I dont agree. Prove it.Every character has the same hitstun for each individual attack. >_> Some characters are floatier than others, that's why they can get out of combos earlier.
Yoshi's DJC is kind of an exception
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I dont agree. Prove it.Every character has the same hitstun for each individual attack. >_> Some characters are floatier than others, that's why they can get out of combos earlier.
Yoshi's DJC is kind of an exception
No. You're the one who has to prove it first; you made the original claim.I dont agree. Prove it.
i agree with this...untill we get to the Yoshi part xPEvery character has the same hitstun for each individual attack. >_> Some characters are floatier than others, that's why they can get out of combos earlier.
Yoshi's DJC is kind of an exception
"ur dum"What about you Malva, got anything to say about Yoshi and his "hitstun" ¿?
For example, Ness is more floaty than Fox but his hitsun is pretty much the same, and its equally hard to get out of combosNo. You're the one who has to prove it first; you made the original claim.
"Pretty much" isn't proof. Get some frame data showing that the hitstun is different, then I'll believe you.For example, Ness is more floaty than Fox but his hitsun is pretty much the same, and its equally hard to get out of combos
Im waiting if JPleal or ant-d read this D:"Pretty much" isn't proof. Get some frame data showing that the hitstun is different, then I'll believe you.
Actually those Falcon combos DO work on Yoshi and DKffs, the hit stun changes from character to character, that's just A FACT. I can remember antd's frame data in which he said something like Luigi and Samus, for example, have less hit stun than Falcon or Fox. Wtf are you guys talking about floaties for SSB 64?! There are "pseudo-floaties" and "pseudo-fastfallers" (I mean, it's clear that Falcon or DK fall faster than Kirby or Jigglypuff), but why do you think Falcon's standard combos work on Falcon/Link but don't work on DK/Yoshi, seeing as their falling speed is pretty much the same? (Hint: their hit stun is different.)
everyone keeps saying that...but i never see any of itNot at the same way and at the same %s. Yoshi can get away from Uair chains even without DI, while Falcon can't :x
Luigi and Samus, two extremely floaty characters, like I said.ffs, the hit stun changes from character to character, that's just A FACT. I can remember antd's frame data in which he said something like Luigi and Samus, for example.
Hint: "Pretty much" does not mean "equal". Not to mention Yoshi can DJC out of combos since his double jump can protect him from getting knocked away sometimes.but why do you think Falcon's standard combos work on Falcon/Link but don't work on DK/Yoshi, seeing as their falling speed is pretty much the same? (Hint: their hit stun is different.)
You didn't win anything.Yay I won! lol
Didnt AA say the TAS data proved it?You didn't win anything.
he made reference to Ant-D's work but didnt link us to anything so....Didnt AA say the TAS data proved it?
WTF... What about Luigi and Samus, like AA said, they have ridiculously low hitstun.
I have to agree. I don't deny the possiblity of there being "hitstun" differences, but talk is cheap.Characters that are too floaty but still a bit heavy(as in Samus and Luigi) can be comboed way to easily in the air by sideways moves such as by Falcon's N-air.
Yep, as soon as someone provides a link to some frame data by antd or Jpeal I'll believe him.he made reference to Ant-D's work but didnt link us to anything so....
its easy to say TAS proved something...but talks cheap
common man, an official tier list discussion?would you guys like an official tier list discussion?
and i agree with AA
you should make a group for some of the better smashers to really make a good tier listwell sure lol but if there was a tier list discussion stickied and kept on track it'd stop these random ones going off track
^^^ True that.
Ness is secks but not that secks. Fox Falcon >>>
that bad? >_>Pikachu - 10
Fox - 9.25
Kirby - 9.0
Mario - 7,5
Jigglypuff - 7,25
Falcon - 7
Yoshi - 5
Luigi: 4.5
Ness: 4.25
DK - 4
Link - 3.75
Samus - 3.5
Falcon at 2nd place?With what he have talked about, and personally thinking about it more, i've changed my data slightly
Pikachu - 10
Falcon - 9.25
Kirby - 9
Fox - 9
Ness - 8.5
Mario - 8
Yoshi - 8
Jigglypuff - 7,75
DK - 7.5
Luigi - 6
Link - 5.75
Samus - 4.75
New:Pikachu - 10
Falcon - 9.25
Kirby - 9
Fox - 8.75
Ness - 8.50
Mario - 7,75
Yoshi - 7.75
Jigglypuff - 7,50
DK - 7,25
Luigi - 6
Link - 5.5
Samus - 5
Compared to the original, I agree more with the new one. Although, I think Mario has more points than Yoshi. Better projectile, better recovery [by a lot] and by extension better at ****** recoveries [Yoshi has fair but he can't go too far], better at grabbing [better grabs too I think], harder to combo methinks [dunno =/ DJC sounds like a good counterargument, but requires combo going bad]. No DJC though, Yoshi is better at comboing from 0% than Mario, but Mario has an easy time bringing up the % to suitable range [w/ better grabs and fireballs].Pikachu - 10
Falcon - 9.25
Kirby - 9
Fox - 9
Ness - 8.5
Mario - 8
Yoshi - 8
Jigglypuff - 7,75
DK - 7.5
Luigi - 6
Link - 5.75
Samus - 4.75
Old:
New:
Compared to the original, I agree more with the new one. Although, I think Mario has more points than Yoshi. Better projectile, better recovery [by a lot] and by extension better at ****** recoveries [Yoshi has fair but he can't go too far], better at grabbing [better grabs too I think], harder to combo methinks [dunno =/ DJC sounds like a good counterargument, but requires combo going bad]. No DJC though, Yoshi is better at comboing from 0% than Mario, but Mario has an easy time bringing up the % to suitable range [w/ better grabs and fireballs].
Mario CAN combo from 0%, but from what I've seen it's so telegraphed its not worth going for unless the opponent hugs up.
EDIT: Fox's recovery is no pretty peach neither. And you support Fox for second, so...
There are little tricks some people do with Fox's Third jump to throw people off though.And you switched Falcon w/ Kirby, tharfore I agree mucho more w/ List. :D
About how much Fox's recovery sucks, I like to grab ***** him, and throw him off. If I get him at a downwards angle, I like to dair at the tip where the stage ends to knock him down. Knockback is weak, so he'll up-B again. Then to be a ****, I dair again.
Booyah, Dair, Booyah, Dair, Booyah, Dair, Booyah, Dair, Booyah, Dair, Booyah, Dair....
I think I once went 10 times doing that. If I cared enough to kill him though, after the first or second dair [where Fox will directly below the ledge] I could run off and bair, edgehog [be easier w/ controller than KB though], or run off, reverse fireball to stun him, edgehog, drop off and nair. Never tried the last one though, looks like it'd work.
Fox has a bit of skill, while Falcons has a vacuumFox's recovery is better than Falcon's... and if you use his upb all the way up high, it gives you a lot of options to go and makes it harder for the opponents to get you.
Yeah they both suck, but Fox's is still better.But Captrain Flacon's recovery is much more risky to intercept. I'd rather be hit by Foxine's booyah than Falcon's manly hug of death. Since the manly hug means death if you're caught [but you shouldn't be].
Not to mention, any advantage Fox's Up-B is stopped by the startup. Gives me time to prepare or get to the ledge before he recovers.
They both suck.