Napilopez
Smash Lord
I'm with dj, I use foxtrotted Fsmashes quite often.
Also, I don't know if you guys remember but a while ago someone posted about doing moves out of a dashes turnaround animation. When I remember to use, its a great mindgame and effective way to catch someone with an fsmash. Its the simplest of mindgames: you're running up to your opponent, they shield or doge as you approach. But then you start the turnaround animation, and they let go of they're shield, or the dodge frames have ended, and all of a sudden you catch them with a stutter stepped fsmash out of that turnaround animation. Its awesome if you don't use it more than once or twice in a match.
One thing im curious about is why the airdash has invincibility frames throughout its length, especially when it's out of a DownB. Like where dot hey come from, is it just totally random? Or does the DownB have invincibility frames at its start that we didn't know about, like SideB? Interesting.
Finally, I find it odd that shield cancelled SideB isn't used more. I've only seen a couple Sonics on vid use it, myself amking use of it often. It has mindgame potential because your opponent hears the spindash sound, yet suddenly you shield/grab. Its also a great shielding approach from both short and long distances. It's great for shielding/grabbing from short distances because oftentimes its hard to shield from a foxtrot distance because the foxtrot animation is quite alggy, and you can't shield during it. The SideB cancel eliminates that issue. It also gives you that bit of a boost, which is great for spacing as well because it is an instantaneous boost. That will also often yeild powershield+grab because it closes distances so quickly and effectively.
For long distances, it's effective again because of the sound and because it has more range than both the standard running grab and a shield-cancelled dashgrab(tested this myself alot).
I'll post a vid of myself sooner or later using the fsmash from a dash(both ways I mentioned) and shield cancelled SideBs so as to perhaps encourage the usage of these techniques.
Also, I don't know if you guys remember but a while ago someone posted about doing moves out of a dashes turnaround animation. When I remember to use, its a great mindgame and effective way to catch someone with an fsmash. Its the simplest of mindgames: you're running up to your opponent, they shield or doge as you approach. But then you start the turnaround animation, and they let go of they're shield, or the dodge frames have ended, and all of a sudden you catch them with a stutter stepped fsmash out of that turnaround animation. Its awesome if you don't use it more than once or twice in a match.
One thing im curious about is why the airdash has invincibility frames throughout its length, especially when it's out of a DownB. Like where dot hey come from, is it just totally random? Or does the DownB have invincibility frames at its start that we didn't know about, like SideB? Interesting.
Finally, I find it odd that shield cancelled SideB isn't used more. I've only seen a couple Sonics on vid use it, myself amking use of it often. It has mindgame potential because your opponent hears the spindash sound, yet suddenly you shield/grab. Its also a great shielding approach from both short and long distances. It's great for shielding/grabbing from short distances because oftentimes its hard to shield from a foxtrot distance because the foxtrot animation is quite alggy, and you can't shield during it. The SideB cancel eliminates that issue. It also gives you that bit of a boost, which is great for spacing as well because it is an instantaneous boost. That will also often yeild powershield+grab because it closes distances so quickly and effectively.
For long distances, it's effective again because of the sound and because it has more range than both the standard running grab and a shield-cancelled dashgrab(tested this myself alot).
I'll post a vid of myself sooner or later using the fsmash from a dash(both ways I mentioned) and shield cancelled SideBs so as to perhaps encourage the usage of these techniques.