MrEh
Smash Hero
Livestream.
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yay!! go Gfox! :3GreyFox vs ???
Was sent a replay of this match, pretty fun to watch. I don't know the details though. I just know it was from hobo24 >.> lol.
The sad thing is....I don't remember this fight at all....GreyFox vs ???
Was sent a replay of this match, pretty fun to watch. I don't know the details though. I just know it was from hobo24 >.> lol.
fail shooting SD is fail, but still entertaining, i loved the 2nd stock 0-70 lol.So here's me vs Arty, r2 of a $1 "money match"... or basically him losing a dollar if he loses a set
http://www.youtube.com/watch?v=RU6BDhAum40
The ending is kind of dumb, but hopefully it doesn't take away from the rest of an otherwise ok match
You all can laugh at my terrible powershielding skillz
ps: I used Kain's tag cause I didn't have mine and he said his didn't have any weird controls
Looks to me like it's Shanoawhat Zelda texture is that
Turnip catching IS nice, and Zelda has a good time of being able to do so. The only problem there is that Peach overall is a heck of a lot faster than us as Zelda. Once Peach gets used to how Zelda works, she'll either camp you harder or bait aggressive responses and punish us in our lag. Since, for the most part, we lack great, speedy aerials on startup and cooldown can be just awful, even if we use bair. Basically, if Peach sets us up right, then we're only playing into her hands and opening ourselves to punishment, but it's better than sitting in our shields most of the time if they get too greedy.I do a lot of turnip catching in this matchup. Mix it up between catching them safely with an airdodge and catching them while approaching with a dash attack or airiel. Typically in the air if Peach is close I will try to simultaneously catch the turnip and attack her.
In all other cases outside of dsmash trajectory, however, Peach will frequently cover most of the distance higher up, or if she's feeling like it, lower than what's normally safe for us to follow with either kick. Typically, unless the Peach made a miscalculation, she can do either to get closer to the stage, and the only safe harassment we can give her is Din's. The problem here is that all Peach has to do is nair, and the entire duration of the move cancels all forms of Din's, so it isn't like she even has to be precise about counteracting it. The more dangerous Peach players, like the ones that know the match-up, will not be throwing haphazard moves out to meet you, but instead will wait to see where we go due to Zelda's telegraphed moves and go from there. She can afford to, due to her extremely floaty nature, and her float, where we don't have such a luxury. On top of this, Peach's low second jump actually allows her to drop, jump up, and grab the ledge out of fsmash threat range, so some Peach players will not be intimidated by the sparkles.When Peach is recovering is your real chance to take the lead. Peach's recovery is typically very one directional (especially if you hit her with a Dsmash). She will float over allowing you to try to LK her especially since you know what height she will be at. She will try to either beat you out with one of her air moves or drop low and use her jump and upB. Try not to use your second jump before you try to LK her that way you can get back on the stage before her if you miss and still be in a good position. When Peach is grabbing the edge a well spaced Fsmash really freaks her out. If you space well enough she won't be able to do that ledge drop to Fair thing Peach's love and her best option will probably be to jump up which puts her above you.
Don't abuse either option for sure, too. If you start setting up for glide tosses, Peach can punish you for that by either trading with the turnip and hitting Zelda, Toading the turnip and stopping anything that could be done, or even hitting Zelda and possibly recatching the turnip as Zelda comes in. As long as you don't abuse Zelda's wonderful glide toss, you'll be able to possibly catch Peach off-guard, especially considering it goes even further than her own. Those that know this, though, won't be as caught off-guard.If you see Peach glide tossing a lot that is when I would start using Din's at mid range, oftentimes the Peach with think of it as an opportunity but then get hit by Din's and her turnip will disappear. Don't do that too much but it does work occasionally.
Practice with turnips. Remember that Zelda can glide toss well, she can drop them while in the air, etc. come up with some stuff on your own that will make Peach not want you to have them out of fear.
I also recommend using Nayru's maybe once a match at the most for a surprise reflection. Because of how often we don't use it they often forget we have it.
I think uair does kill her at those percents, but depending on her own momentum cancelling and where she is on the stage might not end up KOing Peach with a LK, especially if she has access to a down thrown turnip, her fastest means of starting it off. Uair... yeah. That's awfully painful. You simply cannot afford to NOT capitalize on such openings. If you're too timid to do so, you will lose, and lose badly. Peach does have the advantage in most situations, but this isn't a hopeless case for Zelda. She just needs to be the ultimate opportunist.The real reason you will win this match is because of earlier kills don't hesitate to trade anything Peach throws at you for a lightning kick that might kill. Even a fresh Peach forward air DI'd well and momentum cancelled can't kill us fresh until about 125%. I LK or Up Air can end her at like 70%
Great job against Candy. He was ranked #1 on the MD/VA Power Rankings, and they are removing him from that spot due to his loss against you.C.E.O (6/6/10)
17th out of 41 Singles
Not even worth mentioning in Teams (But I think I figured it out)
http://www.smashboards.com/showthread.php?t=276980
Defeated 8-Bit (Snake/MK) 2-0 [60/40 Sheik]
Defeated CANDY (Snake/MK) 2-0 [50/50 Sheik/Zelda]
Lost to Meroknight (MK) 0-2 [All Zelda]
Lost to hiROI (Peach w/ 300+ Turnips) 1-2 [80/20 Zelda]
I went more Zelda than Sheik in this tourney. Zelda has become more of my MK person because Sheik gets gimped a lot from time to time, all depending on if I can avoid it lol. CANDY is really good lol. I beat his Snake with Sheik and his MK with Zelda.
I need help with Peach, really bad. I can't fight her with Zelda or Sheik. If they spam to that point, what can I do? seriously?
As far as my two losses, Peach spam is bad and EXTREMELY CLOSE matches with Mero. I need Peach Help!
I just checked their thread. Neo is mean lol. ****, all that commotion in Md/Va just for losing to me. Not necessary lmao!Great job against Candy. He was ranked #1 on the MD/VA Power Rankings, and they are removing him from that spot due to his loss against you.
Their reaction... "He lost to a Zelda? HAHA WOW!"
Actually the fact that you won is a pretty big deal. At least I think so.I just checked their thread. Neo is mean lol. ****, all that commotion in Md/Va just for losing to me. Not necessary lmao!
Yeah they are. Has Candy even said anything himself yet?You're probably right but man they are just giving it to Candy.
Nope.Yeah they are. Has Candy even said anything himself yet?
Well, for one, good DI is a must because I feel like you should never ever get gimped. I'd say treat MK like a super IC's with the Fsmash spam, and you have to be ready with Dtilt or Pivot grabs if he charges again. This stuff and timely LK's help alot lol.Scary, that's pretty amazing. I'm now considering you the best Zelda and best Sheik/Zelda. So how exactly do you beat good MKs with Zelda?
Lol, I try to keep mid range and toss a Din's if I see a Ftilt. :XHe did at times, so I kinda thought as if I was Sheik and ran away lol. Only way I challenge that demon move is with Ftilt.
I was talking about MK. =/Dins against a grounded Snake is pretty bad in general. Unless he's full stage and arbitrarily chucking nades.