Clai
Smash Lord
That all depends how close you are when you attempt up-smash plus run away. If we're really close, our dash attack trades hits with all of your aerials, so we're pretty safe doing that. If we're far away and you're trying to bait us, we'll just try to get a favorable position because we know we're slow and can't punish attacks like that.The point is, you can't punish Up-smash -> run away. And then if you DO try to punish it, the attempt is futile and results in you getting owned.
Up-smash has virtually no ending lag, and it's extremely safe on block. I can also run away faster than you can wizkick. You're never going to directly challenge G&W's Up-smash if you know what's good for you (it essentially has invul frames).
And before you complain about G&W's Up-smash being ridiculously slow or something, just remember that the actual charge release is 2 frames.
And other stuff...I know G&W can duck under the wizkick and jab...
Essentially, we won't punish Up-smash -> run away. We'll just keep a neutral position and attempt to punish what you'll do after that. Nothing's really gained from it.
Ducking is almost as broken of a mindgame as standing. As a G&W and Kirby secondary, I know full well about what ducking can accomplish.