thrillagorilla
Smash Ace
After looking about the Kirby boards for a duplicate topic and finding only a few semi-similar topics from the past few months (most abandoned or closed), I thought it might be helpful to try this out. So, without further ado…
*ahem*
The Unofficial Bi-Weekly Kirby Move-Set Discussion Thread (tada! )
Kirby has a great move-set, and he can do a lot of cool things with it. Walls of pain, stone glitch, and… final cutter ledge stall?!? For those of you who don’t know what I am talking about, this thread is for you. For those of you that do know what I am talking about, this thread is also for you. The intention is to go through every move in Kirby’s arsenal and analyze every little thing he can do, no matter how arbitrary it may seem. Impress your friends! Pull a random upset! These and many more benefits could possibly come out of these discussions.
Before we begin, there are a few guidelines.
1. This is not a guide on how to play Kirby. If you are new to the awsomeness that is Kirby, and want to know how to become “one tough cream puff”, visit t!MmY’s amazing guide here.
http://www.smashboards.com/showthread.php?t=144039
2. This is not a match-up discussion. If you are seeking how to star-shoot your foes into oblivion, go to MK26’s match-up thread here.
http://www.smashboards.com/showthread.php?t=195032
3. This is not a meta-game analysis. If you want to see what’s all the rage in Kirby’s current playing style, visit psykoplympton’s thread here.
http://www.smashboards.com/showthread.php?t=175168
4. We won’t be going over Kirby’s Suck move or copy powers. If you want to know how to suck, visit fromundaman’s sucking guide here.
http://www.smashboards.com/showthread.php?t=224822
If you want to learn how to spam t-jolt back at Pikachu, visit RK Joker’s copy-ypoc thread here.
http://www.smashboards.com/showthread.php?t=222800
5. Finally, this isn’t a move tier-list. If you want to talk about tiers, go look up the topics that failed and see why this thread isn’t aimed at doing that .
I will bring up two of Kirby’s moves per week to discuss. I’ll present my findings for the moves, and then open the floor up to the Kirby Boards to discuss this week’s moves and request moves for the next week. You can talk about anything you want that has to do with that week’s moves. Talk about how you can stop Meta-Knight’s tornado with nair. Talk about how you can spam up-b in certain situations. It doesn’t matter if it is “general knowledge” or “not very useful.” If it is in any way, shape or form doable, post it. The idea is to spread the knowledge of the uberness of Kirby’s moves to entire Kirby boards! Share the love!
Without further ado, the thread!
Week one: Up-b and fair.
Up-B
Final cutter is a very high priority move with a disjointed hit box, a decent recovery and has some good attack properties. It is far from being spammable, though. It has a vertical range of 5 Kirbys when grounded, and about 3.5 Kirbys when used in the air. The hits come out on frames 23, 43 and 56, the second of which has spiking properties. Kirby can b-reverse this move in its opening frames by pressing the opposite direction after the move starts, as well as "slide" for about a kirby length horizontally in the first 22 frames by holding the direction you want to go in.
The move also has an energy shock wave that can be used in some unique ways. For instance, if a character is trying to recover horizontally, you can use it to force them to use a jump or fall below the stage (or get hit, either way...), giving you the advantage (this is best applied to characters that have slower horizontal recovery). The shock wave can also force Snakes grenades to explode, clearing the way (or allowing Snake to pull fresh grenades XD). The shock wave can also go through some obstacles without being stopped, such as the rock and tree on PS1, the connectors in Brinstar and the pillars in Luigi's Mansion to name a few.
A few final things on final cutter (I made a funny ). The move has a fair amount of ending lag, so it can be punishable. Make sure you are OK to use it before you do, like throwing it out as your opponent is about to jump at you, or when you are a safe distance away and the shock wave will be a good enough deterrent (AKA your opponent wasn't expecting it and you catch them off guard). It also has a few other situational abilities, such as stalling under a thin ledge or cutter-ciding (though the pseudo version is MUCH better to use if you can). All in all a solid if not situational move.
Fair
Fair is a versitile move, sporting a lot of uses, but not necessarily being the best at any of them. It has three separate kicks, coming out on frames 10, 18 and 27 with the last having the most stun and knock-back. The hit-box is a bit odd on it, covering below and slightly behind Kirby as well as in front of him. fair is akin to bair in that is can WoP, though it is less reliable due to the multiple hits. The multiple hits make it a good spot-dodge punisher, though. On the flip side, it doesn't perform well for shield pressure due to low shield stun.
If performed fast enough fair can finish before Kirby lands, allowing for a lag-less landing. This can lead to follow-ups at low percentages and allows for quick defensive measures should the move miss. It can also be fast-falled after the first or second hit connects, allowing for a grab follow-up. All in all, fun stuff .
Discussion: Pages 1-3/Post #1 - Post #31
Week Two: Side-B and Nair.
Side-B
Summary when I can get around to it.
Nair
Summary when I can get around to it
Discussion: Pages 3-5/ Post #32-#74
Week Three: Down-B and d-tilt.
d-tilt
Summary when I can get around to it
Down-B
Summary when I can get around to it
Discussion: Pages 5-7/ Post #74-100
Week Four: B-throw and u-tilt.
B-throw
Summary when I can get around to it
u-tilt
Summary when I can get around to it
Discussion: Pages 7-8/ Post #101-117
Week Five: U-throw and Bair.
U-throw
Summary when I can.
Bair
Summary when I can.
Discussion: Pages 8-9/ Post #117-132
Week Six:Dair and F-tilt
Dair
Summary when I can.
F-tilt
Summary when I can.
Discussion: Pages 9-?/ Post#133-?
That’s all I’ve got for now. So, ON TO DISCUSSION!!!
Frame data from “Kirby & The Amazing Guide (version 2.0)” by t!MmY
*ahem*
The Unofficial Bi-Weekly Kirby Move-Set Discussion Thread (tada! )
Kirby has a great move-set, and he can do a lot of cool things with it. Walls of pain, stone glitch, and… final cutter ledge stall?!? For those of you who don’t know what I am talking about, this thread is for you. For those of you that do know what I am talking about, this thread is also for you. The intention is to go through every move in Kirby’s arsenal and analyze every little thing he can do, no matter how arbitrary it may seem. Impress your friends! Pull a random upset! These and many more benefits could possibly come out of these discussions.
Before we begin, there are a few guidelines.
1. This is not a guide on how to play Kirby. If you are new to the awsomeness that is Kirby, and want to know how to become “one tough cream puff”, visit t!MmY’s amazing guide here.
http://www.smashboards.com/showthread.php?t=144039
2. This is not a match-up discussion. If you are seeking how to star-shoot your foes into oblivion, go to MK26’s match-up thread here.
http://www.smashboards.com/showthread.php?t=195032
3. This is not a meta-game analysis. If you want to see what’s all the rage in Kirby’s current playing style, visit psykoplympton’s thread here.
http://www.smashboards.com/showthread.php?t=175168
4. We won’t be going over Kirby’s Suck move or copy powers. If you want to know how to suck, visit fromundaman’s sucking guide here.
http://www.smashboards.com/showthread.php?t=224822
If you want to learn how to spam t-jolt back at Pikachu, visit RK Joker’s copy-ypoc thread here.
http://www.smashboards.com/showthread.php?t=222800
5. Finally, this isn’t a move tier-list. If you want to talk about tiers, go look up the topics that failed and see why this thread isn’t aimed at doing that .
I will bring up two of Kirby’s moves per week to discuss. I’ll present my findings for the moves, and then open the floor up to the Kirby Boards to discuss this week’s moves and request moves for the next week. You can talk about anything you want that has to do with that week’s moves. Talk about how you can stop Meta-Knight’s tornado with nair. Talk about how you can spam up-b in certain situations. It doesn’t matter if it is “general knowledge” or “not very useful.” If it is in any way, shape or form doable, post it. The idea is to spread the knowledge of the uberness of Kirby’s moves to entire Kirby boards! Share the love!
Without further ado, the thread!
Week one: Up-b and fair.
Up-B
Final cutter is a very high priority move with a disjointed hit box, a decent recovery and has some good attack properties. It is far from being spammable, though. It has a vertical range of 5 Kirbys when grounded, and about 3.5 Kirbys when used in the air. The hits come out on frames 23, 43 and 56, the second of which has spiking properties. Kirby can b-reverse this move in its opening frames by pressing the opposite direction after the move starts, as well as "slide" for about a kirby length horizontally in the first 22 frames by holding the direction you want to go in.
The move also has an energy shock wave that can be used in some unique ways. For instance, if a character is trying to recover horizontally, you can use it to force them to use a jump or fall below the stage (or get hit, either way...), giving you the advantage (this is best applied to characters that have slower horizontal recovery). The shock wave can also force Snakes grenades to explode, clearing the way (or allowing Snake to pull fresh grenades XD). The shock wave can also go through some obstacles without being stopped, such as the rock and tree on PS1, the connectors in Brinstar and the pillars in Luigi's Mansion to name a few.
A few final things on final cutter (I made a funny ). The move has a fair amount of ending lag, so it can be punishable. Make sure you are OK to use it before you do, like throwing it out as your opponent is about to jump at you, or when you are a safe distance away and the shock wave will be a good enough deterrent (AKA your opponent wasn't expecting it and you catch them off guard). It also has a few other situational abilities, such as stalling under a thin ledge or cutter-ciding (though the pseudo version is MUCH better to use if you can). All in all a solid if not situational move.
Fair
Fair is a versitile move, sporting a lot of uses, but not necessarily being the best at any of them. It has three separate kicks, coming out on frames 10, 18 and 27 with the last having the most stun and knock-back. The hit-box is a bit odd on it, covering below and slightly behind Kirby as well as in front of him. fair is akin to bair in that is can WoP, though it is less reliable due to the multiple hits. The multiple hits make it a good spot-dodge punisher, though. On the flip side, it doesn't perform well for shield pressure due to low shield stun.
If performed fast enough fair can finish before Kirby lands, allowing for a lag-less landing. This can lead to follow-ups at low percentages and allows for quick defensive measures should the move miss. It can also be fast-falled after the first or second hit connects, allowing for a grab follow-up. All in all, fun stuff .
Discussion: Pages 1-3/Post #1 - Post #31
Week Two: Side-B and Nair.
Side-B
Summary when I can get around to it.
Nair
Summary when I can get around to it
Discussion: Pages 3-5/ Post #32-#74
Week Three: Down-B and d-tilt.
d-tilt
Summary when I can get around to it
Down-B
Summary when I can get around to it
Discussion: Pages 5-7/ Post #74-100
Week Four: B-throw and u-tilt.
B-throw
Summary when I can get around to it
u-tilt
Summary when I can get around to it
Discussion: Pages 7-8/ Post #101-117
Week Five: U-throw and Bair.
U-throw
Summary when I can.
Bair
Summary when I can.
Discussion: Pages 8-9/ Post #117-132
Week Six:Dair and F-tilt
Dair
Summary when I can.
F-tilt
Summary when I can.
Discussion: Pages 9-?/ Post#133-?
That’s all I’ve got for now. So, ON TO DISCUSSION!!!
Frame data from “Kirby & The Amazing Guide (version 2.0)” by t!MmY