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Social The Zero Suit/Samus in Shorts Social

Z1GMA

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Ye, maybe.
I got like 20 yeahs and 7 comments in a couple of seconds, before it was reviewed and then deleted.
Sakurai can post pics like these:

But we aren't allowed to recreate them or draw similar ones.
Miiverse fanart might be risky. Imagine if they decide to "tone down" both Character Models, because of it.
 
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aBBYS

Smash Journeyman
Joined
Apr 17, 2014
Messages
247
Ye, maybe.
I got like 20 yeahs and 7 comments in a couple of seconds, before it was reviewed and then deleted.
Sakurai can post pics like these:

But we aren't allowed to recreate them or draw similar ones.
Miiverse fanart might be risky. Imagine if they decide to "tone down" both Character Models, because of it.
But that pic isn't a blatant butt shot, it's showing how relaxed Wii Fit Trainer is - even when she's knocked out!

;-)
 

Z1GMA

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Top 3 things you wish for when it comes to SSB4 Zamus?
1. A new, fun and useful downB. (not that her downB in Brawl wasn't useful)
2. Jab(s) with more stun.
3. A legit Fsmash.

What about you guys?
 

Chronodiver Lokii

Chaotic Stupid
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never forget fsmash own zone
never forget

her down b was the bomb. if they make it better i will cry because it was already so festive

keep her bair/uair tho...and a chainable fair would be lovely (tho disjointed fair leads to fun stuff)
 

Empyrean

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-Down-b JC-able throughout the entire animation.
-Paralyzer works the same as it did in Zero Mission.
-On-hit-cancel for all her attacks.

Guess I just want her to be broken.
 

ぱみゅ

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Actual OOS options....

And a move worth spamming that doesn't have ridiculous hurboxes like the Plasma Whip....
 

Morbi

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the animation, of her grab from brawl was super laggy, sometimes never caught and practically all her throws had no follow-ups.
I apologize; I was incorrect. I never play Zero-Suit Samus from Brawl; I only play her in Project M. I have been playing her a lot recently, and when you get into it, you forget that you aren't playing Brawl anymore.
 

Empyrean

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I apologize; I was incorrect. I never play Zero-Suit Samus from Brawl; I only play her in Project M. I have been playing her a lot recently, and when you get into it, you forget that you aren't playing Brawl anymore.
Even in PM, her grab is extremely punishable if missed. Same in Brawl. That's why people don't like it, since it leaves her open for such a long time.
 

Sovereign

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That's probably going to be even worse with erratic stance characters like Little Mac.
I hope she just gets a basic grab, and if you want to extend it somehow, hold the grab button... anything but a grab that misses low ducking characters when you pretty much crouch down to perform the grab.
 

Igneous42

Smash Ace
Joined
Sep 17, 2007
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964
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Colorado
Top 3 things you wish for when it comes to SSB4 Zamus?
1. A new, fun and useful downB. (not that her downB in Brawl wasn't useful)
2. Jab(s) with more stun.
3. A legit Fsmash.

What about you guys?
Separating her from Samus was pretty much my most wanted thing. I get that in tournaments or any competitive environment it didn't really matter, but I mostly play casually with friends. Which meant we usually left Smash Balls on, which I don't really mind personally, in a casual environment they can be fun, but it sucked playing ZSS and having to either turn into Samus or let someone else have it.
 

Neo Zero

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Top 3 things you wish for when it comes to SSB4 Zamus?
1. A new, fun and useful downB. (not that her downB in Brawl wasn't useful)
2. Jab(s) with more stun.
3. A legit Fsmash.

What about you guys?
Huh, didnt think you'd be a Zamus fan Zig.

1. Increased range on Down B
2. Zair
3. Jet hover after 2nd jump.
 

Z1GMA

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Huh, didnt think you'd be a Zamus fan Zig.

1. Increased range on Down B
2. Zair
3. Jet hover after 2nd jump.
And I just noticed that you, too, main Ganon in Brawl, bro!
How come I haven't seen that before.
 

KatKit

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I'm really going to miss the whole "get over here" drag players from above up-B whip attack, but I will admit that I wasn't much of a fan of tether recoveries (even though they look improved). Anyways... I'm glad she's back. She's my main in Brawl. I'm liking what I see so far.
 
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ぱみゅ

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Oh, my.... that's right, for a minute I forgot about the juggle pressure the Plasma Wire alone added.
I wonder what does that mean for her Smash 4 metagame
 

KatKit

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Same here...

Aside from that, I'm uncertain if she starts off with armor pieces again. I seldom used them in Brawl (I did the whole "throw them off the stage immediately" tactic; even if that wasn't advantageous it felt honorable lol), but they are useful nonetheless.

Even though her moveset doesn't look drastically altered, I feel like she's going to play differently. I'm thinking she's going to hit harder. Like players will generally take a "less whip, more kicks" approach.
 
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Neo Zero

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Up B looks like a good OoS DP at the very least. Plus its so stylish.
 

Chronodiver Lokii

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hope they keep the nair. If the game speeds up and if they implement it like P:M, then her current nair will be so sexy.
 

BBG|Scott-Spain

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Is she confirmed to still have the armor pieces at the beginning of the match? I haven't paid attention.
 

Empyrean

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Yeah, it wouldn't make sense to have her armor pieces fall apart at the beginning, seeing as she is a separate character now.
 

Hong

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Having to figure in the impact of an initial set of items is a horrible way to balance a character, anyway. I'm glad they will surely not return.

Instead I want more focus on a solid and more well-rounded game. Between the armour pieces, the tether mechanics in Brawl and her horrible options out of shield, ZSS fluctuated a lot in her worth.
 

Empyrean

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I'd rather the suit pieces not come back, in any shape or form. That said, I think it's pretty obvious they won't.

Hopefully ZSS weighs a bit more this time around. God was she so fragile in Brawl. I also hope that the rocket boots increasing her power isn't just moot-talk from Sakurai.
 

pichuthedk

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So I have no Idea if this has been covered or brought up during these 8 pages but there are a few of the following things I'm about to suggest/wonder,
1. Wondering if the Zss Down smash love will still be around.
2. Does her Up b have her fall in the helpless state when used from the ground like in the video footage.
and 3 now to do some math of Question 1+ Question 2= Is it bad that I'd like to see her be able to do say double down smash -> UP B combo and then proceed to chase people? I'm thinking that would be a tad OP at low %, As well as if she was able to still move after UPing off the ground would be funny if you could then follow up with down B kicks or something.
 
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Empyrean

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So I have no Idea if this has been covered or brought up during these 8 pages but there are a few of the following things I'm about to suggest/wonder,
1. Wondering if the Zss Down smash love with still be around.
2. Does her Up have her fall in the helpless state when used from the ground like in the video footage.
and 3 now to do some math of Question 1+ Question 2= Is it bad that I'd like to see her be able to say double down smash -> UP B combo and then proceed to chase people? I'm thinking that would be a tad OP at low %, Also with if she was able to still move after UPing off the ground would be funny if you could then follow up with down B kicks or something.
1. Yes, I'm pretty sure there were a few pictures around with her in the dsmash animation.
2. I assume you're referring to up-B. If so, than we see in the direct that she's not in the helpless animation after using it on Marth. I don't know about aerial up-B though.
3. I think that Sakurai would probably change the dsmash so that it doesn't chain like it did in Brawl, but we can't know for sure. It certainly would be cool if such a combo existed.
 
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