trombonophone99
Smash Cadet
Oh nairoWaifu is just one of his emotes on his twitch channel. An emote of pink female robin gesturing with a peace sign. I can see the misunderstanding lol....You know that Nairo is male right?
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Oh nairoWaifu is just one of his emotes on his twitch channel. An emote of pink female robin gesturing with a peace sign. I can see the misunderstanding lol....You know that Nairo is male right?
BE CAREFUL WHAT YOU SAY.
It's great, maining a character that isn't blatantly easy but still brutally very very good means GREAT SUCCESS.I am jealous of this social of nerdy researchers and the beautiful research that takes place in your character board.
I also dislike getting killed outright at 40%. Flip Jump is dumb/broken/<insert adjective here>. I just needed to watch more ZSS against characters with combo games to understand.
That is all.
LOL WHAT IS HE DOING HERE? Researching??BE CAREFUL WHAT YOU SAY.
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I'm sure you've seen it already, but just in case...Between the utilization of off stage flip jump frame traps and the hype kick the off edge pressure is so real. Note - I'll probably always call it the hype kick. Cause it's so hype. It's kicking on the edge to hit the vulnerable frame... I'm currently dedicating time toward figuring out how to hit this more since dsmash doesn't cut it.
I've heard some hypothesizing about it, but I'm not 100% convinced. Besides, approaching level or above reopens the usage of dsmash, heh. If I had more play-test kind of awesomeness (as you all may notice, I'm a numbers guy), I'd look into that directional theory of ledge snap vulnerability.I'm sure you've seen it already, but just in case...
It would appear that the ledge-snap vulnerability only happens if approaching from below the ledge. When approaching from level with or above the stage, you seem to snap with full invincibility.
Chocos actually been doing nair to flip jump spike since like November.Flip jump is beginning to look more and more as ZSS's best kill option. Up B is DI out of -able and the setups into Flip Jump Spikes begin at super early percents. I think Nairo was the first to start using Downsmash -> Flip Jump Spike as well as Shffl Nair -> FJ Spike. I think with Nairo's pioneering, ZSS will start to be recognized as being much more tournament viable than before.
You will always knowI won a Bi-weekly today GOD DAMN I needed this so bad with my self-esteem dwindling down day by day the flame has been fed the hunger has been sated a bit.
Yooooooooo! Congrats. I haven't won anything in Smash 4 yet. Got a few 4th places though. I'll have more time to practice seriously when my PhD is done, heh. Anyways, keep it up!I won a Bi-weekly today GOD DAMN I needed this so bad with my self-esteem dwindling down day by day the flame has been fed the hunger has been sated a bit.
Oh man guys apparently zeros performance during e3 probably added to the removal of a janky af mechanic if this rings true.
Supposedly zero suit had the ability to hover like peach's float in the e3 build of the game.
Man that would have been sweet as Candy?
As a Peach player across games, this would've been hype. Considering Peach's combo game in Smash 4 with floating, imagine it in the hands of Zamus.Supposedly zero suit had the ability to hover like peach's float in the e3 build of the game.
That change would make zero sense. Not that I don't trust you.Bair kills earlier! Pre patch it killed wii fit at the ledge of FD at like 98% but now it kills at 92%.
Center stage it kills around the same percent tho. It may have more base kb and less kb growth or something.That change would make zero sense. Not that I don't trust you.
Flip kick can still edge cancel. Haven't tried the rest out yetCan flip-kick still edge-cancel?
Is side-b still butt?
Anything about no longer escaping boost kick?
GRAB?!
Utilt still finishing it's animation after clanking with another move?
Nah, bad hitboxes, no disjoints, no range.Roy feels good but his recovery is iffy. You can tell he has a lot of little setups and combos though.
Ryu is flat-out broken good. I am...concerned.
His specials are all pretty amazing, his recovery is quite good (Shoryuken even hits onstage when it sweet spots) and his power in general is stupid. The hitboxes aren't nearly as bad as you think, especially dash attack and Bair. Ftilt breaks shields - even his downthrow onto a shielded opponent breaks shields - and we can't camp him out.Nah, bad hitboxes, no disjoints, no range.
I think he is solid but he has issues. Nothing broken to be found here.