Guys, I've had enough. I'm going to make a full PK Fire video guide. I'm absolutely sick of bad players and Ness noobs claiming that PK Fire x100 into bat is a 0-death on every character. I'm going to go into the weaknesses of the move, how to get out of it, and its limits.
However, this is NOT just going to be for those scrubs. That's just part of the deal. In addition to the list of ways to get out of it, I'm going to list punishes for us Ness players to exploit that I feel work reliably. For example, when characters with fast jabs constantly jab you, you can toss another PKF their way. Or when Zelda Nayru's Loves it, you can tipper a dash attack and get an aerial follow up.
On top of that, I'm going to give a rundown on optimal follow ups and knowing how and when to use each one, as well as some PKF ATs. I'm tired of seeing Ness players PKF someone and charge a bat, only to miss completely, or use an aerial PKF and not lag cancel it, dying to something they shouldn't have.
It might take a while, but I'm pretty set on doing this now.