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Social The Suburbs of Onett - Ness Social Thread

PSIBoy

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So what do you all think of Ness' new costumes in SSB4? I think they're pretty nice looking, too bad they won't ever replace ugly green Ness.
I don't tend to care for costumes a lot, except for TL's green/brown one, but I occasionally do use them when I feel like it (bumblebee Ness, green Ness, assault Falco) or for the giggles (old Ganondorf), so I'm overall neutral on Ness's costumes.

Edit: So basically I only use standard for about 99% of the time except with TL.
 
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ROBnWatch

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I use default for every character except (ironically) my main, R.O.B.. The red and white Famicom version is a mile better than the dull gray and white American one.

Back to Ness/EarthBound. Is it just me or is it a bit easier to land the sweetspot with Ness' Back Aerial? In the match I want to show you guys I was able to land the sweetspot 3 times...
 

PSIBoy

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I use default for every character except (ironically) my main, R.O.B.. The red and white Famicom version is a mile better than the dull gray and white American one.

Back to Ness/EarthBound. Is it just me or is it a bit easier to land the sweetspot with Ness' Back Aerial? In the match I want to show you guys I was able to land the sweetspot 3 times...
If I am not mistaken, Ness's b-air in Smash 4 relies on hitting on early frames instead of a sweetspot like in Melee and Brawl (maybe 64, not certain on that) for maximum damage and knockback. It is his third best KO move after b-throw and u-air.
 

Earthbound360

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Actually, Ness could sweetspot his bair anywhere in the older games too.

I use default for every character except (ironically) my main, R.O.B.. The red and white Famicom version is a mile better than the dull gray and white American one.

Back to Ness/EarthBound. Is it just me or is it a bit easier to land the sweetspot with Ness' Back Aerial? In the match I want to show you guys I was able to land the sweetspot 3 times...
Relative to what? You mean other games? Or is it just easier to sweetspot as of late?

Either way, bair still only sweetspots right when it comes out, but it IS narrower than it was in former games.
 

Manbeartigerphoenix

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Although I find the new Ness colors interesting, I still use red/normal Ness most of the time. Sometimes I'll use the "not the bees" Ness and call my bair "the stinger". :)

Also how do you sweetspot with bair now? I tend to use bair less in Smash 4 due to inconsistently landing sweet spots on it.
 
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_clinton

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Select Screen Ness is nice, Blue is still my go to color overall though. Still a fan of Mr. Saturn though. Oh and Fuel shirt. I also like the new Master Belch shirt. Green was very nice during St. Patty's Day, yellow is a classic, and you can't go wrong with the actual default.

Actually I think it is safe to say that I like all of them.
 

ROBnWatch

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Actually, Ness could sweetspot his bair anywhere in the older games too.



Relative to what? You mean other games? Or is it just easier to sweetspot as of late?

Either way, bair still only sweetspots right when it comes out, but it IS narrower than it was in former games.
It's just a lot easier for me to land the sweetspot than it was for me in Brawl. Or maybe I just feel that way because of the new red and black lightning effect that occurs when you land a killing move...
 

Earthbound360

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The timing is the same, but like I said, the narrower hitbox could be throwing you off.
It's also less obvious when you sweetspot. In Brawl, it made 2 totally different sounds. In this game, it makes kinda the same sound, although the sweetspot is louder.
 

Galaxian

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Only bad Ness color is green Ness.
Green Ness is okay. Again to each their own.

Speaking of Ness I really hate how people over exaggerate how good he is. Yes he's good, his aerials are strong and he's got the world's best Bthrow, but jesus he's not that good. A lot of his moves are laggy and he relies a lot on grabs.

I mean he's good for beating up FG scrubs so I guess that's why :^)
 

Manbeartigerphoenix

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Ness has simply always been a high-risk high-reward character. If Brawl didn't have his dumb grab release bs he'd probably be high-mid tier at least. His buffs from Brawl simply polished his strengths a bit, but none of his weaknesses (besides GR nonsense) were addressed. He still has a tad bit of trouble against fast characters and even more trouble with characters with swords and/or non-absorbable projectiles.
 

_clinton

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Well bat helps with some of those and PK Thunder is pretty useful on non projectile sword users except Shulk due to jump and speed (oh god the evil speed)
 

Manbeartigerphoenix

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PKT is an alright option as long as you snake it well, otherwise you'll just get the head swiped and take a free hit (if they're close enough) due to the endlag. Fsmash is a move I use very sparingly due to it's long startup, mediocre range, and long endlag.
 

PKBeam

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Fsmash's IASA is really good (but it's range is crap now). People just have this perception that strong moves = lots of ending lag and that proves false with stuff like Brawl Lucario/MK's Fsmash.
Also it kills so early that sometimes its worth taking the risk, especially since its actually not that easy to punish now.
not a reliable move but it has uses. definitely as a reflector but also sometimes as an offensive attack.
 
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Manbeartigerphoenix

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Hmm, I may be used to Brawl's fmash which was a very laggy move in general. I'll try to incorporate more fsmashes into my gameplay then if this is true. Landing bat kills was a rare and satisfying finisher back in Brawl, I'd love to be able to use it more reliably.
 
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PKBeam

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It's even more satisfying in 4 because of the hitlag, the huge hitstun and the ability to kill 30% earlier.
 

Earthbound360

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The startup and range are still too much of a turn off for me to want to use it outside of a really good PKF hit.

Most of the time, if you see me use the bat, it was by accident.
 

Luco

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teehehehe.

I love Ness in all of his palettes, though I myself go original when I can. :D

In any case, I've had some very funny accidental Fsmash bats that have gotten the opponent killed. Though usually if I'm using the bat it's because of a lucky close up PKF hit. :grin:
 

ROBnWatch

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Fsmash's IASA is really good (but it's range is crap now). People just have this perception that strong moves = lots of ending lag and that proves false with stuff like Brawl Lucario/MK's Fsmash.
Also it kills so early that sometimes its worth taking the risk, especially since its actually not that easy to punish now.
not a reliable move but it has uses. definitely as a reflector but also sometimes as an offensive attack.
I use Ness' bat as an offensive tool mostly and probably use it more than you guys (from what I've heard). But sometimes when you get that lucky reflect...that just satisfies me completely.
 

Luco

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I use Ness' bat as an offensive tool mostly and probably use it more than you guys (from what I've heard). But sometimes when you get that lucky reflect...that just satisfies me completely.
Ahh some reflects are worth using the bat for sheer hilarity.

Most notably the tree, but I've never been game enough to go for something that cheeky in a tournament set so yeah. :p
 

Earthbound360

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Bat reflects are fun, but there aren't too many situations where I find it to be the optimal choice. If your opponent knows you have it, they won't just throw strong stuff at you willy nilly.
 

Tikao

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in most cases you need a read or even hard read to get something good out of that bat reflection, which makes it so unreliable.

But there will always be that one time, where you read and reflect that thoron to win you the game
 

Earthbound360

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I think Ness' bat should have armor
And come out on frame 4
And have 3 times the range
Oh and just for fun, it should trip at low percentages
 

Waael

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I think Ness' bat should have armor
And come out on frame 4
And have 3 times the range
Oh and just for fun, it should trip at low percentages
While we're at it, why not have Sakurai put in the "SMAAASH" sprite when it hits a the perfect spot :3
 

ROBnWatch

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in most cases you need a read or even hard read to get something good out of that bat reflection, which makes it so unreliable.

But there will always be that one time, where you read and reflect that thoron to win you the game
You've reflected a Thoron?!?! The biggest projectile I've reflected is Samus' Charge Shot...

While we're at it, why not have Sakurai put in the "SMAAASH" sprite when it hits a the perfect spot :3
I dunno much about EarthBound (yet), but I do know about that. This needs to happen in Smash 5 or just some little DLC thing. If I'm not wrong, doesn't that sprite appear when you defeat the Starman as an assist trophy?
 

Noa.

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Ness has simply always been a high-risk high-reward character. If Brawl didn't have his dumb grab release bs he'd probably be high-mid tier at least. His buffs from Brawl simply polished his strengths a bit, but none of his weaknesses (besides GR nonsense) were addressed. He still has a tad bit of trouble against fast characters and even more trouble with characters with swords and/or non-absorbable projectiles.
I disagree with this quite heavily.

Ness is a medium risk high reward character. His risk reward ratio in this game is very skewed which makes him very good.

And ALL of his weaknesses from brawl were addressed. His three primary weaknesses were his recovery, grab release crap, and his problem with large disjointed hitboxes. Pk thunder now goes through opponents in the beginning, he can wall bounce, and edge hogging was removed. These three changes vastly improved Ness's recovery. Grab release stuff is gone completely. Ranges in general were nefed significantly from brawl. Practically every single character has less range compared to brawl, or if they kept the range on their aerials then the landing lag was increased drastically. All three of his weaknesses were helped tremendously.
 

ROBnWatch

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yep, and i died the other 99 times while i tried to do that xD
1% chance of reflecting a Thoron confirmed.

I disagree with this quite heavily.

Ness is a medium risk high reward character. His risk reward ratio in this game is very skewed which makes him very good.

And ALL of his weaknesses from brawl were addressed. His three primary weaknesses were his recovery, grab release crap, and his problem with large disjointed hitboxes. Pk thunder now goes through opponents in the beginning, he can wall bounce, and edge hogging was removed. These three changes vastly improved Ness's recovery. Grab release stuff is gone completely. Ranges in general were nefed significantly from brawl. Practically every single character has less range compared to brawl, or if they kept the range on their aerials then the landing lag was increased drastically. All three of his weaknesses were helped tremendously.
Just to be clear, by "wall bounce", you mean bounce off walls, not wall jump (cling to wall for a moment and jump off), correct?
 

Manbeartigerphoenix

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I disagree with this quite heavily.

Ness is a medium risk high reward character. His risk reward ratio in this game is very skewed which makes him very good.

And ALL of his weaknesses from brawl were addressed. His three primary weaknesses were his recovery, grab release crap, and his problem with large disjointed hitboxes. Pk thunder now goes through opponents in the beginning, he can wall bounce, and edge hogging was removed. These three changes vastly improved Ness's recovery. Grab release stuff is gone completely. Ranges in general were nefed significantly from brawl. Practically every single character has less range compared to brawl, or if they kept the range on their aerials then the landing lag was increased drastically. All three of his weaknesses were helped tremendously.
Those are all slight buffs, imo. I'll start with recovery first since that's his main weakness. Most recovery gimps I've had weren't from people simply running into the PKT or getting edge hogged, it was from people being really aggressive offstage and taking my DJ and hitting me again out of my PKT2 to the point where I couldn't even make the edge. Also with the addition of more absorbs and reflects in this game, Ness has more of a problem with those kinds of gimps now. Also what do you mean by wall bounce? Can Ness do wall jumps like Mario, Fox, Falcon, etc.?! That'd be news to me.

Ness has also been hit in the range department on his moves as well. Even though his three best aerials are buffed (nair, fair, uair), his bair and dair got hit hard. His ground game, range-wise, is weaker too since his longest disjoint, the bat, was nerfed. Also it may or may not be true, but I feel his dash grab and dash attack seem to have less range as well. So disjointed characters are still a worthy obstacle for Ness, imo.
 

Luco

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I'm not sure in what way Bair was nerfed. As far as I know it's just as effective as Brawl if not more effective, and one of our safest aerials on block. =P
 
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