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If you can provide a video of it, that'd be great, since it's hard to visualize what you're explaining.I don't think I see the BAL there ( I like BACL more D: )
*Boomerang Arrow Cancel Lock*
I have a topic somewhere on the first page <.< lol
I'll do my best to get a video up, but I'm going to need someone who has MSN and some spare time.If you can provide a video of it, that'd be great, since it's hard to visualize what you're explaining.
OMG....the mindgames that can come from this..............I like it!well.. sry to bother again.. I just made a video of some uses for the spin attack... nothing too amazing but I could not find any in youtube so... I made one xD.... Emm... nothing new really, so don't bother to flame me xDDDD.... Is something I just think must be mentioned.. ...
http://www.youtube.com/watch?v=4OAKgU-RjwY
PD: thanks for the awesome guide! It is really helpful
I don't really think that this will help Link's Metagame much, but it sure as hell looks cool. Nice job, Phantom!well.. sry to bother again.. I just made a video of some uses for the spin attack... nothing too amazing but I could not find any in youtube so... I made one xD.... Emm... nothing new really, so don't bother to flame me xDDDD.... Is something I just think must be mentioned.. ...
http://www.youtube.com/watch?v=4OAKgU-RjwY
PD: thanks for the awesome guide! It is really helpful
^This^"Dtilts that awesome" meaning "dtilt's that awesome"
I thought that was sort of an inference, but I'll try to add it anyway. Maybe somewhere in the mind games section...Hey NintenJoe, I don't feel like scanning your guide for it, but I'm sure you mentioned spot dodging somewhere. Just wanted to let you know, charging your smashes ***** in spot dodge wars.
yes, I have looked into Sasooks guide and I am also planning on releasing an entire section on DI in v1.5 of the guide.Hey nintenjoe , you should add more info about directional influence , its pretty important to Link mainers. checkout sasook's guide.
Hmm... than I guess I should get to work then....I am also planning on releasing an entire section on DI in v1.5 of the guide.
Right now, I have all the pictures I need! You've been doing all the work the past few weeks and now its my turn to actually do something!Hmm... than I guess I should get to work then.
..... 0_o how much guides are there in Link board ?Yep. I'm gonna add it to mine soon (I'm currently rewriting the whole guide, literally)
lmfao , yours was the first one.You've never seen mine? It's been there for a while now.....
T-T
Please explain the uses of smooth boots, I'm curious myself. What is it that revolutionized your game?You need to bold Smooth Booting. It's @#$% amazing and I can't believe I got by without it before now. If I can get it down, it will make huge differences in my performance!!
If you're talking about the DAC, which both Link and Snake can do, just practice. If you're talking about bombsliding, turn off tap jump. It gets loads easier.I can't Boost Toss. I don't understand. If I hit C-stick in any direction, even while dashing, Link simply throws his item in that direction. I can't Z-up; he just chucks the Bomb. So when I C-stick down, he just bombs himself. Similar problems with Snake, by the way. I've only been told I'm doing it wrong but I have never got this to work and when I see what happens I just can't believe there's a way it could work.
Well, he's naming the "famous" and "pro" Links as the color examples. Unless you're a "pro" Link (I see the Ness main symbol) that competes and places in tournaments, or have a respected reputation as a Link player, you probably won't be mentioned.I use Lavender Link and I play defensively. :O
OMG, THE ASTRAL SIGNIFICANCE IS APPARENT TO ME NOW!
Just movement! The ability to pick up momentum just after landing. The reverse smooth boot especially, makes a huge difference in the ability to throw projectiles around.Please explain the uses of smooth boots, I'm curious myself. What is it that revolutionized your game?
What does tap jump have to do with it? Heck, for all I knew, the DAC depended on it.If you're talking about bombsliding, turn off tap jump. It gets loads easier.
Did you not SEE the psycho emoticon? Or the all caps message?Well, he's naming the "famous" and "pro" Links as the color examples. Unless you're a "pro" Link (I see the Ness main symbol) that competes and places in tournaments, or have a respected reputation as a Link player, you probably won't be mentioned.
Isn't that just the craq walk?Just movement! The ability to pick up momentum just after landing. The reverse smooth boot especially, makes a huge difference in the ability to throw projectiles around.
For bombsliding, turning tap jump off gets rid of the game registering the upthrow portion as a jump canceled bomb throw. With tap jump, most of the time, if you do the input too fast, the game registers it as a jump-canceled bomb throw down. Without tap jump doing that, the input can be done relatively quickly, and successfully.What does tap jump have to do with it? Heck, for all I knew, the DAC depended on it.
Totally lost me lol, but whatever.Did you not SEE the psycho emoticon? Or the all caps message?
Hmm, I never thought of that. Sounds like it could be useful.smooth boost is cool for jab locks though
SBing doesn't really require crouching, but I think you do that to slide just a little bit further. I don't really know though, if I ever do use SBing I don't notice. As for what you have stated, it's a good idea and can be implemented eaily.smooth boots is just good to use for the start though
like if you gale them in the face and they're kinda far, you walk up, stop/slide, and jab
i don't crouch when i do it though, you still slide a bit.
it helps speed things up so jab locking becomes a little more consistent.