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The problem is that there is a character in the game who can turn invincible for a long *** time, have a near unbeatable plank and can fly under stages like no othaI don't get why that match has so much controversy...
EVEN IF Gnes did outplay M2K, which he didn't, we all know who the better player is. All I saw was a video of M2K not knowing a matchup so he played gay to win. What's the problem? We all get timed out once in a while.
Uh...who said i knew the matchup LMAO.I don't get why that match has so much controversy...
EVEN IF Gnes did outplay M2K, which he didn't, we all know who the better player is. All I saw was a video of M2K not knowing a matchup so he played gay to win. What's the problem? We all get timed out once in a while.
press it while you're jumping up...Aerial is down... >.>
I don't. =/I like the video where Meta Knight wins.
Did you even read what I wrote? Where did I claim you knew the match up?Uh...who said i knew the matchup LMAO.
The controversy is that he used a tactic that was unpunishable. Thats all.
As for your other stuff, your entitled to your own opinion.
I'll put it this way. For all intents and purposes, Scrooging is unbeatable. It's not only powerful on its own, but it is a free extension tool for people to surpass ledge grab limits while staying perfectly safe.Did you even read what I wrote? Where did I claim you knew the match up?
As for everything else posted in here, pro ban needs to jerk itself off more.
There is a difference between unbeatable and insanely hard to beat. And DMG's post was terrible...So we need to make restrictions to keep a character in the game. So what? Brawl isn't a good competitive game by nature so we do what we can to make it so.
Or no changing. We could leave it to two minute free for alls. But then we want stock and an 8 minute timer. But then Lucario gets really good if he's behind significantly, so we make it one stock. And Wario could just jump around for that time and MK could just grab the ledge a lot, so we remove the time. And ICs 0-death from a grab so we ban grabs. And every character isn't as good as MK so we are only allowed to down B glitch with Kirby.
I get it. Restrictions are a slippery slope, but it's one we've followed just fine in the path.
Ban MK or don't, but we don't need to ***** about him in every thread ever.
edit: sweet MK vid: http://www.youtube.com/watch?v=I4g2oUdvlRo
Why do we limit infinites to 300%? So what if that's what the highest handicap can be, how is the highest handicap possible relevant to how high you're allowed to use a chain grab on someone? Especially if you're not even allowed to turn on handicap and set your own handicap in tournament?Tommy why 5? Why is 5 too powerful, but not 4 or 6? You have no good answer to that lol.
I don't play Street Fighter, nor do I know really anything about it. So, due to ignorance on the subject, I have no comment here.If you think that putting a rule down is always best, then I assume you would be an advocate of limiting Akuma from either jumping, using Aerial Fireball/Fireballs ever, etc. He could have stayed in the game if you made him worse through rules specifically aimed at him, but they did not do that.
What if I want to kill with Uthrow as ICs?As for infinites, the number is not supposed to matter. Let me clarify: the number is basically a safe pick. It's goal is to prevent people from stalling through infiniting until the timer runs out, while not depriving the person with the infinite from using it to its fullest (excluding stalling obviously). There is not much of a difference between 250 and 300% obviously, and even 350% (although I will get into why past 300 is almost certainly not necessary).
What if my Uthrow dosen't kill at that point?200% is the absolute minimum IMO you should aim for giving them. Past that, you don't need to give them an elaborate cushion. You want to give them some room, but not too much. 50%, 100%, something like that would probably work best. In excess of 100% does not serve the purpose of the rule IMO. Past 300% there honestly is no valid reason that is better than having it at 300% or lower. You accomplish the same thing with a lower cushion, with less room for someone to abuse it.
And it very well might remove my ability to get a kill off Uthrow.Anything in that range CLEARLY accomplishes its goal of removing the stalling aspect.
Does it matter? If you don't use your method of planking, you won't go over 25 ledge grabs.There is no accepted or even close to accepted minimum a LGL should be