Violent-nin
Smash Ace
Very useful guide, has tons of information and goes into detail about AT`s.
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1-utitl has semi decent juggling ability. usually its 1~3 into bair/nair at low percentagesJust a few things I've picked up with Link: (no particular order of relevance or usefulness)
* u-tilt can juggle the @$#! out of mostly everyone
* on the defensive; while pressuring an opponent away from a horizontal approach with a nice arrow spam, a nicely placed upward angle gale boomerang will prevent a jumpin approach from your opponent every now and then
* with an opponent hangin on the ledge, a SH into a d-air is surprisingly useful and effective, albeit risky
* a tumbling opponent can be capitalized on by a constant barrage of gale boomerangs (timed at the exact moment they get up)
* ganondorf sucks
It's the nunchuk. Unless I'm charging to punish a shield-break I always 'C'down with a gamecube controller. Dsmash is one of Link's fastest attacks.question: does anyone else find link's d-smash harder to pull off than expressed in the guide. or maybe its just my uncoordination and the fact that i play with a wiimote and nunchuk
Wow, looks like we've found the problem already. Just because you're unable to use it effectively doesn't undermine its usefulness. Keep in mind that you need to be able to support your stances with some examples instead of just "I can't use it well".O O
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Well done sir. Well done indeed.
I found it quite useful, even for a Link veteran like me. I've got to disagree with how useful Zair is (I've never really been able to use it effectively), but other than that, excellent guide all around.
Oh, I've been working on it recently, and I gotta say, yes, when it works, it WORKS!Word.
If you have trouble with it, it's most likely because you're not doing it fast enough or not shorthopping.
Or you just don't realize the shenanigans you can pull off with it on the the edge.
For this reason I switched over to Link as I've mentioned in previous posts in the last week or two. I don't like being predictable and Link is someone who can mix his game up to avoid that problem. This doesn't mean that Link doesn't have any problems because we all know his recovery isn't great. Knowing this weakness I attempt to watch out for moves/attacks of my opponents that could send me off the edge more than anything. If Link can avoid getting launched and/or chaingrabbed (which is another horrible weakness) he can become a dangerous foe to battle given the fact he can use his projectiles and awsome disjointed hitboxes. Link's game is all about thinking in the aspects of not getting launched, getting damage on opponents, waiting for the right time for a KO, and watching for opponents mistakes.The huge number of techniques is one of the cool things about Link. Most characters it seems like you kind of play a bit, figure them out, then kinda refine them a little, but in general you don't get significantly better with them and you start plateauing. With Link there's always a new technique you can learn that makes him so much better. I feel like my Link is pretty good, but there are still tons of things I don't do that would make him so much better, like jablocking, bomb>footstool>dair, using aerials while holding bombs, and so forth. If I master those, there will no doubt be another technique I could learn to make him better. I've been playing him for about 4-5 months I think, and I still feel like there's so much more I could do with him.