SSBBMASTER:TABOO BEATEN ON INTENSE
I have officially beaten TabOO on intense, this was a true testiment to my abilities on SSBB. and for all of you out there who havent beaten him yet, i sugest you choose:
TOON LINK
MARTH
CAPTAIN FALCON
GANNONDORF
SONIC AND
BOWSER
That is the team i defeated him with, he only had the chance to get to gannondorf XD
and oh yea GOOD LUCK, you will need it, HE IS REALLY HARD!
SSBBMASTER: DEFEATING TABOO
TABOO IS THE BOSS KNOWN AT THE END OF SUBSPACE EMMESISARY, HE HAS A FEW THREATINING MOVES:
HIS "FINAL SMASH" NAMED BY OTHERS: THE 3 RINGS OF DEATH OR TABOO'S FINAL MOVE, FLINGS OUT 3 ELECTRIC WAVES, THE ONLY WAY TO ADVIOD THIS MOVE, ON INTENSE, IS TO USE: DOWN AND Z ON THE WII REMOTE, WITH PERFECT TIMING. IF YOU DONT DODGE IT SUCCESSFULLY, IT WILL DO A HUGE SOME OF DAMAGE, ON INTENSE, IT DOES A WHOPPING AMMOUNT OF 150% PER EACH RING. ON ANY MODE, IT SHOULD KO YOU IN ONE HIT.
THE "BOOMARANG MOVE" IS WHAT SOME PPL NAME TABOO'S TECNOLOGICALLY ADVANCED BOOMARANG, IT LOOPS AROUND ONCE, GOING FROM TABOO'S HAND AROUND THE STAGE TO HIS HAND ONCE AGIAN. IF PLAYING AS MARTH YOU COULD "DOWN B THE MOVE" WHICH IS MARTH'S COUNTER MOVE. OR YOU COULD SIMPLY JUMP OVER THE BOOMARANG.
THE "DRAGON HYPER BEAM" MOVE IS THE ONE WHERE TABOO RISES IN THE AIR, ONLY TO BRING DOWN A DRAGON LIKE CANNON, THAT BLASTS OUT A BEAM, THE ONLY WAY TO OFFICIALLY DODGE THE ATTACK IS TO JUMP UP IN THE AIR AND HOPE FOR THE BEST, IF LOW TO THE GROUND WHILE THE ATTACK IS STILL IN PROGRESS, USE YOUR RECOVERY MOVE. I SOMEHOW SURVIVED THE ATTACK ON INTENSE BY ACCIDENTALLY JUMPING INTO THE ATTACK AND JUMPING BACK OUT, IT LEFT ME AT 1% DAMAGE.
THE "ULTRA GRAPPLING HOOK" REFERS TO TABOO'S BRIGHT GOLD ARROW LIKE HOOK THAT GRABS YOUR CHARACTER, FLINGS YOU AROUND THE STAGE AND THROWS YOU AT THE GROUND. THE ONLY WAY TO NOT GET CAUGHT IN THIS ATTACK, IS TO JUMP OVER IT. IF YOU GET CAUGHT ON IT IN INTENSE MODE, IT WILL NOT KILL YOU AS LONG AS YOU AIR DODGE AFTER BEING SLAMMED ON THE GROUND.
THE "MEGA GRAPLE" IS THE NAME I GAVE THE ATTACK SINCE I DONT KNOW ITS NAME. IT REFERS TO HIS ATTACK WHERE HE TURNS INTO THIS BRIGHT GOLD SQUARISH THING, IF YOU GET CAUGHT IN IT, THERE IS NO ESCAPE FROM YOUR IMMINANT DEATH ON INTENSE MODE. THE ONLY WAY YOU COULD ADVOID GETTING CAUGHT IN THE THING IS TO JUMP OUT OF THE WAY OF IT. THE ATTACK, IF YOU GET CAUGHT IN IT, WILL LAUNCH YOU UPWARDS WHILE YOU'RE IN IT, THEN SLAM YOU DOWN TO THE GROUND, LAUNCHING YOU SIDEWAYS TOWARDS THE LEFT OR RIGHT BOUNDRY OF THE STAGE, WHICH WILL RESULT IN YOUR KO.
THE "LAZER ATTACK" REFERS TO TABOO'S ATTACK WHICH HIS FACE ONLY SHOWS ON THE LEFT OR THE RIGHT OF THE SCREEN. ON INTENSE, IF YOU ARE HIT WITH IT, YOU WILL EAITHER BE KO'D OR HAVE LOTS OF DAMAGE DELT ON YOUR CHARACTER.
THE "MEGA CLAW ATTACK" REFERS TO THE ATTACK WHERE TABOO STARTS SWINGING HIS ARMS AT YOU, AND IF IT HITS YOU, ON INTENSE, YOU WILL BE AROUND 100% WHEN ITS DONE, TO DODGE IT, YOU MUST JUMP OR DODGE ROLL OUT OF THE WAY.
THE "5 ELECTRIC CIRCLE" ATTACK REFERS TO THE ONE WHERE HE FORMS 5 ELECTRICAL BALLS AND THEN MAKES THEM GO AROUND HIM AT HIGH SPEEDS. IN INTENSE MODE, IF YOU ARE CAUGHT IN THE MIDDLE OF THE ATTACK, IT WILL KO YOU. YOU DODGE IT BY DODGE ROLLING OUT OF THE WAY IN TIME.
THE "SHOOT AND BLAST MOVE" REFERS TO TABOO'S MOVE WHERE HE SHOOTS THIS STUFF AT YOU AND THEN AFTER HE SHOOTS ALL OF IT, HE SHOOTS ONE HUGE BALL OF DARKNESS AT YOU, WHICH WILL AUTOMATICALLY KO YOU ON INTENSE. YOU DODGE IT BY MOVING OUT OF THE WAY OR DODGE ROLLING OUT OF THE WAY.
THE "MULTI-TABOO" MOVE REFERS TO THE ONE WHERE HE JUST STANDS THERE, AND OUT OF NOWHERE HE FORMS COPIES OF HIMSELF WHICH, IF YOU GET HIT WITH, THEY DO SOME DAMAGE TO YOU. TO DODGE IT, YOU MUST DODGE ROLL IT OR JUST IN GENARAL DODGE IT.
THE "TABOO ARROW" REFERS TO THE MOVE WHERE TABOO FORMS HIMSELF INTO A ARROW LIKE THING, THEN GOES SPEEDING OUT OF THE STAGE, IF YOU ARE HIT WITH IT, ON ANY MODE, IT SHOULD KO YOU. THE ONLY TWO WAYS TO DODGE IT IS TO EAITHER AIR DODGE OR JUMP OUT OF THE WAY.
THE "TABOO ARROW 2" REFERS TO THE MOVE WHERE HE TAKES A ARROW LIKE THING, PUTS IT IN HIS HAND, THE SWOOPS DOWN TO THE BOTTOM OF THE STAGE. THE ONLY WAY TO DODGE IT IS TO JUMP OUT OF THE WAY OF THE ATTACK. ON INTENSE, IT ONLY DOES A LITTLE BIT OF DAMAGE, BUT CAN KO YOU IF YOU WERE ALREADY ABOVE 50%.
THERE IS A MOVE CALLED "WARP DANGER" WHICH IS WHEN TABOO JUMPS PLACES, BUT LEAVES A EXPLOSION BEHIND. THE ONLY WAY TO DODGE THIS IS IF... YOU ARENT A NOOB.
-GOOD LUCK AGAINST TABOO, YOU'LL NEED IT AND-
-HAPPY BRAWLING-
4/8/10 SSBBMASTER HAS REACHED HIS GOAL TO BEAT TABOO ON INTENSE. >