shanus
Smash Hero
- Joined
- Nov 17, 2005
- Messages
- 6,055
Now that more people should hopefully be able to see this board I think it's time we solidified a couple of decisions regarding official codeset materials.
So for our first decisions, lets tackle the shield nerfs.
Shield Stun –Personally, I really like the value of 11/22/5. I have tested 10/20/5, 11/22/5, 13/22/5 & many old values for the old code. I think 11/22/5 really hits it home. The slide on being hit is not drastic and enables some shieldgrabbing, but greatly lowers the over shield grabbing game / viability. Personally, I think Mookie's codeset which I think still uses the old shieldstun code of 2.5/5 is way too high (unless he changed it) and causes unnecessary sliding.
Power shield Window – I just started to using this at 2 frames and I guess I see a bit of a difference in the amount of random power shields that come up during physical attacks. I think this reduces a bit of the luck that happens in auto-PSing some physical attacks and can be construed as a good thing.
The other stuff:
Shield Damage: Some people like to be able to do more damage to the shield with their attacks, I think this is plain unnecessary after the two nerfs above.
Shield Gain: Same as shield damage, I see no reason to nerf the defense any more as we already tipped the balance away from it.
I'm probably forgetting some others as I just woke up.
So for our first decisions, lets tackle the shield nerfs.
Shield Stun –Personally, I really like the value of 11/22/5. I have tested 10/20/5, 11/22/5, 13/22/5 & many old values for the old code. I think 11/22/5 really hits it home. The slide on being hit is not drastic and enables some shieldgrabbing, but greatly lowers the over shield grabbing game / viability. Personally, I think Mookie's codeset which I think still uses the old shieldstun code of 2.5/5 is way too high (unless he changed it) and causes unnecessary sliding.
Power shield Window – I just started to using this at 2 frames and I guess I see a bit of a difference in the amount of random power shields that come up during physical attacks. I think this reduces a bit of the luck that happens in auto-PSing some physical attacks and can be construed as a good thing.
The other stuff:
Shield Damage: Some people like to be able to do more damage to the shield with their attacks, I think this is plain unnecessary after the two nerfs above.
Shield Gain: Same as shield damage, I see no reason to nerf the defense any more as we already tipped the balance away from it.
I'm probably forgetting some others as I just woke up.