thecatinthehat
Smash Master
So does tilting smash your help or not?
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I posted that it works with some characters, but I didn't notice any effect for Sonic's tilted smashes other than hitbox placement.Tilted Fsmashes kill earlier Tenki. Didn't you post that once? And I also explained that you had to cancel the charge in an eariler post.
And I love this topic :D
Om topic: My wall jump question.
I would do testing myself, but I am in college, so no.So does tilting smash your help or not?
I like coming off of platforms with a spindash, shield cancel and grab. It's major lulz. I talked to you about this before Napi but I'm gonna bring this up again here.What are some effective mindgames you guys use? I have some of my own, but I want other peoples' ideas so I can add a bit more variety when playing longer sets or against people I play regularly.
Although I can only recall having broken my opponents shield once with Sonic, and that was apprently due to his shield button sticking, lol.I like coming off of platforms with a spindash, shield cancel and grab. It's major lulz. I talked to you about this before Napi but I'm gonna bring this up again here.
What do you people think of Sonic's shield pressure game? I was experimenting with something and I broke someones shield TWICE. TWICE. Sonic. BREAKING SHIELD. WITHOUT A SWORD.
I noticed whenever I would start charging a spin charge, my opponent would shield, so I cancelled it, and started another one immediatley and he put his shield right back up. I did it one more time and got the same results. I started up a spin charge, but this time he didn't shield so I turned my spin charge into a spinshot. As I was coming up to him, he put up his shield and I bair'd him in the back, breaking his shield, setting up a perfect F-smash kill. I know this isn't something that would happen a lot or something to rely on, but definatley something to keep in mind. I mean, c'mon, it worked twice. In two different matches.
Discuss please?
1 jab> run away.mindgames?
- balloon in Smashville.
http://www.youtube.com/watch?v=qhnLCLnanzc
0:41 is exactly what I'm talking about.
- dair after spinshot.
- ASC shield cancel
- SDC shield cancel
- 1 jab > run away
- up-throw to side taunt
- down taunt
- multiple dairs on a grounded spring
more later
Tenki seems to know the perfect thing to do for every situation. It's ridiculous. I love watching him play. I thought I was good at spacing and reading my opponents but sheesh, this is insane.
That Ike sucked IMO.
What you talking about, metroid's amazing with Ike.That Ike sucked IMO.
He actually 2-stocked me somewhat consistently towards the beginning of our matches. Aerial-based playstyle is usually tougher for me, personally, to fight. However, I adapted to his style and he didn't adapt to my changes, so that's what resulted.That Ike sucked IMO.
I hope that's not spam Tenki.I now rename this thread the Damocles.
It will become a symbol of-
why is it so important that YOU approach? sonic is a fantastic baiter.I can't approach. Seriously, I CANNOT approach effectively for the life of me. It's not down to my predictability, because all other elements of my game don't suffer from predictability. I mix it up, but I always seem to pick the wrong option because it just gets countered a lot of the time.
I know it's really vague and general, but...
The problem might not be your predictability as it is your predictions.I can't approach. Seriously, I CANNOT approach effectively for the life of me. It's not down to my predictability, because all other elements of my game don't suffer from predictability. I mix it up, but I always seem to pick the wrong option because it just gets countered a lot of the time.
I know it's really vague and general, but...
try using the studder dash attack
idk if you were around when that first came up, but you can DA during the animation where sonic is stopping from a run. it always throws people off
approaching with a fairly good timed upsmash, connecting at the apex of the jump works awesome to. you can studder that with a DAC also.
Okay, there are a few options you have.Hello everyone, I need assistance on what to do when an enemy is approaching from the air (like if you hit them up, or if they have a generally jumpy playstyle)
my ground game and punishing game is good, I just have trouble on this one aspect.
sweet...death to the spammer...Ok yeah. Pit is pretty slow in the air so you may be best off running underneath for an U-air every now and then? Or running under, then jumping past him and B-airing him, he can't retaliate too well here.![]()
Personally, I prefer to use some well-timed homing attacks. They're really good for getting rid of jumps. Or maybe N-air. Conserve your second jump though or else you MIGHT not make it back.And once you get them off the edge and using their recovery, make sure you hit them asap, then there is no way they will get back. Just drop a spring or something else evil lol.
I am off to bed. L8as.![]()
Let yourself drift more...Sonic should be able to recover from just about anywhere unless you let yourself go way too far. Also, if they're edgehogging you and they DON'T have invincibility frames, you can jump on their heads after a spring. If you want a khamakazi kill, you can fair them while recovering and possibly get a fair stage spike, lol.
Bair is always an option. If they just hang there without invincibility, HA could work (if facing them).
HA out of spring...? They're not gonna hang before i sprung
Imported from other thread because Chis likes to keep everything in its respective thread.Sorry, it was hard to decipher your post. I thought you meant you just wanted to spike them...and they're just chillin' there...and you're facing him. Was anything else I suggested helpful?
Alternately, you can try a footstool as you fall near them. However, I wouldn't advise using it if you're a distance away, as most people will see the footstool coming and get on the ledge or something.Okay, so characters are finding it rather easy to edgehog me. As soon as i spring and cant get on stage, im dead. They however hang on the ledge, no invicibility frames. I want to stage spike them. What move do i use (bair not an option, im facing them)
It doesn't happen a lot. But the few times it happens, I wanna stage spike them if I can't footstool.Alternately, you can try a footstool as you fall near them. However, I wouldn't advise using it if you're a distance away, as most people will see the footstool coming and get on the ledge or something.
Just try to be unpredictable about your recovery, and you should make it back.
Dying off the bottom of the level should almost NEVER happen to you if you recover properly.
Alright I need Diddy help. It seems like Diddy can beat out almost all of my approaches with bananas. Bananas just **** up everything I try to do. Sometimes I can reverse them and start to gain control...but then I lose it again. This Diddy makes my Sonic look awful onstage. 90% of my kills are from edgehogs and gimps (Spring on barrel blast is way too easy). Everything else though from the lagless dash attacks, beast aerials, good ground game, and bananas just eat me. Can anyone help me out here? I'd really appreciate any advice.
I've been following the thread, I just need to learn the jump cancelled tosses. I actually tried the Z-dropping and it's splendid! lolCheck out some of the more recent stuff we have in the banana thread
http://www.smashboards.com/showthread.php?t=200255
Basically, don't get caught up with glide tossing.
Jump cancelled tosses (run+ [jump] + [attack]) are so much more useful, controllable, etc.
use Z-catches and Z-drops.
I think this quote just opened my eyes to everything I've been doing wrong. My spot dodging and shielding always gets punished the way you described, so I'll take your advice to run and jump alot lol. Yeah spindashes don't work to well I've realized...my spindash cancel tactics that work on everyone else fail in this matchup because all he has to do is chuck nanners and he'll eventually catch ME off guard and set something up...Apparently, most of the good Diddy players I've seen will EXPECT you to throw bananas at them. Your understanding of banana usage pales in comparison to theirs.
So, you can either try to rival their banana usage with your own (remember, it's not just glide tossing and sliding around) - or... you can play a 'disruption' / 'keepaway' game.
If they start doing banana tricks, don't spotdodge, because they usually aim so the banana will land at your feet (anti-dodge) or so that they can grab you after you shield. AlphaZealot told me after some wifi games that one of the best things to do to screw up a Diddy's spacing is to run away. Especially if they're double dribbling back and forth- they have to move and change placement, etc.
oh yeah, don't spindash so much >_>
Jump alot, and if they throw, be ready to catch lol.
Thanks for the advice Tenki, I def. need to practice the match up more, but this really helped me out with some things.Baiting things like f-banana throws @ your landing can be punished with a homing attack to stop your fall + counter their throw.