganon in Wario Land though. It's like trying to get Little Mac in FD in Sm4sh. Sure, they absolutely dominate the stage, that's why stage bans exist.Alright, guys. "Fighting on Wario Land" tier list. Go.
S tier - Ganon/Bowser/Marth at least
F tier - Falcon/Sonic/Diddy at least.
Y'all fill in the rest
it's a usable hard read move that can kill at, like, 60 ;x especially if they didn't expect the hit and aren't di-ing properly.if smash had overheads then ganon's utilt would be godlike
as it is it's just kinda an oddly placed hitbox that doesn't see much use
I dunno, doesn't Bair outclasses it as a "sakurai angled" move?it's a usable hard read move that can kill at, like, 60 ;x especially if they didn't expect the hit and aren't di-ing properly.
hrmmm... thought it had a lower angle, but it looks like it's sakurai degrees. it still wrecks faces when you get the opponent to roll predictably.
Bair never actually catches up to the foot (22%) hit of utilt, it's damage causes it to increase at a higher rate than bair despite it's lower kbg.bair (sweetspot):
dmg- 16
bkb- 30
kbg-100
angle- 361
utilt (sweetspots?):
dmg-22 (20)
bkb-50 (75)
kbg-78 (60)
angle-361
i don't know how strongly the growth difference is, but utilt has higher damage and higher bkb than bair, in both of the strong hits, so it'll straight up hit harder out of the gate.
i don't know how sakurai angle works entirely. i know if the opponent is airborne, it sends at a 45 degree angle, but it functions differently on grounded ones (which i'm unsure as to how). if it hits lower than 45, then utilt is pretty much a better killing move up until whatever range of damage allows bair's higher growth to catch up. however, considering what ganon is, that probably isn't really relevant.
not that it matters, since at that knockback it would only have 12 frames of hitstun. Almost never something you can capitalize on unless it's like falco's laser with 4 frames landing lag and hitlag only for the opponent. I'm not even sure if falco's lasers are sakurai angle or what but I guess that would be one of the rare scenarios where a sakurai angle move has that knockbackFun fact: if a sakarai angle sends at 0, it cannot be crouch canceled (as with all angles below 0, like meteors) until it knocks down. "Crouch canceled" meaning asdi down on a hit with light hitstun resulting in little to no endlag.
It matters if you try to CC something and the knockback reduction ends up putting it below 30 knockbacknot that it matters, since at that knockback it would only have 12 frames of hitstun. Almost never something you can capitalize on unless it's like falco's laser with 4 frames landing lag and hitlag only for the opponent. I'm not even sure if falco's lasers are sakurai angle or what but I guess that would be one of the rare scenarios where a sakurai angle move has that knockback
30 knockback is so low even most jabs have more knockback, which is why you can CC them.