Falconv1.0
Smash Master
That's what we commoners of SWF call being a massive tool....I'm just happy because I've been an apprentice for months. I don't judge people by their post counts, I just like the title.
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That's what we commoners of SWF call being a massive tool....I'm just happy because I've been an apprentice for months. I don't judge people by their post counts, I just like the title.
...or maybe I just like the sound of "Lord."That's what we commoners of SWF call being a massive tool.
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Thus making you a massive tool....or maybe I just like the sound of "Lord."
>.>Thus making you a massive tool.
Ahaahah, I kid. Well, kinda.
ZOMG LOWER THAN CROUCH!Falconv1.0 said:Anyhoo, no one here has yet to change my mind about d tilt and it's supposed sexiness.
I was totally joking about that.Agreed on both points. Sadly, there is no Starshot CG. I tried... for a long time... on just about every legal stage that *might* make it possible...
If you find one you will be my hero though.
Captain Falc- oh.Go ahead, name the match ups where this move really helps you, and tell me, how many of those match ups are characters that matter?
Maybe there are a few frames where he's slightly higher than regular crouch? Iunno.But ... there are times when people grab me when I'm using dtilt, when I swore they wouldn't be able to grab me when I'm just normally crouching.
Or maybe their grab ranges go deceptively low, regardless?
No, you fool, don't tell them!Don't bother voting on a move, just choose something :/
So we don't all increase our post counts with stupid poasts like this one
The only disjointed moves kirby has are fc and hammer.
Everything else is joined to the bodies hurt box. Thats why some moves clash with marths Fsmash and others just take the damage.
Rock on. I would get one if I had the money to spend(ps. Iwrote this from my dsi ^_^ with touch screen keyboard)
I don't remember it being said that Kirby had any other disjointed moves. As far as I know you are correct (I say this because I'm not done testing everything yet). What were you referring to when you said this? Also, unless you are up against a MK, you don't need a disjointed attack to clank with an opponents' disjointed attack. You just need to have your hit-box connect with their hurt-box for the clank to happen. If their move has higher priority than yours, though, you will lose out (I have yet to see DK's 9-punch get clanked with). That's why I said Kirby's d-tilt clanks with Marth's tilts last week. On the other hand, if he out-spaces you he will win out due do him hitting your extended hurt-box and you missing his hurt-box. Sorry if I'm missing the point of your post.
Your whole conception on clashing is wrong.
First off, priority is thrown arrond alot. Peaches nair doesnt have high priority, neather does Mk's dair. However, Peaches Nair comes out on frame 4 and Mk's dair comes out on frame 3.
Kirby's dtilt hits on frame 4. Thats probably why you clashed/can clash k's dtilt with marths.
secondly a clash ocurrs whenever two attacks meet on the same frame. Take jabs for example. If two jabs that go out on frame 3 are executed at the same time, they clash. Now the thing with ALL SWORD CHARACTERS is that they get to you before you get to them, with is why marth playsrs space in a way that no attack gets to them before they get to you.
You're mistaking priority. The only priority in this game is super armor priority and grab priority, which mean that even if an attack meets in te same frame, it will trade the damage and continue with the move. Anything else like two grabs going out at tne same time is decided by controller ports.
And some disjointed moves are Olimars moves but I think that, at least in melee, marths moves'arent disjointed. (I've slowed down the game by frames)
Everything I've put up is in yellow. I don't mind going off course a bit longer for this discussion, but I would like to get back to talking about this weeks moves soon.First off, priority is thrown arrond alot. Peaches nair doesnt have high priority, neather does Mk's dair. However, Peaches Nair comes out on frame 4 and Mk's dair comes out on frame 3.
I never mentioned areials because they work off of a different system than ground attacks (once again, with the exception of MK's ground moveset minus his dash attack). First hit-box to reach the opposing hurt-box wins, if I'm not mistaken.
Kirby's dtilt hits on frame 4. Thats probably why you clashed/can clash k's dtilt with marths.
secondly a clash ocurrs whenever two attacks meet on the same frame. Take jabs for example. If two jabs that go out on frame 3 are executed at the same time, they clash. Now the thing with ALL SWORD CHARACTERS is that they get to you before you get to them, with is why marth playsrs space in a way that no attack gets to them before they get to you.
I know this is how it works. This is how it has worked since Smash 64. I'm having trouble understanding your explanation of disjoints, priority and how sword characters work, though.
You're mistaking priority. The only priority in this game is super armor priority and grab priority, which mean that even if an attack meets in te same frame, it will trade the damage and continue with the move. Anything else like two grabs going out at tne same time is decided by controller ports.
Priority as I understand it is a move's ability to override another move. An easy way of illustrating this is using moves like DK's punch of Lucario's aurasphere at their varying levels of power. Example, if you use aura-sphere at full charge at low percentages, DK can swat them away with an f-tilt. When Lucario is at higher percentages, DK can no longer do this. By your definition (if I am understanding it correctly) the aurasphere is simply reaching DK earlier, but none of my testing has proven that to be the case. Let me use an example that doesn't involve a projectile (note: for the following examples, I am lining up the moves so that their hit-boxes come out on the same frame). If you use Link's jab against DK's punch when the DK has it charged to 3, the moves clank and both characters are pushed back. If you try the same thing against a 9-punch, though, DK will finish the move and Link will be the only one to get pushed back. Jabs have different priority depending on character though, so lets use Squirtle next. I have not been able to successfully get Squirtle's jab to clank with any of DK's punches. This should be relatively easy to do considering that the jab come out on frame 1, but the punch always wins. Yoshi's jab is different as well. At the lower charges, DK's punch and Yoshi's jab clash. At higher charges, DK's punch overrides Yoshi's jab. This is how I understand priority.
And some disjointed moves are Olimars moves but I think that, at least in melee, marths moves'arent disjointed. (I've slowed down the game by frames)
What are the qualifications to a disjointed attack? I understand it to be when a move has a hit-box outside of the character's hurt-box. Meta-knight is a perfect way to test this, seeing as his ground moves can't clank. Using meta-knight's f-tilt, space a DK f-tilt so that Meta's f-tilt will only hit DK's hit-box (his arm). Meta will damage DK and interrupt the move. Now try the same trick using Marth instaed of DK. Meta's f-tilt won't damage Marth, even though Marth's hit-box is being invaded. This means (at least as far as I can tell) that Marth's sword moves' hit-boxes are disjointed from his hurt-box. You can pull the same kinds of tricks with Link's tether grabs. Link can grab character's limbs, but not their swords.
Yes, he would. I'm 83% sure about it.Disjointed hitboxes are just an attack that has a hurtbox extended farther than the hitbox. However, what we mostly use it for is to describe attacks like snake's utilt, who have such large disjoints that you'd think it's from another move. All sword characters have disjoints b/c, unsurprisingly, hitting someone's sword doesn't physically hurt them. What you say about marth not having disjoints in melee doesn't make much sense...if you hit his sword, he'd be hurt?
Man, you write a lot. I'm not going to bother replying in a long wall of text. The whole argument is silly really. I'm just going to say that for you to understand what I'm saying, you're going to need a capture device that slows down the game.Np. Don't worry about getting back to me quickly, I know how annoying those touch keypads can be for longer messages. If I'm wrong, though, I want to know about it so that I can be right the next time around.
Back throw is kind of Meh. Dgrab is infinitely better. But, you could use it to get people out of the stage but they could probably jump over you or grab the edge. In any other case, it could be used to freshen moves.Found it.
http://www.smashboards.com/showthread.php?t=155409&highlight=Clashing+Priority
Thanks for pointing me in the right direction. My statements still stand about the sword-users' disjoints, but intrinsic priority based on % damage makes a lot more sense than priority on a move by move basis. Thanks for the clarification, I won't miss-state it again.
Now that I've been corrected, I'd like to get back to the move discussion at hand. If you haven't posted on b-throw and u-tilt, please do. The more input and discussion, the better.![]()