Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Generally no. It can be helpful to be aware of when your opponent has a weakened shield, as knowing when you can challenge it with aerial Wizkick or throw out FSmash can be helpful. It's inherently unreliable due to powershielding and the fact that shields regenerate so quickly. USmash shield pressure is nice, but it doesn't last long, and it's situational. Also heads-up players can just spotdodge. It's nice when it works out, but just isn't reliable enough to count on as a strategy. You're generally better off taking the guaranteed damage from a grab.Do you guys think intentionally going after shield breaks is a viable tactic*? A lot of Ganon's attacks have high shield damage, and U-smash in particular is very safe on block. It's not like you'll always get a shield break, but you can reduce their options in some situations to 1) eat a hit 2) have your shield broken and eat a much stronger hit.
*instead of using grabs to punish shielding, using high shield damage attacks?
Tried this on a For Glory scrub. It is the most amazing thing. They ragequit afterward. Hysterical.Bonus: If someone has lost their ledge invincibility, you can land a wizkick spike without going off the stage, and believe me, they aren't coming back from that, both in game and out of game.
Shield Breaking (or at least weakening their shield) is definitely a thing with Ganon in this game, unlike Brawl.Do you guys think intentionally going after shield breaks is a viable tactic*? A lot of Ganon's attacks have high shield damage, and U-smash in particular is very safe on block. It's not like you'll always get a shield break, but you can reduce their options in some situations to 1) eat a hit 2) have your shield broken and eat a much stronger hit.
*instead of using grabs to punish shielding, using high shield damage attacks?
I know, i'm thinking of using flame wave against characters that flame choke isn't good against like Rosalina.Flame Wave would be good if it had any range to it. As it stands it moves nowhere and decreases mobility. And flame choke tech chases are too good to give up.
Even Donkey Kong got an armored headbutt.If Flame Wave had super armor throughout the move like Little Macs side b custom it would be better
Doesn't even make sense either. I mean, just look at this.Buffing Ganon´s grabrange to a reasonable level would help him so much man. How come the King of Evil´s arms turn into dinosaurs arms when he tries to grab someone?
Someone correct me if I'm wrong, but I believe most of what determines whether or not your Bair is guaranteed is how soon you grab the ledge after your opponent. Within a certain amount of frames, it usually works, whereas if you are late then your opponent will be able to jump or airdodge.Do we have a guide or anyone is familiar with ledge trumping and what options I have during one? I use the bair but sometimes they jump higher than I can reach them or maybe I'm not doing it fast enough. I think if I uair I might be able to get them but idk. I am working on this and after wards I'm gonna slow down my game to get better with inputs and better neutral play as well. For now I'm working on ledge play and how to capitalize on opposing recoveries.
@Vermanubis is definitely the best person to ask for this, but what Shogger said is correct. The sooner you trump someone, the less frames they have.Do we have a guide or anyone is familiar with ledge trumping and what options I have during one? I use the bair but sometimes they jump higher than I can reach them or maybe I'm not doing it fast enough. I think if I uair I might be able to get them but idk. I am working on this and after wards I'm gonna slow down my game to get better with inputs and better neutral play as well. For now I'm working on ledge play and how to capitalize on opposing recoveries.
If you mean the matchup, it's even at worst (for Ganon), and Ganon's favor at best. Mewtwo will never survive past 80 or so % against Ganon, and he just doesn't have anything to make up for that. Shadow Ball is dangerous, but it's not really a "campy" projectile.Mewtwo opinions?
Hmmm i kinda think it might be DDD the strongest...he is ridiculous...If you mean the matchup, it's even at worst (for Ganon), and Ganon's favor at best. Mewtwo will never survive past 80 or so % against Ganon, and he just doesn't have anything to make up for that. Shadow Ball is dangerous, but it's not really a "campy" projectile.
Mewtwo is powerful sure, but that doesn't mean anything when you're against the most powerful character in the game.
So, guys, Ganon i already a powerhouse, but if we could find good ways of utalizing this, Ganon'd be a monster, espacially if you combine this with rage.A character receives 20% additional knockback when hit while charging a smash attack
Have had it happened on multiple occasions.So, guys, Ganon i already a powerhouse, but if we could find good ways of utalizing this, Ganon'd be a monster, espacially if you combine this with rage.
Seems very situational, but the thought is delicious.
Gotten a few Wizkick kills from people prematurely charging smashes in order to trap my landing this way. It's quite handy.So, guys, Ganon i already a powerhouse, but if we could find good ways of utalizing this, Ganon'd be a monster, espacially if you combine this with rage.
Seems very situational, but the thought is delicious.
Also, Ledge Drop DJ Fair at ppl who charge smashes at the ledge.Gotten a few Wizkick kills from people prematurely charging smashes in order to trap my landing this way. It's quite handy.
I guess vs projectiles, I see what you're saying.Is it only me, or does Ganon's shield allow for easier Power Shielding than most other characters'?
Sure, it could be because I'm used to the character, but still, it's so disjointed (at least horizontaly).
Yes, it's harder than a regular Tech.While we're talking about wonky Ganon-specific things, am I the only one that feels that the timing to tech Ganon's Flame Choke is stricter than a regular tech? This isn't even just online either, if I get Flame Choked during a local battle, I still have trouble timing it.
Love sourspot DA. Such a nice setup. I once got a Flame Choke ->sourspot DA off the roll away->Dthrow-> Wizkick-> tipman gimp to 0-death a Falcon. Even when things don't go quite that smoothly it can net you a nice 20%-30% pretty easily.What do you guys think about the second hitbox of Ganon´s dashattack? I think it´s better to try to land the late hitbox unless you go for the kill. It has really low knockback and pops them up right in front of you and unless they are someone with a really quick aerial (looking at you, Luigi and Yoshi), they are in for lots of damage (late DA>Dthrow>Down B/Uair/Nair etc). And later on at higher %, late DA is a good setup for an Uair/Usmash if we read the airdodge because of it´s low vertical knockback.
I apologize if this was brought up already.