Ganon has to get to the items first. ZSS can get rid of all but one item before Ganon can get to her on most stages, and she'll mostly be using them defensively until she can get Ganon in the air, to boot, so he'll have a lot of those things to think about. The item game is in ZSS's favor, because she's more maneuverable, and has more options for dodging and dealing with the items than Ganon. Not to mention, suit pieces eat bad recoveries for breakfast, and Ganon has one of the worst in the game. ZSS has a lot of tools for recovering, even against suit pieces. Glide toss isn't even really that great with suit pieces anyway. At least, it's not as good as with bananas or turnips, which present better openings for follow-ups with a glide toss. Armor parts have too much knockback to follow up with. Ganon may be able to do some nasty things with armor parts, but I guarantee you ZSS can do nastier things, and she has better access to them.
I love how whenever items come up, everyone is like, "x has the best glidetoss, therefore they are better with items." And it's not just here. Just about everyone uses this flawed logic in the Diddy match-up discussions, and even ZSS mains seem to think ZSS's glide toss makes her item game strong. It can help, don't get me wrong, but item game is about so much more than glide tossing. It's about maneuverability, it's about getting the items in the first place. It's about having a reliable way of getting or eliminating one item without getting hit by the next. I'll tell you this. Most characters do not have what it takes to deal with items. Neither ZSS nor Ganon do, for sure. ZSS is just better with them than Ganon, because she is more maneuverable, has moves that are designed to interact in special ways with items and she has a recovery that isn't completely nullified by items. Other than that, they both have the same weaknesses to items, and the same strengths.
The hardest part about this match-up for ZSS is willing herself to stay grounded. If ZSS is too aggressive in her follow-ups, she's likely to eat an aerial. Honestly, once Ganon is in the air, bait and punish is much more effective. As in, he really gets routed if he's airborne against ZSS, who is faster than him both in the air and on the ground.
Getting him in the air can be tough, but ZSS is helped by the fact that her aerials outrange his ground game, but not necessarily his air game. Once he goes airborne, she has a lot of stuff to keep him there, but she has got to stay safe, and not let the tables get turned, because it doesn't take many hits for ZSS to be a bloody pulp flying towards a kill zone.
It's very clearly in ZSS's favor here, but because ZSS is such an offense based character, and Ganon is good at punishing over-aggressive play, ZSS's usual rushdown tactics aren't as effective, and she has to play reserved, which gives Ganon more opportunities to muscle into an advantageous position. She can kind of camp him, but really she can't do it much more than she can camp anyone else. This match-up is mostly about whose patience lets up first.
I love how whenever items come up, everyone is like, "x has the best glidetoss, therefore they are better with items." And it's not just here. Just about everyone uses this flawed logic in the Diddy match-up discussions, and even ZSS mains seem to think ZSS's glide toss makes her item game strong. It can help, don't get me wrong, but item game is about so much more than glide tossing. It's about maneuverability, it's about getting the items in the first place. It's about having a reliable way of getting or eliminating one item without getting hit by the next. I'll tell you this. Most characters do not have what it takes to deal with items. Neither ZSS nor Ganon do, for sure. ZSS is just better with them than Ganon, because she is more maneuverable, has moves that are designed to interact in special ways with items and she has a recovery that isn't completely nullified by items. Other than that, they both have the same weaknesses to items, and the same strengths.
The hardest part about this match-up for ZSS is willing herself to stay grounded. If ZSS is too aggressive in her follow-ups, she's likely to eat an aerial. Honestly, once Ganon is in the air, bait and punish is much more effective. As in, he really gets routed if he's airborne against ZSS, who is faster than him both in the air and on the ground.
Getting him in the air can be tough, but ZSS is helped by the fact that her aerials outrange his ground game, but not necessarily his air game. Once he goes airborne, she has a lot of stuff to keep him there, but she has got to stay safe, and not let the tables get turned, because it doesn't take many hits for ZSS to be a bloody pulp flying towards a kill zone.
It's very clearly in ZSS's favor here, but because ZSS is such an offense based character, and Ganon is good at punishing over-aggressive play, ZSS's usual rushdown tactics aren't as effective, and she has to play reserved, which gives Ganon more opportunities to muscle into an advantageous position. She can kind of camp him, but really she can't do it much more than she can camp anyone else. This match-up is mostly about whose patience lets up first.