If the BBR doesn't ban MK and messes around with the ledgegame's rules (scrooging limiter, anti-planking rules like an official LGL), then the Kirby:MK ratio will change to 45:55 and stay there. I ASSURE YOU ALL OF THIS 100%!
![Kirby :kirby2: :kirby2:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Meta Knight :metaknight: :metaknight:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
= With scrooging and planking and platform camping...
35:65. Without, 45:55.
![Kirby :kirby2: :kirby2:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Snake :snake: :snake:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
= Tch, I know this one inside out.
45:55/
40:60 (depends on your playstyle, if you revolve around bair it's 40:60)
![Kirby :kirby2: :kirby2:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Diddy Kong :diddy: :diddy:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
=
55:45/
50:50. I truly believe we have a very slight advantage, once I got the time I'll cover it in the MU discussion.
![Kirby :kirby2: :kirby2:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Falco :falco: :falco:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
=
60:40. It's definitely our advantage here. Whenever a character is forced to change his whole playstyle in order to deal with a character, it's proof that it's no easy MU.
![Kirby :kirby2: :kirby2:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Ice Climbers :popo: :popo:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
=
40:60. Chaingrab is nasty, but we have a throw to handle that (uthrow), fast ranged tilts (dtilt/ftilt/utilt), rising bairs, the ability to aircamp, *INHALE (spit that Nana under the stage, it's easier than it sounds)*, and a nice spike (dair). Blizzard wall? We have our upB shockwave (:O A use for it!).
![Kirby :kirby2: :kirby2:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Marth :marth: :marth:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
=
40:60. He's tough and I know he can be pretty difficult, but he's
not worse than this ratio.
![Kirby :kirby2: :kirby2:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Wario :wario: :wario:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
=
45:55. If he gets the lead, we'll have to intercept his pseudo-stalling, since he's too fast for us. Our utilt breaks his aerial approaches, even dair. If you dair him offstage, dair him again and watch him die, there's no way he can come back, it's a guaranteed death.
That's how I view Kirby vs top tier. :/