This is a message to everyone who was involved with the trip to Orlando. Before we get started, you should really take note on the expenses section, and the team builder.
This is a 5 day trip. Singles are being held on Friday April 16th, and and Saturday, April 17th. Doubles is being held on Sunday, April 18th.
It is very important that we get there on Thursday, and be at the venue between 10:30 and 3:00 on Friday.
It is very important to bring a Photo I.D, and A consent form if you are under the age of 18 (Consent Form only applies to ADHD). If you do not have a consent formand you are under the age of 18, you will be denied to compete or play at the venue, even if you payed. Photo I.D is also mandatory for
Everyone.
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Key
People who are going, and seating chart (ZB.1)
Expenses for everything (ZB.2)
Tips and things to keep in mind (ZB.3)
Information you must know about the trip (ZB.4)
Team Builder (ZB.5)
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People who are going and seating chart (ZB.1)
People Who Are Going
Riddge (iRJi)
Wyatt (ADHD)
Rob (Rookie)
D1 (D1)
Brian (BSC)
Dan (Pierce)
Steve (Que)
Our Drivers for this trip are Brian and Que. D1 has also offered to drive if nessesary, which we are very thankful for =].
Seating Chart
On logical terms, I really don’t have one. This is free willed, and you can sit where you feel fit. The only exception is between me, D1, Que and Brian, we must be rotating easily in and out of the vehicle. In order to do this, we must have access to the first row of the car, the 2nd row, and/or the the 3rd row that is open to go into the 2nd row (the spot that you walk threw to get to the far back seats). Let these people take their seats first, and then everyone else can fill in the spots that are not taken.(mainly, I will be taking the front seat since I will have the GPS, but I do not have an issue giving it up for someone if the problem will arise).
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Expenses For Everything (ZB.2)
Here is the list of everything and roughly how much it is going to cost.
Note: This is only estimates, but these estimates are very, very accurate. These numbers are higher than anticipated because we have to be there a day earlier than expected.
Car Rental: $ 501.63/7 = $72.00 total (This is for all 5 days combinded)
MPG estimate: 20~
Amount of Miles: 1111.30 * 2 = 2222.60
Total Gas fee : 298.44/7 = $43.00
Hotel: 125 a night * 5 = $625.00/7= $90.00 in total for 5 days @ $18.00 a night
Food (Varries on person): bring at least $60.00 for food. It’s just to be safe so no one gets hungry.
MLG ticket singles = $35.00 ( You haveto pay online, and you MUST pay on your own. Do not let people try to buy you a ticket, Expect doubles to be around the same fee)
Tolls (Per person) $20.00 – $30.00
Optional: Crew shirts: $30.00 person
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TL:DR Version
Car: $72.00 A person
Gas: $43.00 A person
Hotel: $90.00 A person
Food: $60.00 A person
MLG ticket Singles: $35.00 A person
MLG Ticket Doubles: TBA
Tolls: $20.00-$30.00 A person
Shirts: $30.00 A person
Total = $350.00-$360.00 w/ T-shirts
320.00-330.00 w/o T-shirts
Keep in mind this total is not adding doubles fee. Doubles will most likely be 35 a person, or ½ of 35 which is 18. Assuming max number if you add doubles will be $395.00
Believe it or not, this is still A LOT cheaper then trying to get down there yourself and stay at a hotel on your own. If you were to take a plane, you will be spending about $100.00 more if you were to split all other expenses, and if you were to try to do this alone, you will be spending a far bigger number (Approx: $400.00 or more)
Tips and things to keep in mind (ZB.3)
1) Prepare for you rides to the destination about 2 or 3 weeks in advance of the event.
By doing this early, you have enough time to get everything organized, and have time to fix any problems that may occur. This happens less for airplane rides, since if something goes wrong due to weather conditions or things of that sort, this is almost out of your hands unless you refund your ticket and plan another day to arrive. For car transportation, this tip is vital.
2) Try to get to the destination at least a day in advance before the event.
While arriving to early may cost a little bit of extra money, it can help to know your surrounding area. Trying to cut too close to the deadline can cost you a lot of time if anything goes wrong. Like tip 1, this gives you enough time to fix anything if something happens to go wrong.
3) Bring Pocket warmers.
I learned this the hard way overtime. Even if the surrounding area is hot, the air conditioner is turned up more then the average person needs to stay cool to account all of the people in the venue, and for all of the machines that are running inside of the venue (Xbox 360s, PS3's Wii's, PC's, and TV's are all running at the same time) Since so much is running, they need to keep everything cool so nothing malfuntions or over heats. Playing a video game while your hands are cold is very hard to do. Keeping small and light gloves, or pocket warmers, as well as a very light hoodie, can make or break you for this tip.
Pocket warmers look like this, and they are very cheap.
http://www.walgreens.com/store/cata...=G&ec=frgl_&ci_src=14110944&ci_sku=sku3675409
You can pick them up at almost any mini store, Target, Walgreens, etc.
4) Bring extra food!!!!
This one is almost a no brainer, but for a reason you may not expect. Since MLG is normally located in an high populated area, all of the prices tend to go up. While some of the people who read this don't mind spending the extra 1$ for a bottle of water, others may. Overall it saves so much more money if you bring food yourself, instead of getting it at the location the event is being held.
5) Eat breakfast, and stay away from high energy drinks.
The first part of this is a given, but the energy drink thing almost kills me when I see people use it so much. Since it will be running all day, using energy drinks for the majority of the time ends up hurting you more then helping you. Please, drink some juice, water, and don't eat so heavy through out the day, and you will have energy to last all day and night without an energy drink.
6) Get a good night sleep.
On average, we as smashers will stay awake to get the extra practice. Just remember that
the normal average person needs 8 hours of sleep. Getting 7 hours also is a good number. Try to keep your sleep between 7 and 9. If you sleep to little you will be tired, and the same thing happens if you sleep too much.
7) Take a shower, and wear deodorant.
This one is because I feel it is a necessity to say. Every event someone smells, or someone does not take a shower before going to the venue. Please, to the sake of every one else health, and for your own, clean up before going to the venue.
8) Bring Extra money.
This is one of the most important things that you need to do. Keeping about 30$ extra in emergency money is always a safe way to go about things. You never know when something can come up.
9) Travel with your friends, or with your crew members
Going alone may be fun, but going as a group of friends, or your crew members can make the event more pleasurable. When you travel in groups, you naturally will feel more conformable because you are now not the only person who is sharing the same experience. It also helps if you need someone to rely on.
10) Have fun
Although it is a competition, it is still a game. We all want to win, but at the same time enjoy your self. You as a human can always improve, so take everything as a learning experience, and from that build yourself to be a better player.
I hope all of these tips will come in handy for you all. Let's make our first MLG event one of the most memorable things of SSBB.
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Things you must know about this trip (ZB.4)
2010 Pro Circuit Conduct Rules
These conduct rules apply to all Events at MLG Pro Circuit Live Competitions.
Rules
1. No ejecting a disc from an Xbox 360, PlayStation 3, or Wii, accessing an Xbox 360’s dashboard or a PlayStation 3’s system menu, using a memory card or a USB flash drive, unplugging anything from a TV, Xbox 360, PlayStation 3, Wii, or Astro Rack, or touching power units. No moving a TV, Xbox 360, PlayStation 3, Wii, or Astro equipment without a Referee’s permission.
2. No communication between Players and Spectators during a Match.
3. No excessive use of vulgar language. Excessive use of vulgar language is defined as consistent use of vulgar language at a volume that is audible to Spectators of the Match as well as a single use of vulgar language at a volume that is audible to spectators of another Match.
4. No taunting of opposing Players, or Coaches, by Coaches. Taunting of opposing Players, or Coaches, by Coaches is defined as derogatory language or gestures, aimed at an opposing Player(s), that is audible/visible to the opposing Player(s).
5. No standing on chairs, tables, or other tournament equipment.
6. No verbal abuse of Referees and other tournament officials. Verbal abuse of a Referee or other tournament official includes, but is not limited to, the use of vulgar language directed at a Referee or other tournament official, the use of insulting words or gestures directed at a Referee or other tournament official, and excessive argument with a Referee or other tournament official resulting in the delay of a Match.
7. No use of vulgar language directed at a Player, Coach, or Spectator.
8. No inciting Spectators into taunting a Player, Coach, or Spectator.
9. No excessive taunting or celebration by Coaches or Players. Excessive taunting or celebration includes, but is not limited to, post-Match taunting or celebration directed at or referencing an opposing Player(s) and/or Coach. Post-Match interactions between opposing Players and Coaches must be limited to acts of sportsmanship.
10. No intentional Forfeiting or conspiring to manipulate Rankings or Brackets.
11. No unsportsmanlike physical contact.
12. No throwing anything in the direction of an opposing Player(s) and/or Coach. No throwing objects that could cause injury into the crowd. Players found breaking these rules may be given a Technical Foul or ejected from the venue.
13. Players are expected to treat all members of MLG Staff and Sponsors with respect. Players found mistreating members of MLG Staff or Sponsors may be ejected from the venue.
Penalties
1. Players found breaking Rules #1-4 will be issued a Foul. If a Player or Coach receives two Fouls, they will be issued a Technical Foul.
2. Players found breaking Rules #5-9 will be issued a Technical Foul. If a Halo 3 Player/Coach is penalized with a Technical Foul, the opposing Team will be allowed to Host the next Game that the offending Team was scheduled to Host or give up Host for the next Game that they were scheduled to Host. If a SSBB Player is penalized with a Technical Foul, they will lose their next opportunity to Counter-Pick a Game’s Stage. Instead, that Game’s Stage will be selected randomly. If a Tekken 6 Player is penalized with a Technical Foul, their opponent will be allowed to choose the Stage for the next Game. These penalties, if necessary, will carry from one Match to the next or one Pro Circuit Competition to the next. If a penalty is carried from one Pro Circuit Competition to the next, it will be carried by the Player who received the Technical Foul.
3. Coaches receiving a Technical Foul will have their Coach wristband and privileges taken away. Teams may not replace their Coach if their privileges have been taken away.
4. Halo 3 Players found breaking Rules #10-11 may be ejected from the venue and their Team may be disqualified from the Event. Teams may not replace a Player/Coach who has been ejected from the venue. If a Player is ejected from the venue, but their Team is not disqualified from the Event, the Team may be allowed to continue to play shorthanded in the Event. Tekken 6 and SSBB Players found breaking Rules #10-11 may be ejected from the venue and disqualified from the Event.
5. Referees may issue a Foul, Technical Foul, or eject a Player from the venue for acts of misconduct not listed above.
6. Players found breaking Rules #6-13 may be subjected to further punishment such as a Temporary Ban from the MLG website, a Site Ban from the GameBattles website, loss of Pro Player benefits, fines, and a Competition Ban from future Combine Competitions and/or Pro Circuit Competitions.
7. Players who receive five Technical Fouls at one Pro Circuit Competition will be ejected from the venue. If a Player is ejected from the venue, their Team may be allowed to continue to play shorthanded in the Event.
Technical Foul Penalties
1. Technical Fouls received at Combine Competitions and Pro Circuit Competitions will be added up over the course of the 2010 season.
2. 1st Technical Foul = Email Warning
3. 2nd Technical Foul = 2nd Email Warning
4. 3rd Technical Foul = Final Email Warning
5. 4th Technical Foul = Temporary Ban from the MLG website for 30 days
6. 5th Technical Foul = Temporary Ban from the MLG website for an additional 60 days
7. 6th Technical Foul = Temporary Ban from the MLG website for an additional 120 days or the remainder of the calendar year, whichever is longer
8. 7th Technical Foul = Site Ban from the GameBattles website for 30 days
9. 8th Technical Foul = Site Ban from the GameBattles website for an additional 60 days
10. 9th Technical Foul = Site Ban from the GameBattles website for an additional 120 days or the remainder of the calendar year, whichever is longer
11. 10th Technical Foul = Competition Ban for the next Combine Competition and Pro Circuit Competition
12. After the 10th Technical Foul, each subsequent Technical Foul will result in a Competition Ban for an additional Combine Competition and Pro Circuit Competition.
13. Halo 3 Players who receive three Technical Fouls for one Match will be given a one minute Penalty. After three Technical Fouls, each subsequent Technical Foul in the Match will result in another one minute penalty. Halo 3 Players receiving a one minute penalty will be instructed by a Referee to put their controller on the ground at the start of their next Game. After one minute has passed, the Referee will instruct the Player that they may pick up their controller.
14. SSBB Players who receive three Technical Fouls for one Match will be given a one Stock penalty at the start of their next Game. After three Technical Fouls, each subsequent Technical Foul in the Match will result in another one Stock penalty. SSBB Players receiving a one Stock penalty will be instructed by a Referee to jump off of the Stage at the start of their next Game.
15. Tekken 6 Players who receive three Technical Fouls for one Match will be given a one Round penalty. After three Technical Fouls, each subsequent Technical Foul in the Match will result in another one Round penalty. Tekken 6 Players receiving a one Round penalty will be instructed by a Referee not to touch their controller during the next Round.
16. One minute, one Stock, and one Round penalties, if necessary, will carry from one Match to the next or one Pro Circuit Competition to the next. If a penalty is carried from one Pro Circuit Competition to the next, it will be carried by the Player who received the Technical Fouls. Players who fail to follow their Referee’s directions regarding a one minute, one Stock, or one Round penalty may be subjected to further punishment such as disqualification from an Event, ejection from the venue, a Temporary Ban from the MLG website, a Site Ban from the GameBattles website, loss of Pro Player benefits, fines, and a Competition Ban for future Combine Competitions and/or Pro Circuit Competitions.
1. More detailed rules regarding what controllers are allowed at events will be posted as the information becomes available.
2. A Photo ID
A driver's license is not required, a school ID or something similar is allowed. This is more important if you are a spectator, as it is used when you check-in to receive a spectator pass (If you purchased a Spectator Pass through the MLG Store online)
3. Signed Media Release and Parental Consent Form ( if under 18, 19 in Alabama and Nebraska )
If you are under 18, you will need to have a Media Release and Parental Consent form signed by your parent or legal guardian. If you are over 18, you need to sign a copy of the Media Release form and have it with you at check-in. You cannot compete if you don't have these.
There is no minimum age requirement to compete in an MLG event.
4. A copy of the Event Schedule
MLG releases a schedule before each event of when each round will start. Although it is subject to change, any changes to the schedule are announced and you can edit the schedule you brought accordingly. This way you know if you have time to go eat, or what time to tell your parents/friends/fans you will be playing next.
5. Know the Rules
I have seen coaches lose their coach pass due to taunting the other team, or communicating with spectators. I have seen spectators asked to leave a station due to coaching the team from outside the ropes. I have seen teams have to replay a game that they won only to lose it the second time because they did not listen to the station Referee. I have seen teams get multiple technicals in the same game (game, not series) because they did not read or understand the rules before the event. There is a referee at every station that will enforce the rules, it is your responsibility to know them and to understand them. If you are unsure what a rule is, ask your stations referee. Ignorance of a rule is not a valid excuse for breaking it.
9. YOUR WRISTBAND/EVENT PASS
When you check-in to the event, whether you are a competitor, a spectator picking up a pass, or a spectator purchasing a pass, you will be given a wristband with either "Player", "Coach", or "Spectator" on it. DO NOT LOSE THIS! You are not allowed in the venue without this and if you lose it you will not be issued a replacement. If you are a coach and you lose it, that means you will not be able to coach your team, and will not be allowed inside the ropes during the competition, if you are a spectator, you will have to purchase another pass. Please, for ease of security and referees, keep your pass clearly visible on your wrist. Do not remove it and put it in your pocket/bag.
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Team Builder (ZB.5)
The Team Builder is a tool which enables Halo 3, Super Smash Bros. Brawl, and Tekken 6 players to complete their registration after they have purchased a Pro Circuit competition pass. Halo 3 4v4 players should already know who their teammates will be before going to the Team Builder. If you are a player looking for teammates, check out the Recruitment Forum to find players to team up with.
In order to complete your 4v4 or 1v1 registration, you will need to use the Team Builder. Read the rules and guidelines below, and then access the Team Builder to complete the process.
• Read the registration rules below
• Purchase your 4v4 or 1v1 pass for the Pro Circuit
• You will then be directed to Team Builder
• Follow the instructions in order to complete your registration
• Note that your 4v4 or 1v1 registration is not considered complete until you have completed the Team Builder process
CLICK HERE TO ACCESS THE TEAM BUILDER
2010 Pro Circuit Registration Rules
Team Management
1. Halo 3 Teams must be named and have four confirmed Players in Team Builder before they will be entered into the Event. Captains are confirmed after entering their contact information. Other Players and Coaches are confirmed after accepting their invitation to the Team. Players who purchase a Tekken 6 or SSBB Player Pass will be given access to Team Builder in order to complete their registration and automatically entered into the Event.
2. Halo 3 Teams may have one Coach. Coaches must accept their invitation to the Team in Team Builder before the Team Builder Lock. Tekken 6 and SSBB Players may not have a Coach.
3. After the Team Builder Lock, Teams with a confirmed Coach will be allowed to request a Coach change, however, Teams without a confirmed Coach won’t be allowed to add a Coach to their Team or compete with a Coach in the Event.
4. Prior to the Team Builder Lock, Halo 3 Players and Coaches will be allowed to join and leave an Amateur Team, in Team Builder, without restriction. Also, Halo 3 Captains will be allowed to add and remove Players and Coaches from their Amateur Team and change the Team Name, in Team Builder, without restriction. An Amateur Team is any Team that doesn’t have Pro Status.
5. After the Team Builder Lock, Players and Coaches must submit requests via email (jnelson@mlgpro.com) or make requests at Check-In in order to make changes to their Amateur Team’s Roster of Players and Coach. Players and Coaches who are confirmed on an Amateur Team will be allowed to move to another Amateur Team if both Team Captains and all Players/Coaches who are switching Teams submit their approval of the changes. After the Team Builder Lock, Players/Coaches can’t be removed from a Team without their approval, until Check-In, if they are unable to attend or don’t want to participate in the Event.
6. All Team Builder Locks will take place at 11:59 PM ET on the Monday, 4 days before the start of the Pro Circuit Competition.
7. Team Name Change requests can’t be submitted at Check-In.
8. Individuals may not be confirmed in Team Builder as a Player on more than one Team in the same Event or compete as a Player on more than one Team in the same Event. Individuals may not be confirmed in Team Builder or compete as both a Player and a Coach in the same Event. Individuals may not be confirmed in Team Builder as a Coach on more than one Team or participate as a Coach of more than one Team in the same Event. Violators of these rules will be ejected and their Teams may be disqualified or forced to continue shorthanded or without a Coach.
9. Individuals may not be confirmed in Team Builder as a Player or compete as a Player in more than one of the following Events: Halo 3 4v4, Tekken 6 1v1, SSBB 1v1.
Post-Team Builder Lock Changes & Impersonation
1. Teams are responsible for notifying the Commissioner of any changes to their Roster of Players and Coach that was submitted in Team Builder. Notification must be made prior to the start of the Team’s Event via email (jnelson@mlgpro.com) or at Check-In’s Registration Problems desk. Teams that fail to notify the Commissioner of a change to their Roster of Players that would’ve affected the Team’s Seed will be subject to ejection from the venue, disqualification from an Event, a Temporary Ban from the MLG website, a Site Ban from the GameBattles website, loss of Pro Player benefits, fines, and a Competition Ban for future Combine Competitions and/or Pro Circuit Competitions.
2. Players found attempting to use another Player’s MLGpro.com Username, that has Rank Points, will be removed from their Team, disqualified from the Event, and given a Competition Ban for the current and/or upcoming Combine Competition and/or Pro Circuit Competition, and stripped of any Rank Points earned in the current Pro Circuit Competition. Such Players will also be subject to ejection from the venue, a Temporary Ban from the MLG website, a Site Ban from the Game Battles website, loss of Pro Player benefits, and a fine. The teammates of such Players may be subject to the same penalties. If a Player is removed from their Team prior to the start of the Event, the Team may be allowed to add a Player in order to compete in the Event with a full Roster of Players. If a Player is removed from their Team after the start of the Event, the Team will not be allowed to add a Player. However, the Team may be permitted to continue to compete in the Event shorthanded.
3. If a registered Player(s) fails to attend their Team's first Match, the Players who are present may request that they be allowed to permanently replace the Player(s) before they are forced to Forfeit a Game/Match. Players who fail to attend their Team's first Match and are replaced will be considered as having Filed for Free Agency from the Team. If more than two Players fail to attend their Team's first Match, the Team will Forfeit the Match.
4. Teams may not make a Roster change, during their Event, involving a Player who has played in at least one of the Event’s Matches.
Captains, Team Passes, and Release Forms
1. A Team’s Captain in Team Builder is the Player who purchased and/or currently owns the Team Pass. Therefore, if the Team Builder Captain is changed, the new Captain becomes the owner of the Team Pass.
2. Team Builder Captain change requests must be submitted, via email (jnelson@mlgpro.com), by the Team’s current Captain in Team Builder.
3. Players and Coaches, 18 years of age and older (19 years of age and older in Alabama and Nebraska), will be able to accept the terms of the Appearance/Participation Release upon accessing Team Builder for their first 2010 Combine Event or Pro Circuit Event.
4. Players and Coaches who are unable to accept the terms of the Appearance/Participation Release, upon accessing Team Builder, must bring a signed copy of the Appearance/Participation Release, with the Minor and Parental/Legal Guardian Consent Form, to Check-In.
5. Once a Player/Coach has submitted a 2010 Appearance/Participation Release, whether online or at Check-In, they won’t be required to submit another Appearance/Participation Release for the remainder of the 2010 Doritos Pro-Gaming Combine or 2010 Pro Circuit.
Team Name Rules
1. No websites.
2. No use of “Major League Gaming” or its abbreviation (MLG).
3. No use of the word "Team".
4. No use of the words "Gamer" or "Gaming".
5. No derogatory, suggestive, or otherwise inappropriate words/meanings.
6. No corporations, company, sponsor, or product names.
7. Teams may not register for an Event at a Pro Circuit Competition with a Team Name that closely resembles that of a current or former Pro Player or Pro Team.
8. Team Names are limited to 20 characters, including spaces.
9. Teams found violating any of the Team Name Rules will have their Team Name changed and will be instructed to rename their Team immediately.
Player Name (Username) Rules
1. No websites.
2. No use of “Major League Gaming” or its abbreviation (MLG).
3. No Team Name abbreviations.
4. No derogatory, suggestive, or otherwise inappropriate words/meanings.
5. No corporations, company, sponsor, or product names.
6. Players may not register for or compete in an Event at a Pro Circuit Competition using a name that closely resembles that of a current or former Pro Player or Pro Team.
7. Player Names (Usernames) are limited to 15 characters, including spaces.
8. Players found violating any of the Player Name (Username) Rules must change their Username prior to the Team Builder Lock. Players found violating Player Name (Username) Rule #3 may change their Team Name instead.
All emails submitted to
jnelson@mlgpro.com must be submitted from the email address registered to the individual’s MLGpro.com Username.